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Studio Atelico launches Atelico AI Engine into Early Access
The studio's technology, first used in its debut game Bobium Brawlers, is designed to run on-device instead of relying on data centres.
gamesindustry.biz/studio-ate…
Indie developer Maddy Makes Games has delisted Celeste and TowerFall from Xbox to support the pro-Palestinian Boycott, Divestment, and Sanctions (BDS) movement
gamesindustry.biz/maddy-make…
Gaming storefronts are facing a Slop Grenade problem | Opinion
Players and creators alike dislike AI-created games, but digital storefronts are ill-equipped for the avalanche of slop that threatens to tank discoverability and turn away consumers
gamesindustry.biz/gaming-sto…
Roblox Q3 results beat expectations despite bookings falling 12% to $1.7bn
Revenue rose 16% year-on-year to $1.6 billion as platform continues to expand its AI creation tools
gamesindustry.biz/roblox-q3-…
Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion
Spilt Milk Studios' Nicolas Lovell on how the studio balances different funding sources, and scales game development to match
gamesindustry.biz/why-asking…
The five golden rules of external development
Code Wizards head Stuart Muckley shares tips to minimise the stress and maximise the fun of working with a studio partner
gamesindustry.biz/the-five-g…
The newly merged Skydance Corporation has mandated employees return to the office for five days a week and is offering a Voluntary Buyout Program (VBO)
gamesindustry.biz/newly-merg…
"We are very eager to learn from the real veterans" – How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders bit.ly/4zZijdb
"I wish I had the formula" – 2Awesome Studio on navigating indie development while creating Altered Alma, its biggest project to date
Co-founder Alexander Santiago discusses running a studio in a market of "smaller teams delivering bigger successes"
gamesindustry.biz/i-wish-i-h…
Onimusha, Resident Evil, Pragmata, and Monster Hunter franchises boost Capcom H1 results
Publisher's Digital Contents segment, which includes games, surged 70.8% to $538.4 million
gamesindustry.biz/onimusha-r…
Xbox first-party content partially offsets 2% drop in Q1 revenue, hardware decreases 14%
gamesindustry.biz/xbox-first…
PressEngine announces The Pre-Show, an in-person London showcase for upcoming games
gamesindustry.biz/pressengin…
Hearth and Hamlet publisher Runic Forge rebrands as Pythia Games
gamesindustry.biz/hearth-and…
PressEngine announces The Pre-Show, an in-person London showcase for upcoming games
gamesindustry.biz/pressengin…
Hearth and Hamlet publisher Runic Forge rebrands as Pythia Games
gamesindustry.biz/hearth-and…
In the final part of his five-part guide to indie game studio management, business coach Martijn van Zwieten explains how to host the perfect meeting – without wasting everyone's time bit.ly/4deLujp
"Taking several years with several thousand people… It's almost impossible" – PlayStation creator Ken Kutaragi on the current state of gaming bit.ly/4z61tcB
Bulkhead's Wardogs topped Newzoo's September PC revenue charts, surpassing EA Sports FC 27
gamesindustry.biz/wardogs-le…
First Xbox COO Helen Chiang leaves company after three months in the role
Chiang allegedly "terminated for policy violations," Xbox says it does not "discuss individual personal matters"
gamesindustry.biz/first-xbox…


















