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Joined June 2009
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It's now even easier to sign up to the GI Daily. Just enter your email address into this box on the homepage, or at the bottom of any article, and get a daily breakdown of the biggest news straight to your inbox You can also sign up here: gamesindustry.biz/newsletter…
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Studio Atelico launches Atelico AI Engine into Early Access The studio's technology, first used in its debut game Bobium Brawlers, is designed to run on-device instead of relying on data centres. gamesindustry.biz/studio-ate…
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Indie developer Maddy Makes Games has delisted Celeste and TowerFall from Xbox to support the pro-Palestinian Boycott, Divestment, and Sanctions (BDS) movement gamesindustry.biz/maddy-make…
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Gaming storefronts are facing a Slop Grenade problem | Opinion Players and creators alike dislike AI-created games, but digital storefronts are ill-equipped for the avalanche of slop that threatens to tank discoverability and turn away consumers gamesindustry.biz/gaming-sto…
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Roblox Q3 results beat expectations despite bookings falling 12% to $1.7bn Revenue rose 16% year-on-year to $1.6 billion as platform continues to expand its AI creation tools gamesindustry.biz/roblox-q3-…
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Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion Spilt Milk Studios' Nicolas Lovell on how the studio balances different funding sources, and scales game development to match gamesindustry.biz/why-asking…
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The five golden rules of external development Code Wizards head Stuart Muckley shares tips to minimise the stress and maximise the fun of working with a studio partner gamesindustry.biz/the-five-g…
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The newly merged Skydance Corporation has mandated employees return to the office for five days a week and is offering a Voluntary Buyout Program (VBO) gamesindustry.biz/newly-merg…
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"We are very eager to learn from the real veterans" – How Tencent's TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders bit.ly/4zZijdb
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"I wish I had the formula" – 2Awesome Studio on navigating indie development while creating Altered Alma, its biggest project to date Co-founder Alexander Santiago discusses running a studio in a market of "smaller teams delivering bigger successes" gamesindustry.biz/i-wish-i-h…
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Onimusha, Resident Evil, Pragmata, and Monster Hunter franchises boost Capcom H1 results Publisher's Digital Contents segment, which includes games, surged 70.8% to $538.4 million gamesindustry.biz/onimusha-r…
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Xbox first-party content partially offsets 2% drop in Q1 revenue, hardware decreases 14% gamesindustry.biz/xbox-first…
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PressEngine announces The Pre-Show, an in-person London showcase for upcoming games gamesindustry.biz/pressengin…
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Hearth and Hamlet publisher Runic Forge rebrands as Pythia Games gamesindustry.biz/hearth-and…
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PressEngine announces The Pre-Show, an in-person London showcase for upcoming games gamesindustry.biz/pressengin…
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In the final part of his five-part guide to indie game studio management, business coach Martijn van Zwieten explains how to host the perfect meeting – without wasting everyone's time bit.ly/4deLujp
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"Taking several years with several thousand people… It's almost impossible" – PlayStation creator Ken Kutaragi on the current state of gaming bit.ly/4z61tcB
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Bulkhead's Wardogs topped Newzoo's September PC revenue charts, surpassing EA Sports FC 27 gamesindustry.biz/wardogs-le…
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First Xbox COO Helen Chiang leaves company after three months in the role Chiang allegedly "terminated for policy violations," Xbox says it does not "discuss individual personal matters" gamesindustry.biz/first-xbox…
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