Kookoo (@kookoocryptotv) header
Kookoo (@kookoocryptotv) profile picture

Practical money lessons for everyday people. Homesteading.

Joined August 2020
Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)Photo by Kookoo (@kookoocryptotv)
In August 2020, I had ₱6,000 left to my name. Pandemic. Business shut down. House payments. Car payments. Electricity. Water. Food for my family. All of it. On ₱6,000. This is the story of what happened next. 🧵
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Found a hobby that doesn't make me money. Turns out that was the point.
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I've been through a few bulls and bears now. Still can't tell the difference between patience and stubbornness. Anyone figured that one out?
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Be honest. Do you still have your Axies? Not asking if you still play. Just asking if they're still in your wallet.
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Playing Axie classic can give you (AXP), happiness and pain from random crits. 😂 Who wants a Classic Tournament? Just small prizes for those who will win. 😅
Your axie can grow alongside you! By playing Axie games, your axies can earn experience points (AXP), level up, and even evolve their body parts! Every adventure brings your favorite companion one step further.
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Founders get the blame, but we as a community helped write this script too. We chased points, praised things we didn’t believe in, and moved on the moment price dipped. If we want Web3 gaming to survive, the last few real builders deserve players, not just farmers.
wanted to comment on this as its a situation every founder will go through in the airdrop season cycle Cambria is also a Web3 MMO so its similar to Treeverse when you play the game of farming, there are pros and cons. many people will benefit from primary sales that people buy because they hope for an airdrop, or protocols that make fees from it. if you exist to please them, you can benefit in the short term but you dig yourself a larger hole if you cannot deliver on the vision farmers set in their head. and its close to impossible to reverse these decisions, choosing not to launch a token even if its the wrong time brings you further into the hole. for a first time founder its also not something you realise until secondary market price action begins because you are praised as a higher being. everyone loves you when they are making money or think they are making money. they praise things you don't even believe in themselves, but just so others can buy their bags, its false data. its like setting an airdrop campaign and bragging about the users. grass is greener syndrome: they will begin to look at the negatives of your project and compare to the positives of another and making a false assumption of their success (Cambria was an example people boasted to us when we launched and went down too, it will be the same, there is always another project to compare to without objectively looking at the facts) now, it may feel like I am just hating on just farmers, but as I mentioned its a game with blame on each side when it matters. if incentives are not aligned, one side will always have weaker arguments. everyone can be in it for money so you can argue its stupid to say that for traders, but a short term trader who makes their money will opt for decisions that only matter in the short term. so you have to balance that with the long term. and guess what? a sustainable actual game with revenue coming in fixes all problems! the web3 gaming industry is on its last legs, truly. I am saying it how it is, I've said it before if you look at it but the situation is bleak: - top existing gaming chains are dying, execs leaving, big layoffs and expected because no revenue - the web3 gaming hype died, it was tied to nft market and that went down significantly too so its hard - existing market participants are those who still like the idea but are not on the creation side of things, with no games content creation or trading doesn't help - no new games will get any funding, and even then assume a multi year timeframe for anything - most existing games are dead, 100+ in the last 2 years, all funded 7 figs+ - there are few existing games (we are one) that have 1-2 years runway left and final chance at success in such a situation lenience has to be given to situations like the below imo and realism with valuations on things you can criticise! but to bring the space forward the least people can do is trust the last few games that exist can bring us out of this hole
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Losing someone isn’t hardest on the day itself. It’s the small moments after. Going to tell them something. Expecting their laugh. What you end up holding onto isn’t the big stuff. It’s the jokes, the stories told for the nth time. Call your lolo and lola today. 🤍
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What a matcha! @adrianunlocked
Is this the life of content creators who LOVE gaming? 🍵
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We lost Tatay Ben today, on Undas, just as we were getting ready to visit Nanay Selda at the cemetery. I'll always be grateful for the jokes and the laughs we shared. Together again now, Tay. Rest well. 🤍
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“Axie Infinity but without the crash.” Funny thing is, @AxieInfinity Classic is still here with the original loop and the most battle-tested community in web3 gaming. Real stakes. Revenue-backed rewards. No inflationary emissions. We wrote the first chapter of this. We should be the one taking notes and applying them, not the one cited as a cautionary tale. Bring them home. @Jihoz_Axie @pos2only
why is @playcambria launching a token? sharing a few deep dive thoughts on the topic from my POV 🧵 Q: to start, what is cambria building? albion/RS-like persistent world w/ hyperfinancialized economy of onchain stakes (NFTs, tokens, vol). axie infinity-style eco flywheels on top of a few core risk gameplay loops we've designed around real stakes (artifact farming pvm, raids, ruined dungeons). at a high level, there's only 2 assets at the top that matter: the token (RSGP, think AXS) and charter NFT (think Axies - founding set, then controlled emission of more charters). we don't have a SLP-equivalent floating currency ingame, instead using Silver (1:1 ingame currency pegged to USDC deposited). key starting observation: the token has ultimate primacy. it directly owns the economy and the treasury. if we were ever to end the game, everything folds back into the token first before discontinuation. utility #1 with the token is an algorithmic % allocation of incoming rev from game loops going out to buybacks / bribes (think rng airdrops to holders). this is a clean, modelallable base layer that represents the first step of the flywheel. now we layer in charters, which represents the asset speculation layer of the digital economy being created by this protocol. here, players buy charters / issue new charters / stake charters to various yield venues / sell charters to actively compete in the core gameplay loop. charters is something you pick up after acquiring RSGP if you want to directly engage with the game. there's more further down: energy ($ burned in real time to earn Gold, Silver, Royal Favor, net revenue generating), game NFTs (islands, legendaries, heirlooms) that serve as early juice to reward the core energy loop, royal favor -> locked token emissions, etc. but all you really need to know is that the game takes a revenue cut from these loops into the treasury. zooming back out, the core flywheel is simple - revenue generating loop that's (unsustainably) incentivized early for big green candles / FOMO -> treasury expansion from stables -> backing for asset speculation and token -> bigger incentives budget. utility #2, #3, etc. of token all becomes downstream of this. vote-escrowed governance / proof of stake to control incentive gauges. token required to do x, y, z in the ecosystem. as the "onchain nation state" of cambria grows, it accumulates TVL, assets, network effects with players, etc. which are owned by RSGP. Q: why not launch token earlier? tbh we just haven't really needed a token, until now. it didn't make sense as a design lever for the risk-to-earn minigames we've launched before this. durable, non-incentivized onchain fee rev from these minigames has proven elusive, so the clean revenue token model of e.g. Hyperliquid isn't quite there. we're getting close w/ Dungeon Fishing, but its at like $1m of annualized rev post-airdrop incentives. a full MMO that's 24/7 online and has deep, sustainable economics is something we've been iterating on since we started Cambria. as you can imagine, its a massive endeavor. 3 playtest seasons later, we're finally reasonably confident enough to take it to mainnet. Genesis is the first thing we'll ship that actually does need a token w/ deeper liquidity than genesis nfts for the flywheel to work. it does kind of suck that the macro environment (which is also a key tailwind for the eco flywheel) is significantly degraded now vs even 2 years ago. but this is out of our control. there's been gamefi launches in the past 2 years that have achieved wins for holders (at least immediately on TGE) just because of the macro (market good, lots of people win) before the reality of product fit hit, we started building later in the cycle and never had this a slam dunk option. BUT - I do think though there's also pros to launching low in these environments. part of the reflexivity needs the massive upside NOT to be baked in at the beginning. if everyone is early to a "ponzinomics" loop, no one is, the bar to get things going gets so much higher. and at least personal motivation wise, i much prefer an outcome where we actually win here and reinvent the industry / bring a new type of "game" to the market. Q: why 25% float day 1, fully unlocked, no CEX? we have a lot of airdrop overhang from 2 years of points programs, most of which were earned in better market conditions. we explored the usual low float, "engineered" TGE with day1 speculation model, but this at the end of the day, this involved vesting/lockups that would have just been almost insurmountable sell pressure later on. given we have a probably the best shot (from a core product standpoint) of making wide scale crypto gaming work out of anyone, we're looking to play to our strengths here. if the flywheel takes off, we plan to ladder up into broader, "earned" retail CEX distribution instead of blowing all of our stables on day 1 in a market where retail day1 speculation is close to ATL. honestly, i also really just want us to be as close as possible to what our real market FDV is before we launch. as we release more info / get closer to mainnet, people can naturally speculate and gradually enter as the r/r of the trade fluctuates and we get closer to obvious PMF. I think this is natural and fun. after TGE, our new holder base will naturally evolve. Q: what's the bull case? axie infinity but without the crash. we have a sustainable, net revenue generating core loop. the speculative assets (mostly nfts) on top can 100x or -90% like macau real estate, but there's a floor of players that will always come to the casino. cambria becomes THE MMO of ethereum, with billion-dollar asset / guild treasury TVLs, war games with massive stakes, all onchain and governed by a protocol made up of its biggest players and guilds. a game where value alignment between the game as its players is enforced in code and tokenomics. stories and stakes that people actually care about, with an economy bigger than most countries. Q: what's the bear case? flywheel sputters out, macro continues to deteriorate. execution issues - hacks/security, industrial farming / edge exploitation that can't be designed around, UA doesn't scale / conversion of gamers into risk takers fails. incentives cost more than revenue brought in. high-effort gaming continues to lose to passive entertainment. crypto adoption continues to slow. Q: why an actual game? instead of a gamefi "game" thats just a web UI / idle defi wrapper #1 because I think its more interesting to build. #2 is because its a billions-or-zero bet. only an actual game can be fully immersive. actual games are also imo the only way something like this actually massively breaks out into the mainstream - you get viral footage, real interactive stories, emergent content from MMO sandbox / pvp that scales. our biggest growth inflection point will be winning over Albion Online, Runescape, WoW players who want to play actual games and enjoy the hyperfinancialized RMT-leaning edge of oldschool degen runescape or the current grey market RMT of current MMOs. imagine all of that with digital, instant money that you can layer prediction markets, perps, etc. on top. "your loot is real" / "earn massive $ by mastering the meta of this game" Q: how can I get involved? buy RSGP or put us on your watchlist. i'll share the journey / PMF signals as we go. if you want to play - get a charter NFT, join our upcoming testnet. LPing into the @aeroxyz RSGP / USDC pool early is another cool way to potentially get in w/ early incentives.
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Lived this exact cycle with Axie in 2021. Everyone blamed Sky Mavis when SLP crashed. Some of it was fair. The economy only worked if new players kept coming. But the bigger lesson: if your "income" depends on new money arriving, you don't have income. You have a timer. Blame the platform less. Respect the timer more.
I wanted to write a post this morning offering some honest thoughts on the whole "Pump fun is the enemy" discourse I've been seeing across the timeline. As someone who has been here full-time since late 2020, this isn't my first rodeo when it comes to watching CT collectively turn against the very infrastructure that defined a previous market cycle. In fact, I'd argue this is an almost predictable phenomenon that occurs at every major paradigm shift in crypto, particularly when we transition away from a dominant speculative asset class and towards whatever comes next. The platform that facilitated the previous meta inevitably becomes the focal point of frustration when the economics underpinning that meta begin to deteriorate. Most of you probably haven't been around long enough to remember, but we witnessed an almost identical situation with OpenSea during the transition away from NFTs in 2022–23. At that point, there was virtually nothing OpenSea could have done to satiate its existing user base. The NFT boom that it had largely facilitated was over, liquidity was evaporating, and the core participants who had previously made substantial amounts of money trading NFTs were suddenly finding it increasingly difficult to generate returns. Predictably, people started to get pissed off. OpenSea was suddenly extractive. OpenSea wasn't innovating. OpenSea wasn't doing enough for its users. OpenSea was responsible for the deterioration of the very market it had helped popularise. And while there were certainly legitimate criticisms to be made regarding its business model the broader reality was that NFTs were simply no longer the dominant speculative asset class. With the benefit of hindsight, it's difficult to imagine any realistic set of decisions OpenSea could have made that would have fundamentally reversed that trajectory. The writing was already on the wall. Yet, to this day, you'll still encounter people who genuinely believe OpenSea somehow "killed NFTs". Which, to me, is an absurd interpretation of how speculative markets function. No emerging asset class gets to enjoy an indefinite period of extraordinary returns, particularly once the opportunities that initially made it attractive become widely understood, commoditised and increasingly competitive. And I believe we're now witnessing an almost identical phenomenon with pump fun. Call it the OpenSea-ification of the trenches. We're experiencing the gradual exhaustion of capital-M memecoins as the de facto speculative asset class of this cycle, and the platform most closely associated with their proliferation has become the natural target for everyone's frustration. The uncomfortable reality is that most people, outside of a relatively small subset of sophisticated participants, simply aren't making meaningful money trading memes anymore. There are numerous reasons for this, but without getting lost in the weeds, the underlying dynamics are relatively straightforward. Liquidity is considerably more fragmented, the number of competing tokens and narratives has expanded dramatically, and the capital required to sustain the valuations we witnessed during the height of the mania simply isn't circulating through the market in the same way. At the same time, the average participant is competing against an increasingly sophisticated group of traders who have spent years refining their strategies, infrastructure and understanding of the trenches. This is an important point that I don't think gets nearly enough attention. Every speculative asset class eventually becomes a more solved game. The inefficiencies that initially created extraordinary opportunities are gradually arbitraged away. As more participants figure out how to play the game, the edge that once existed begins to disappear, and making money becomes increasingly difficult for the average trader. Consequently, the risk/reward profile deteriorates for the average participant. What was once an environment where relatively unsophisticated traders could generate extraordinary returns becomes one where those same participants are effectively competing against professionals. This isn't a unique failure of memecoins. It's how financial markets function. It happened with NFTs, and it's happening with memes. Which brings me to what I consider the fundamental misconception underpinning much of the current anti-pump discourse. There's this persistent belief that if only pump fun had implemented different incentives, distributed fees differently, worked with different KOLs, or simply never existed in the first place, we'd somehow be living in a memecoin utopia where everyone continued making money indefinitely. I find that argument deeply unconvincing. For one, it assumes pump fun exists in a vacuum, rather than within an intensely competitive market where alternative platforms would inevitably emerge to service the same underlying demand. Remove pump fun from the equation, and you don't magically remove the economic incentives that gave rise to it. You simply create an opportunity for another platform to occupy the same position. More importantly, it assumes that the structural deterioration in memecoin profitability is primarily a consequence of platform-level decisions rather than the natural maturation and saturation of the asset class itself. I don't believe that's the case. And to be clear, none of this is intended as an unconditional defence of pump fun. There are absolutely decisions worth criticising. But IMO the distinction I think people are missing is that... A platform can make suboptimal decisions without being responsible for the structural decline of the market it operates within. Even if pump fun had executed perfectly, two fundamental realities would remain unchanged. First, crypto has largely failed to attract sufficient new capital and participants to sustain the increasingly large speculative ecosystems we've built across successive cycles. Second, memecoin trading has become an increasingly competitive activity, where the average participant is now competing against a much more sophisticated and experienced subset of the market. Neither of these problems disappears because pump fun changes its fee structure or starts working with different influencers. And neither would disappear if pump fun ceased to exist tomorrow. Simply put, people are looking for a platform-level solution to what is fundamentally a market-level problem. I think that's the real source of the disconnect. When an asset class stops generating the returns people have become accustomed to, it's psychologically much easier to identify a villain than to accept that the opportunity itself has fundamentally changed. OpenSea became that villain for NFTs. Pump fun is becoming that villain for memecoins. And I suspect that when the next dominant speculative asset class eventually emerges, we'll watch this exact same cycle play out again. None of this means platforms should be immune from criticism or that participants shouldn't demand better incentives, transparency and alignment. They absolutely should. But there's a meaningful difference between holding a company accountable for its decisions and attributing the inevitable maturation of an entire speculative market to that company's existence. Until we start distinguishing between those two things, I think we're going to keep having the wrong conversation. And sure, call me a pump fun shill if you want, but many of you made life-changing gains during peak memecoin mania precisely because pump democratised launches. It's worth acknowledging that, just as it's worth recognising that the decline in liquidity and profitability isn't solely the fault of the launchpad that helped facilitate the boom. Ultimately, I think it's worth asking whether any single platform could have fundamentally changed where we find ourselves today, or whether this was always the natural trajectory of the market. Food for thought.
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Kookoo retweeted
Creators affected by this shutdown: we want to support you. Share your favorite piece of content below. A creator program update is on the way for current and new creators on Ronin. 🔗: creators.roninchain.com/
Abstract onboarded legions of people to our industry. If you’re one of them, you may be wondering where to move your funds. Bridge to Ronin and discover the home of Web3 gaming, AI-powered builders, and Axie Infinity.🧵👇
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Ready to ascend! ⏫
Halloween is live in Terrariums! 🎃 Let the Nightmares feed the Flame 👻 🗓️ Event runs October 24 to November 7 🔥 Nightmare parts and bodies: +200 Flame each, +300 per Shiny part 👁️ Nightmare accessories: up to 4x their usual Flame Terrariums’ first limited-time event puts Nightmare axies and accessories at the center of your setup. Check your collection and bring your Nightmares to the Shrine. Full announcement 👇 📜 : blog.axieinfinity.com/p/terr…
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🎃 Terrariums: Halloween Contest 22,475 Nightmare axies are working in Terrariums right now. Which biome has the most, and how many are there? Reply with your biome + number. Right biome and closest number wins a Nightmare axie! 👀 Closes Oct 28, 08:00 UTC.
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We'll keep evolving... @AxieInfinity
I did a thing... 🧬 Evolved my Axie! Leveling up and stacking that Atia's Flame before the event starts.🚀 @AxieInfinity
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I did a thing... 🧬 Evolved my Axie! Leveling up and stacking that Atia's Flame before the event starts.🚀 @AxieInfinity
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Slowly getting back online after my Singapore side 🇸🇬 quest.
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Our in-house quant is back at it 🤓
PSA for Terrariums Halloween event 🎃 2,282 nightmare accessories are equipped on axies with zero nightmare traits rn During the event that's 2x flame. put them on an axie with just 1 nightmare part or body and it's 4x Same accessory, double the flame ezpz 4 days left to fix your lineup 👇 🔗: blog.axieinfinity.com/p/terr…
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Kookoo retweeted
PSA for Terrariums Halloween event 🎃 2,282 nightmare accessories are equipped on axies with zero nightmare traits rn During the event that's 2x flame. put them on an axie with just 1 nightmare part or body and it's 4x Same accessory, double the flame ezpz 4 days left to fix your lineup 👇 🔗: blog.axieinfinity.com/p/terr…
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Kookoo retweeted
Moku keeps shipping on Ronin. Grand Arena and Nomgar Clash are live. Super Battle Moki and Break are next... Follow @Moku_HQ for what's coming.
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