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Please say hi! Forevermore I can be found at:
🦋 bsky.app/profile/lazesummers… 🦋
I can make a 100% guarantee that my game WILL NOT include any AI in the making of it! Why? Because I’m using these to learn more about programming by hand… And use of Claude or agents or ai takes that puzzle-solving experience away.
JakeMyler retweeted
Early bird catches the worm and all that! 🪱 🐦⬛
Off on an adventure this little paladin crow has worked up an appetite, and seeing the moon, imagines that it’s a big glowing worm in the sky.
Early bird catches the worm and all that! 🪱 🐦⬛
Off on an adventure this little paladin crow has worked up an appetite, and seeing the moon, imagines that it’s a big glowing worm in the sky.
Last of three redraws of the demon boys that I had a comic about in the early 2000’s. This one had a stripe running down his face. I dunno why.
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Every second I’m not working on this I just want to get back to it. I have to force myself to play other games, when the experience of making my own game is actually more fun… Is that normal for solo game devs?
I made an illustration of the protagonist of my game: Moon, surrounded by her friends. (Instead of coding or making actual game assets 😭) I like the color palette here though! 🪼
#indiegame #jellyfishgame
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Maybe this little seaslug is actually a big seaslug! More style, character and setting exploration. 🪼
#indiedev #jellyfishgame
I didn’t post this here last week, but even this place deserves to see the visitor that came to my home:
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Back when it was Destiny con, only a few artists and myself bought a dealers table splitting the cost to make it affordable, but then they saw the value in creating a dealers hall which creates value for attendees and made things affordable. But I guess we’re back square one.
I cannot tell you how much it pains me to say this.
As things currently stand, I will not be exhibiting at or attending GCX in 2027 or the indefinite future.
The event has restructured their pricing and is eliminating the option to purchase a large booth for artist alley (eliminating a discount that we did not know we had), raising the cost of my booth footprint (same case for @bansheebotpete and @RazorsEdgeRaz ) for the last few years by over 200%. Artists with smaller booths are also seeing hundreds of dollars in service downgrades.
While asking for clarification and seeking solutions, we have been treated with a baffling amount of disrespect by an employee of the show (to be clear, this is not directed at Shane, who has always advocated for artists and devs alike, he’s a gem). Veteran artists are being removed from spaces they helped to shape and then being lied about, having their character attacked. I don’t know how we got here.
This tone shift feels like a turn from community to capital and it's hard to ignore.
Between this sudden and concerning price increase and the failure to promote Artist Alley during my time as an exhibitor in any meaningful way, it just isn't an expense I can justify anymore. We aren’t even listed on the event page. There were no GCX-official promotional posts. I’m tired.
Let me be clear. I am crushed. I am gutted.
And still, I will never stop making Destiny art. That’s what this is about, at its core. This community means the world to me, and that passion will never leave me. With some adjustments in attitude and pricing, I would love to return someday.
If you've gotten yourself a ticket to GCX expecting to find me in Artist Alley, I am deeply sorry to say that you won't be seeing me there.
I'm going to really miss my morning commute.
JakeMyler retweeted
Little early October 2026 update! Enemies are multiplying!
Ironing out how their state-machines run, but I’m getting better at customizing stuff in code so even if it looks like not much progress, I feel like I’m doing a lot! #indiedev #solodev #jellyfishgame
Little early October 2026 update! Enemies are multiplying!
Ironing out how their state-machines run, but I’m getting better at customizing stuff in code so even if it looks like not much progress, I feel like I’m doing a lot! #indiedev #solodev #jellyfishgame




























