
cs for @infiniteggro Offering Coaching here: https://nitter.gq/t.co/IJuCM3mGgl https://nitter.gq/t.co/qwIwyCS010
Germany
Joined December 2014
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- Following1.1K
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Pinned Tweet
I've decided to not extend my contract with @BCGameEsports for the next season. With that beeing said I'm looking for a new home as a Coach, I'm open for all offers as an Analyst / Assistant Coach or even as Head Coach for the right project. DM's are open, contact me here.
closed quals 1st january ....... this is getting out of hands what the fuck
🚨 All starting on Nov 22nd @ 12PM CET 🚨
#Europe🇪🇺 Open Qualifiers regional links:
// Nordic 🔗 relog.gg/shorturl/nordic
// Eastern Europe 🔗relog.gg/shorturl/east
// Western Europe 🔗 relog.gg/shorturl/west
// Adriatic 🔗 relog.gg/shorturl/adriatic
#RESShowdown 5: A @BLASTPremier Bounty Qualifier
#RLG x #BLAST | #CS2
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das ist scheiße @voltcss
We had to make some changes ...
sorry we mean ... Wir mussten einige Änderungen vornehmen.
youtube.com/watch?v=FPnLNZhO…
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Robin Röpke retweeted
We had to make some changes ...
sorry we mean ... Wir mussten einige Änderungen vornehmen.
youtube.com/watch?v=FPnLNZhO…
Robin Röpke retweeted
GUESS WHO’S PLAYING IN THE @NodwinGaming CLUTCH SERIES PLAYOFFS TODAY 👀
Yep, we’re taking on @brute_gg1 🔥
Join the run. Watch us live (17:00 EET)
📺 kick.com/infiniteggro
#WeINFINITE
Robin Röpke retweeted
Unfortunately, we’ve lost and our DraculaN run comes to an end ☹️
We didn’t meet our own expectations, but let’s not forget this was our first tournament with the new lineup, with our last two players announced just a few days ago.
Heads up, we need time and we’ll get there.
Thank you all for the support ❤️
#WeINFINITE
Robin Röpke retweeted
Up against @Envy in our next DraculaN match.
Time to bounce back, boyz 🧛🏻♂️
live match: kick.com/draculancs
#WeINFINITE
Lost 0:2 vs kardes @soulflycs gg wp
On Cache they broke our momentum early and honestly were outaiming us in every duel. We had chances on dust2, but its really hard when you play tripple overtime with Limited playtime and not the deepest playbook
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First tournament, first playoffs, great job by everybody 🙏 feels amazing to Play with that Level of trust. Tomorrow we will most likely play vs my kardes @soulflycs cant wait to get some headshots from him 🫶👀
Back with my son @KyuubiiCS again 🥰
First days felt already really, I can tell there is a Lot of potential in this team waiting to be unlocked. Excited to work with @sl3ndd @BlytzCS @voltcss and my fellow german bossman @TionixKun 🫡
NEW CHAPTER. NEW NAMES 👀
Two new faces joining the team, ready to get things rolling.
Welcome to INFINITE, boys. Time to lock in and prove what we can do 🔒🔥
✍️🏻@ScrunKcs @KyuubiiCS
#WeINFINITE
Reduced the time for AUG reload by half second... maybe its time to bring it back
Release Notes for today are up: store.steampowered.com/news/…
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the higher the elo on faceit, you are less likely to get annoying teammates, but when you do, holy fuck the level of stupidity is through the roof, soloQ faceit is like a bootcamp for the mind
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in my opinion the only right decision from valve, happy for my former teammates 🙏
Valve issues exception for BC.Game to qualify for Singapore Major through Asia hltv.org/news/45666/valve-is…
Counter-Strike has been my life for more than 20 years. I have enormous respect for Valve and for what they have built around this game. I will never communicate about their decisions disrespectfully, even when I disagree with one.
BC game has a clear objective in Counter-Strike: build a team capable of consistently competing at Tier 1 events and eventually fighting for the biggest trophies. We also understand that getting there takes time.
A lot has been said about our roster decisions recently, so I want to give some context.
When we signed Senzu and Mzinho, the objective was never to "become an Asian team." We signed them because we genuinely believe they are two of the biggest talents in Counter-Strike — not just in Asia, but globally.
At the same time, people sometimes underestimate how difficult moving into an English-speaking international team can be. Even biggest talents need time to adapt to a new language, system and environment.
More recently, we signed ASAP from Australia.
That move resulted in BC game being assigned to the Asian VRS, and immediately we were called "rule abusers".
I'll be transparent: Major qualification was one of the factors behind the decision.
Our previous results were not good enough, we believed a roster change was necessary, and competing for the Major through the Asian ranking gave us a better opportunity. The Major is also one of the few tournaments where a strong result can dramatically accelerate a team position in the VRS.
But there was another condition from my side.
We did extensive scouting of the APAC scene, and I made one thing very clear internally — even if it put my own position at risk:
We would not change regions simply for the sake of changing regions.
We would only sign a player if we believed he had the level and potential to genuinely improve our team, and stay competetive.
We followed the rules that existed at the time, built an eligible roster and subsequently appeared in the Asian VRS.
That is why introducing a new three month regional restriction at this point of the Major qualification cycle, and applying it immediately to the upcoming Major, is difficult for me to accept.
I can understand the purpose behind the rule.
What is difficult is the timing.
Teams and players make roster decisions, sign contracts, travel around the world and plan their competitive calendars according to the regulations that exist at that moment. Changing those rules shortly before qualification creates a dangerous precedent for organisations that make decisions based on the rules in place at the time.
Nothing was guaranteed for us.
We still had to perform.
We still had to earn the points.
And we still could have failed to qualify from either Europe or Asia.
We will communicate with Valve, respect whatever final decision is made, and focus on what we can control.
We have upcoming events to play, a young roster that still needs time together, and the same objective we had from day one:
Earn our way into Tier 1 Counter-Strike and compete for trophies.
loving this content from ESL, well done
Captain @FLCkyousuke & @FLCm0NESY pick their teams for the most stacked pug of all time V2 👀
#ESLProLeague
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