silas retweeted
I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made)
I’ll pick the winners in 72 hours
Damn this feels surreal. Made the decision to move to Texas a couple weeks ago and now my flights in a couple hours. I'm so thankful for the loving people in my life, especially God, who has lead me on this path. Excited for whatever is next!
4
30
2,610
silas retweeted
My Mother’s Cancer And Family Crisis
Please Read before clicking link:
gofundme.com/f/help-my-mothe…
TLDR; My mother is dealing with the end stages of cancer and my father hasn’t been able to work so we need support
Short FPL vid. Show some love fellas <3 youtube.com/watch?v=4hGpGc-5…
The only solution I've been able to find for these crouch jumps is having a crouch jump bind. Found this on somewhere on reddit a while ago. I have it bound to V bcus it's right above space.
Pasting in comments bcus character limit jaja.
Replying to @launders
This jump is 𝗻𝗼𝘁 consistent on subtick
This jump 𝗶𝘀 consistent on 64tick/128tick without subtick
3
14
3,260
bind "v" "+cjump";
bind "ctrl" "+ccrouch";
alias "+cjump" "+duck; +jump; spec_mode; alias nDuck_c";
alias "-cjump" "-jump; nDuck_j; alias nDuck_c -duck";
alias "+ccrouch" "+duck; alias nDuck_j";
alias "-ccrouch" "nDuck_c; alias nDuck_j -duck";
2
117
Yoo, not sure if this is common knowledge or not.
The HE sound queue only occurs if the player hit has 0 Kevlar. Tested it with no kev, with kev, and with head armor below.
Also I added in another useful sound queue at the end that isn't new but seems to be louder than CSGO.
UPDATE: This seems to be inconsistent in actual live games. There's still a lot of confusion with how these sound queues work so if someone has an answer let me know. The Audio/ sound queue itself might be bugged causing it only to work sometimes in live games.
@CounterStrike
1
387
This seems to be inconsistent in actual live games. There's still a lot of confusion with how these sound queues work so if someone has an answer let me know. The Audio/ sound queue itself might be bugged causing it only to work sometimes in live games. @CounterStrike
Yoo, not sure if this is common knowledge or not.
The HE sound queue only occurs if the player hit has 0 Kevlar. Tested it with no kev, with kev, and with head armor below.
Also I added in another useful sound queue at the end that isn't new but seems to be louder than CSGO.
2
534







