something that took me a year in 2024 took me 3 weeks to remake and it's by far so much better purely thanks to Savi powering @spawn
I made spicex on @spawn spawn.co/@b0gie/spicex/play
spawn retweeted
Decided to finally poke at @spawn.
~30min later, I've applied to become a partner and have inquired re: investment opportunities.
Hashtag not-an-ad in the slightest. I'm just very, truly, incredibly, impressed.
Curious if anyone who sees this is building as well?
spawn retweeted
THIS IS THE WAY
david jaffe created god of war and twisted metal.
he just spent 3.5 hours building a game in spawn.
we sponsored the stream. i promised i'd tell you when we pay someone, and i will every time. he seemed to really enjoy it.
the guy who made god of war is making games in something we made. it's a great watch enjoy.
spawn retweeted
Good lord, the creator of God Of War and the Twisted Metal series David Jaffe is streaming Spawn right now 🤯
spawn retweeted
I spent over 400B tokens testing Fable 5.2.
Here are the craziest things I made with it:
spawn retweeted
Replying to @spawn
@spawn lets you say good bye to pre-planned, inflexible dialog trees. Every NPC can have traits, needs, and their own awareness of what's going on in town -- all LLM-driven. I really should put a deadline on my release, since I just keep adding and Savi keeps working.
spawn retweeted
from concept art to ingame enemy in 28 minutes
Today i release the @spawn Mod; Creature Kit
Turn an idea into a living creature in your own world.
Describe it or drop your own art, type /creature and Savi paints the concept first: a hero picture plus an 8-view turnaround sheet.
Nothing gets built until you say yes to the look.
Then she (or one of her wisps) builds it from that sheet, step by step:
• a mesh modeled 1:1 off the art (Tripo or Blender), at the right scale and limb count
• a real rig and skin, one animation per move
• ground contact, stretch and hole checks from every side
• upload and placement in your world Every step checks a number read straight off the exported model, and if it fails, the kit tells you what to fix.
It's built bipeds, quadrupeds, hexapods, many-legged crawlers, flyers, hoverers and serpents.
It handles held weapons, four separate wings, loose bits like bells and fangs, and cleans up the ground plate Tripo leaves under the feet.
Combat is optional.
It comes with a foe brain (spacing, attack strings with tells, guard, poise, death and regrow, learning per player), a god-mode territory editor and a live attack probe.
Hit volumes now adapt to your world:
if your world doesn't have its own hit system, that step is skipped.
Leave combat out and your creature still stands and roams.
Every creature in my games, Overgrown's, bestiary was made with it.
1.15 was tested in a brand-new world, where two new creatures were built from scratch and fought.
Install: spawn mod install creature-kit spawn.co/mods/creature-kit
Your word is the only approval.
The builder never grades its own work.
Go make monsters!
from concept art to ingame enemy in about 28minutes
after spending a good amount of time in trying to figure out how to oneshot the process between concept art to fully functioning enemy i have finally achieved something that can be repeated
this was not done by Savi, the main AI but one of the wisps, a subagent, with zero context and a coldstart
the wisp only got the end2end entity creation skill and the concept art
with @spawn you can oneshot fully fledged out creatures end2end
28 minutes by one fuckin wisp
and you can deploy dozens of wisps at the same time if you want to
Spawn now uses Fable 5.2 when you /lock-in
(for free ofc)
spawn retweeted
Nearing version 10k in downfall Kingdom. @spawn Im having way too much fun and excited to publish this one for others to enjoy aswell. Ive been having ALOT of fun playing the game im building😀 Thank you for such an amazing Platform to build on!
spawn retweeted
What's weird is I haven't played any video games since I started making games on @spawn... I just build worlds and burn them down...




























