An upcoming pet battle and adventure game. Brought to you by Sappy.

Monad
Joined December 2021
A New Adventure Join now: signup.omnia.lol
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Omnia will be live for another open playtest today until 7PM EST. Since the last playtest we've ironed out tonnes of performance/compatibility issues, massively lowered load times, improved visuals, and added a new sky arena. Play Now: sappy.lol/omnia
Players can collect pets and battle others in @ExploreOmnia. An immersive world filled with adventures, risk, and a chance to climb the ranks in the grand arena. Available to play now: sappy.lol/omnia
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Open Playtest Day 3 now live. Play now: sappy.lol/omnia
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Open Playtest Day 2 now live. Fixes, updates, and UX improvements have been pushed alongside a (primitive) gitbook for players. Play now: sappy.lol/omnia
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Welcome to Omnia. Open Playtest Day 1 now live. Play now: sappy.lol/omnia
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Some users may experience whitescreen issues. This problem has been identified and will be fixed in tomorrow's build!
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OMNIA OPEN PLAYTEST 🎮 In preparation for our Season 0 launch, we're running an open playtest beginning Thursday with both 1v1 and 2v2 game modes. Link: sappy.lol/omnia (No download required)
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SCHEDULE Thursday: 12PM EST - 8PM EST Friday: 12PM EST - 8PM EST Saturday: 12PM EST - 8PM EST LIVESTREAM twitch.tv/wabethereum
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With this open playtest, we will be collecting feedback and bug reports in our official Discord. This playtest is supported primarily on Windows, with limited compatibility / slower performance with older macOS devices. Laptop users must ensure that they have manually selected their GPU on their browser of choice. More info in Discord. Discord below: discord.gg/zy2dfyMKwE
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We’re proud to announce that Omnia will be joining Wave 1 of Monad Momentum! Earn rewards by battling and competing head to head with other players. Prepare by signing up at sappy.lol/omnia
Introducing the first wave of Monad Momentum apps These apps will all have rewards on mainnet Check them out below 👇
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In the midst of the market nuking all of our bags, we completed our first playtest, demoing Omnia & the new sappy[.]lol platform to some of our largest asset holders, and we have also integrated directly with Monad Testnet and are now live. The provisional routine will be every Sunday in the playtesting Discord, and will be incrementally rolled out to different asset holders across the Sappy eco. The next playtest group will be the same cohort so we can see how player's respond to the major fixes we made. For now people will not be able to post content publicly but in the following weeks that will be opened up alongside me, diakou, ephi, arbs, et al, livestreaming parts of the session. We are effectively trying to iron out all of the kinks with regards to performance, crashes, visual bugs alongside some UX enhancements. General Feedback/Notes: - Players enjoyed the core PvP loop - Build didn’t have move reactions in but had plenty of matches that were clutched out through glitch commands and similar mechanics - One or two OP moves like Titan Punch, mostly expected since that build was watered down - Sappydotlol first impressions were overall good and the platform worked as intended - Most people didn’t realise the UX of being automatically logged directly into the omnia app if you were already logged into sappy (good) - Compatibility / general crashes were annoying but were eventually easily avoided as they were identified mid-session - Some negative feedback towards some visual clarity issues - Almost all of the concerns raised regarding visual clarity, UX, and overall game design already aligned with our internal beliefs and planned features for the coming weeks, which is good validation for the team that the track is correct Bug Triaging - There were 3 main bugs; one to do with lobby sessions, one with clicking a button in a specific way causing a crash, and a tabbing out bug that causes crashes - Mac compatibility issues [ended up working in Chrome -- never intended for Mac to work day 1 so pleasant surprise] I wont post the full changelog here but pretty much all of the bugs have been squashed. Only bug that hasn’t been solved is the tabbing out but that we can’t seem to reproduce. Main Changes - Mac working (not performance optimized) - Partial mobile support (shader issues and unoptimized performance but working) - Lobby rejoining upon disconnecting - Monad onchain state - Misc: Initial load time = ~1s with dynamic loading, loading screen shows feedback so doesn’t feel like a crash, hardware cursor instead of software, etc - UX: too many in-game changes to note but in general, camera fixes, move selection responsiveness improvements, better animations, etc This week was mostly just fixing the laundry list of crashes, compatibility issues, and lobby / session UX but in the following weeks we will be incrementally pushing game design and visual changes that will make gameplay even more interesting. Original plan was to do the next playtest today but I’m travelling right now and Diakou has some urgent IRL things to work on, so it will be conducted early next week. The first Omnia transaction on Monad can be seen below:
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sappy's vending machine will be a major root cause of this generation's gambling addictions and will economically tie everything in our ecosystem together
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We've started integrating Telegram/TON stickers into Sappy products to be used as limited edition emotes and expressions. This is the first time Stickers have been given "utility" and a purpose within a wider ecosystem beyond just Telegram itself. The thought came from the concept of limited edition skins...people in crypto have theorised about "interoperable skins and assets" but nobody has truly tried to implement them. With Telegram stickers in particular, they work great since there is no fundamental utility and they already have a pre-defined purpose within Telegram. That means you can monetize by having a purpose for these assets, and the premium markup they have becomes unquantifiable and not anchored to one specific product/platform -- an extremely important principle for digital veblen goods like CS skins for example. And as a buyer of these assets you know that whatever you buy throughout our ecosystem gets integrated across verticals, horizontally. There's no bagholder creation, and no tech or utility debt because they integrate very cleanly and simply into existing structures that most apps/platforms already use. Imagine a world where Telegram Stickers/Gifts become an interoperable asset over Telegram, Games, and custom Profile Pages on other crypto-native platforms. Sappy станет экосистемой номер один.
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making the best trading cards that have ever existed in human history (WIP)
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Added a ton to the latest @ExploreOmnia build; overhauled and significantly improved UX, helper UIs for new players, massively upped visual clarity, improved design principles behind moves. Too much talk about crypto gaming being dead when it's really about to begin.
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a glimpse of 2024
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Omnia is coming to Monad.
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We added a new 2v2 gamemode to @ExploreOmnia that's set to become one of our flagship features. The way we've gone about duos is unlike anything we've seen in the genre before — the content that comes from this is going to be really entertaining.
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a few people were asking me what happened to the old low poly models some of the pets like the one below have been transformed and will be returning in a much more polished form
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