FunDay Studios (@FunDayStudios) header
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Working on innovative unannounced stuff. Stay tuned! Tweets by @shakemayster

Hove, England
Joined May 2017
Photo by FunDay Studios (@FunDayStudios)Photo by FunDay Studios (@FunDayStudios)Photo by FunDay Studios (@FunDayStudios)Photo by FunDay Studios (@FunDayStudios)
FunDay Studios retweeted
Epic Games Store launched in 2018 with an 88% / 12% revenue split. Now developers can also choose a new option: launch your PC game on EGS first for 6 months for a 100% / 0% revenue split. Devs earn more money, Epic reaches new customers, everyone wins. theverge.com/2023/8/23/23843…
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This is No Man's Sky NEXT. Play with your friends and discover a rebooted universe together. Releasing July 24th PC PS4 XBox That's *NEXT* week
FunDay Studios retweeted
This is the original one, with an explanation of each area. Sadly, many of the subsequent copies of the model just changed it a bit forgetting there was a technical reason for the design.
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The #BigHero6 effects team experimented with compositing fractals of varying shapes, sizes and colors when developing the "Into The Portal" sequence in the film. #TechTuesday
💪 It's time to embark on a journey unlike anything you've ever experienced. #GodofWar is now available on PS4 live.playstation.com
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FunDay Studios retweeted
It's time to embark on an incredible adventure. #GodofWar is now available on PS4.
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FunDay Studios retweeted
New in 4.19 is the Maya Live Link plugin, which allows you to preview changes made in Maya in real time inside the Unreal Editor. For more information on Maya Live Link, and UE 4.19 head over to - epic.gm/ue419 #UE4
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FunDay Studios retweeted
Bit of a late photo upload but WOW... What A Venue... 😍 🎮 👌 #BAFTAGames
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FunDay Studios retweeted
An attempt at a city in shadertoy, loosely Japanese style. It was so much fun to make I am not sure it was legal. If you watch it thanks for your patience, there are 7 cameras.. (>2 min): shadertoy.com/view/XdyyDV
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Hype keeps going up and up! nitter.gq/gameinformer/status/98…
In today's Spider-Man video feature, Creative Director @bryanintihar delves into the game's combat with new, exclusive gameplay. bit.ly/2Jzd9fn
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A better view of going from dark to bright, using our implementation of cone tracing based Global Illumination using @unity3d . #indiedev #gamedev #madewithunity - @madewithunity
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The lighting study was inspired by one of @archillect 's post - We wanted to see if we can recreate the image in real time. Plenty of room for improvement, but think we can call it done for now. Link to the original image: voltra.tumblr.com/post/12361…
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