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San Francisco, CA
Joined February 2009
Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)Photo by GamesBeat (@GamesBeat)
To this growing community of industry leaders, The last few days reminded us what this industry is truly about. So many of you shared that this event felt different — more intimate, more authentic, more real. Thank you for being part of it. — GamesBeat
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ARC Raiders by the numbers after one year. gamesbeat.com/embark-shares-…
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EXCLUSIVE: @StudioAtelico is launching an AI engine designed to bring smarter NPCs, dynamic dialogue and player-generated content into games without the cost or latency of cloud-based AI. The Atelico AI Engine runs directly on players’ devices and integrates with Unity, Unreal Engine and Godot. Its tools support image generation, speech, semantic search and AI-driven character behavior, while proprietary GPU scheduling is designed to prevent AI workloads from hurting game performance.  For developers, on-device processing also eliminates recurring cloud inference costs and keeps player data local. @deantak  spoke with Piero Molino, CEO of Studio Atelico, about the engine and how it could enable new kinds of gameplay while keeping developers in creative control. “The studios that succeed won’t be the ones using the most AI, they’ll be the ones using AI entirely in service of the player experience,” Molino said. Read the full interview at @GamesBeat: gamesbeat.com/studio-atelico… hashtag#AI hashtag#GameDevelopment hashtag#Gaming hashtag#GameIndustry
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The future of the games industry depends on the connections that bring it together. Meet @icjman, Co-founder of @indieexchange, joining us as an emcee at GamesBeat NEXT 2026. 4 days left with only few tickets remaining. Be in the room → gamesbeat.com/our-gamesbeat-… #GamesBeat #GBMAX
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"Gaming is shaping far more than entertainment — it’s influencing technology, culture, business, and how we connect with the world. At GamesBeat NEXT, leaders from NYT, EA, LinkedIn, Microsoft, MrBeast, Fandom, Amazon, Meta, Dentsu, and Zynga will be speaking, alongside former leaders from Xbox, Sega, Nintendo, PlayStation, and Sony. This is where industries converge, ideas become opportunities, meaningful partnerships take shape, and deals get done. Together, we’re building what’s next and recognizing gaming for what it is: a powerful force shaping the future of technology, business, and culture.  If you’re a business leader, we invite you to join us.   This $200 billion industry and interactive economy is helping define what comes next.  It’s time for everyone to pay attention." — Gina Joseph, CEO of GamesBeat GamesBeat NEXT 2026 is 4 days.  Let’s close out the year by building relationships, opening doors, and turning ideas into opportunities. Then let’s take that momentum into the new year. Join us at GamesBeat NEXT. Let’s think bigger, and build together → events.gamesbeat.com/next26/…
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The biggest deals close at GamesBeat events — and the conversations start now. Join us in San Francisco, November 2–3, and get a head start on making meaningful connections. Connect with fellow attendees, explore business opportunities, and start conversations with the people you want to meet. Only a few tickets remain! Be in the room → events.gamesbeat.com/next26/…
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25 years later. One stage. Three legendary console leaders. Following a legendary moment at E3 three decades ago, we’re bringing the leaders who helped shape the console era back together. And they’re not here to relive the past. They're here to answer one question: What's next for the games business? 4 days left with only few tickets remaining. Be in the room → gamesbeat.com/our-gamesbeat-…
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New session announced — Exclusively at GamesBeat NEXT 2026 Panel Lineup: Nick Earl, @GluHelp Ola Dokun, @Xsolla  Steven Chiang, @PlayFortisGames Hosted by @rachelkaser 4 days left until GamesBeat NEXT → events.gamesbeat.com/next26/…
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Thank you Shu!
Great lineup of speakers!
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In Q1, XBOX revenue declined 2% YoY, compared with a 10% decline a quarter ago, while our accountability margin improved. Minecraft and WoW Forever set records, Call of Duty had its most acclaimed release in more than a decade, and our PC platform revenue grew double digits. Console sales remain constrained by supply, with more demand than consoles available. We’re working to get more consoles into players’ hands, including through our expanded refurbishment program. We’re making progress, with a lot more work ahead.
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Big news for Arkheron! We're launching into Early Access on November 27! It's been a wild ride getting here, and I'm incredibly proud of what our team has built. Can't wait to get the game into more players' hands and start this next chapter together. arkheron.com/en_US/news/earl…
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Halo was a bit weak in the September quarter. But Gears of War and Call of Duty results will be in the next quarter. gamesbeat.com/xbox-content-a…
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Microsoft said that the drop in Xbox sales compared to a year ago was driven by declines in third-party game sales and declines in Xbox Game Pass revenues. That was partially offset by gains in first-party content sales. gamesbeat.com/xbox-content-a…
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