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"We are working on some legacy franchises that we're excited about." Strauss Zelnick on GTA 6, BioShock, Take-Two's acquisition plans, and reviving old IP. bit.ly/4fgBQxx
Take-Two Q2 net bookings fall 18% to $1.6bn as NBA 2K27 misses forecast but GTA 6 pre-orders are "tracking far in excess" of expectations
gamesindustry.biz/take-two-q…
Tripwire Interactive lays off 36
gamesindustry.biz/tripwire-i…
PlayStation cancels Ratchet & Clank: Ranger Rumble a year into soft launch
gamesindustry.biz/playstatio…
Will Grand Theft Auto 6 break the internet? The launch of Hollow Knight: Silksong caused digital storefronts to crash. How will they cope with the launch of GTA 6 at 212GB? bit.ly/48afD0j
Thanks to GTA 6, millions of people are about to discover what a manatee is. It may not be a "nature game", but Rockstar's latest open world will demonstrate the enormous potential for nature education through gaming, says Playing for the Planet's Alex Avard. bit.ly/4z3Cfux
Star Wars Zero Company developer Bit Reactor has laid off an unspecified number of people bit.ly/48LJRa4
German Games Industry Association warns the EU KIDS Act could undermine existing age-rating systems for video games bit.ly/4sT2Kl0
Rob Fahey on the impact of the US election on the games industry: "The real prize on offer here is the possibility that this election is a sharp enough pin pressed against the straining membrane of the AI bubble to actually precipitate a pop – or at least a rapid deflation." bit.ly/4BLm9s3
"I think the reason that a lot of women don't play games is just because there aren't games that they want to play," says Sabrina Becker, part of the team behind Steam hit Dressmaker. "It just feels like such a massively wasted opportunity." bit.ly/3WHv1Pe
Tekken veteran Katsuhiro Harada says he's thrilled that the people who have reached out to join his new studio are over the age of 45. "Being in their 50s can be an advantage, because experience really matters." bit.ly/4A51JIP
How important are Steam wishlists? "Wishlists can be inflated," says Cassia Curran. "And there's definitely been cases where the developer has done a campaign to get wishlists from just anywhere, and there's a mistaken belief where this will actually convert to purchases." bit.ly/4jZj69g
The Game Club – a book club for video games – collaborates directly with developers and publishers. "It's a great chance for them to talk about a game from their past or promote an upcoming game they're now working on." bit.ly/4iysdey
How running a combination of promotions at once – a Daily Deal, participating in a Steam festival, and engaging a creator marketplace – helped a 15-month-old indie game to equal its launch sales peak. bit.ly/4A4SlF5
LA-based indie studio Mad Herons deliberately made a game that's just one hour long. "It's all about respecting the player's time. I love meaty JRPGs but simply don't have the time to play many of them." bit.ly/4itfXfl
BAFTA has announced its annual list of Breakthroughs: this year's games cohort includes Eloise Singer, Husban Siddiqi, Kate Killick, Niru Fekri-Arnold, and Tom McKay. bit.ly/4ePWLr7
HR people are 2.5 times more likely to experience clinical depression and anxiety than the general population, according to the 2026 HR Mental Wellbeing Report. 44% of respondents meet the criteria for clinically significant symptoms of depression. bit.ly/3UBMRmb
Elections signal cultural shifts that no creative industry can dare to ignore, says Rob Fahey. The games industry has kowtowed to the cultural logic of conservative ascendancy for years – this week's US election shows how out of touch with the broader audience that has been. bit.ly/4BLm9s3
SAG-AFTRA has introduced a video game agreement for pre-funding pitches, allowing creators to use professional actors earlier in development
gamesindustry.biz/sag-aftra-…
Jobs roundup: November | Nordisk Games appoints Stefanía Halldórsdóttir as CEO and Ásgeir Kröyer as CFO
Gamescom Dev organiser Game Events GmbH names Sasha Volkohon head of commercial
gamesindustry.biz/jobs-round…




















