
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years @HavokBuzz_JP
Dublin, San Fran, Tokyo + more
Joined February 2011
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Dynamic game worlds are only as active as the characters that populate them.
For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you.
youtube.com/watch?v=N3MI23Dt…
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We are excited for Unreal Fest in Tokyo this week!
【Unreal Fest Tokyo 2026】
いよいよ明日開幕!
11月3日(火・祝)・4日(水)、#Havok は有明・TFTホールで開催の #UnrealFest Tokyo にブース出展します!
ご来場の際は、ぜひHavokブースへ。
最新情報やデモをご用意してお待ちしています!
#UEFESTTOKYO26 #UEFest #UnrealEngine #UE5 #UE
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Congratulations to The Coalition on the launch of Gears of War: E-Day!
We're proud that Havok Physics and Navigation in Unreal Engine 5 help bring the fight for Sera to life. Ready for Emergence Day. #GearsOfWar
We're going to Cologne for Gamescom between August 26 - 30th.
If you want to discuss how our industry leading technology can super power your game, reach out here or through our website.
gamescom.global/en
We are at CEDEC! Come and meet the team at Exhibition Area: E-43.
Join our session: デモで解説 Havok Navigation for Unreal の使い方 ~ダイナミックなシーンを歩かせてみよう~ | CEDEC2026
Session Date: July 24 (Fri), 3:00 PM – 4:00 PM
Session Room: #13
Havok is delighted to again sponsor the @GameAIEvents Conference in London later this year.
We're excited to see the submissions in November so get your applications in now!
aiandgamesconference.com/tal…...
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The GDC Vault has been updated and Havok Navigation Tech Lead Ben Sunshine-Hill's GDC 2026 session "Best Practices for Character Navigation" is now available.
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The full recording requires Vault access, but you can download the presentation slides directly from our website: havok.com/presentations-and-…
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Our Unreal integration brings our established navigation solution to the engine along with tried and tested features and capabilities like:
- Fast, dynamic pathfinding
- Smooth natural movement
- Automatic Traversal Analysis
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How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events?
Learn about the Havok Physics Constraint Solver in our new technical deep dive
havok.com/blog/how-havoks-co…
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Your character AI looks great in profiling. Then gameplay happens.
CPU spikes, frame hitches, and immersion breaking character behavior.
Async navigation processing spreads the load across multiple frames for smooth high performance updates. havok.com/blog/asynchronous-…
Congratulations to Pearl Abyss on the launch of Crimson Desert!
The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it.
youtube.com/watch?v=VWIw_f8e…
That's a wrap on #GDC2026! Huge thanks to every studio that met with the Havok team this week.
Couldn't connect? Let's set up a call: havok.com/evaluate/
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Slides from Ben Sunshine-Hill's GDC session "Best Practices for Character Navigation" are live for download. Vault link coming soon.
havok.com/presentations-and-…
#GameDev #UnrealEngine
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Building character navigation for large, complex games?
At #GDC2026, catch Ben Sunshine-Hill's (Havok) talk on proven AAA navigation: vehicles, climbing, flying, parkour, swarms, dynamic worlds, and pathfinding/animation/physics working together.
schedule.gdconf.com/session/…
When @Stubby_Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”.
So they turned to Havok Physics for Unreal.
havok.com/blog/delivering-a-…
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