I haven't really done much art or creation stuff this year.
It's been a weird year.
I hope to get back to doing stuff again soon, and get out of this funk.
In one of my previous posts, I showed a microphone stand I modeled from the incredible #unbeatable from @dcellgames . Currently assigned myself to try and make all the main cast's instruments, so here's an *early* version of Quaver's guitar.
I still need to tidy it up a bit...
As much as I would've liked to have shared my next project, it seems Blender has turned my texture gray.
Sometimes, I wonder why I bother texturing if Blender can just decide to dump all my work simply because I switched to the animation tab.
How... Wonderful. Thanks, Blender.
In one of my previous posts, I showed a microphone stand I modeled from the incredible #unbeatable from @dcellgames . Currently assigned myself to try and make all the main cast's instruments, so here's an *early* version of Quaver's guitar.
I still need to tidy it up a bit...
I recently fell in love with @dcellgames UNBEATABLE.
Haven't been able to get it out of my head, but it gave me a creative spark. I modeled Beat's Mic Stand (+mic).
I love this game, and cannot wait for it to release. Thank you DCell games.
#UNBEATABLE #3dmodeling #3DModel
Screenshots.
This also marks the first time I've used Blender for rendering, and texture painting.
I am very much excited to see the future of UNBEATABLE!
I've come back to this almost two years later, to finally make a different building from Image and Form's Steamworld Dig. This time, Cranky's Upgrades. Maybe I'll do more.
I'm getting back in the swing of things.
#3dmodeling #3DModel #steamworlddig
Around the time I made this (Feburary) I fell back in love with Image and Form Games' Steamworld Dig. I never added those last few details, like the shop sign and extra pipes, but maybe some day.
#3dmodeling #3DModel #steamworlddig
Everything in this thread is apart of my final year 3 project. I was apart of a team, but everything below is modeled by me. #3dmodeling #3DModel























