When I first went to Brazil in 2014, there were only a few Koreans in the Brazilian league — me, Lactea, Suno, and Winged.
Now, seeing so many Korean players and coaches going to Brazil, working hard, and becoming part of the scene makes me really happy.
I was a little sad to see LOS beat my former team, Team Liquid, but I’ll always support the Brazilian teams. Whenever a Brazilian team wins internationally, it somehow feels like a team from my hometown won.
I’m looking forward to seeing what LOS can do against LYON in their next match. I’ll be cheering for them. 🇧🇷
The response to my last macro analysis video was really positive, and a lot of people asked me to make more.
So here’s Part 2!
This time, I took a situation that actually happened in one of my solo queue games and broke it down using my own LoL Map Kit.
I’ll show what happened, what the macro mistake was, and how that one decision affected the rest of the game.
Watch here: youtu.be/Ua9Hu45cV2c?si=xmEb…
When I read history books, I sometimes see stories about wars before guns existed. When the enemy commander was killed, the army lost morale, making the battle much easier to win.
There’s no real commander among the five players in League, but which role do you think has the biggest impact on the team when it falls behind?
Personally, I’d say jungle. Sometimes I see a jungler starving, looking at empty plates the enemy jungler already cleaned out, and end up eating grass in a bush…
KC VS CFO Game 1
Renata ban ✅
Casio didnt'get banned ❓,CFO picked J4 over Casio.
KC picked Casio.
Nautilus pick -> Alistar counter pick
KC VS CFO Game 2
Renata ban ✅
Nautilus out from game1
Enchanter botduo vs enchater botduo
Yunara / Lulu vs Cait Karma
BLG VS TES Game 1
Renata ban ✅
Casio ban ✅
Nautilus pick -> Alistar Counter pick
BLG VS TES Game 1
Renata ban ✅
Casio ban ✅
Nautilus out from Game1
Ashe Sera vs Lucian Milo
for the draft for worlds
Casio + Renata should be banned on every draft.
================
When nautilus is up => if enemy fp enchanter botduo like lucian milo , Yunara lulu , you can pick nautilus to counter them.
===================
But If u first pick nautilus -> they go Alistar/Rell/Leona , most of time will be alistar
==================
When nautilus is out of the draft [ ban or picked last game]
=> All enchater botduo coming out , because every other tanks support cant really catch enchanter botduo
for example ,for Rell/Leona, Its really hard for them to catch yunara lulu / lucian milo / etc.
so its gotta be
=> Enchanter botduo vs Enchater botduo.
for the draft for worlds
Casio + Renata should be banned on every draft.
================
When nautilus is up => if enemy fp enchanter botduo like lucian milo , Yunara lulu , you can pick nautilus to counter them.
===================
But If u first pick nautilus -> they go Alistar/Rell/Leona , most of time will be alistar
==================
When nautilus is out of the draft [ ban or picked last game]
=> All enchater botduo coming out , because every other tanks support cant really catch enchanter botduo
for example ,for Rell/Leona, Its really hard for them to catch yunara lulu / lucian milo / etc.
so its gotta be
=> Enchanter botduo vs Enchater botduo.
T1 vs MKOI – Game 2 MVP: Keria's Karma
Keria completely took over the game, starting with a strong laning phase and an impactful mid roam that gave T1 a huge advantage early on.
I think the game was essentially over when Keria rotated top to cover Gwen, and they ended up killing Xin Zhao, Seraphine, and Ezreal together.
Overall, Keria massively outperformed the opposing support throughout the game.
Series MVP: Doran
Looking at the entire series, I think Doran was T1's best-performing player overall.
There are 300 players in Korean Challenger.
Only ~40 of them are support mains, and only around 10 have played 1,000+ games this season.
There are certain days when many of these support mains aren't queueing — and interestingly, those are often the days when I don't queue either.
When I watch Challenger games on those days, I notice a lot more players being forced into support.
And I see the same problem repeatedly.
They either try to match their ADC's pick with the "correct" support, but don't have enough experience on the champion — and the bot lane collapses early.
Or they stick to a champion they're comfortable with, but the pick doesn't fit the ADC or the overall draft, making the composition and later macro much harder to execute.
This made me realize something:
You don't need to be a support main to learn support.
The system will eventually put you there.
You don't need to master 20 support champions. But understanding a few reliable picks, basic bot lane matchups, ADC-support synergy, and what your role is within different team comps can make a huge difference when you're forced to play the role.
Even if you don't want to play support, learning it properly can turn games that feel like an automatic loss into games you actually have a good chance of winning.
Learning support isn't only for support mains nowadays.
After playing around 2,000 Challenger games on the Korean server this year, the two support players who impressed me the most were Cloud and Pollu.
Before Delight and Duro became LCK starters, I remember facing them in solo queue and thinking they were two of the most difficult supports to play against.
This year, I get that same feeling from Cloud and Pollu.
I think both of them have the potential to grow into great support players in the future. Definitely two players worth keeping an eye on.
Struggling with Thresh's laning phase? You might be maxing Q too early.
Try running Aftershock + Bone Plating and putting 3 points into E before maxing Q.
When your Bone Plating is available and your E passive is fully charged, look to trade aggressively with confidence.
The biggest difference is that when you max Q, your trades rely heavily on landing hooks.
But with 3 points in E, you can sometimes win trades even if you miss your hook.
Thresh isn't just about landing Q. Learning how to trade effectively with E can make your laning phase much stronger.
The video is this one!
it was Alistar vs Challenger Rakan
youtu.be/kUouXE_x740?si=GroO…
When you're the one responsible for engaging, I think it's generally safer to assume your target has Flash available if you haven't tracked it.
The risk of assuming they don't have Flash, overcommitting, and getting baited into a losing fight is simply too high.
With that in mind, there are roughly four ways to approach the situation:
1. Engage in a way that gives the enemy no time to react with Flash.
2. Set up the engage so you can still secure the kill even if they use Flash.
3. Go for a quick trade to force their Flash, then disengage without overcommitting.
4. Commit to the fight without worrying too much about whether they have Flash.
The Flash cooldown of a key enemy champion can have a massive impact on teamfights, especially in the mid and late game.
That's why I believe tracking enemy Flashes is an important responsibility for support players.
You don't necessarily need to track all five enemies perfectly, but at the very least, you should know whether the most fed enemy champion has Flash available.
That single piece of information can completely change how you approach a teamfight.
But sometimes i am lazy to track it in solo Q









