In Unreal Engine 5.8, you can animate rig controls directly on your model.
👆Author controls directly on your character’s mesh, with intuitive click-and-drag posing and customizable colors and transparency.
✏️Edit PolyGroups directly in the Skeletal Mesh Editor and use Direct Mesh Layers to adapt control regions to rig states, such as IK or FK.
Learn more here: youtu.be/yi-oDmC1nqU?si=-u4T…
Developers @Ephemera_Works is an indie studio started by four friends in Argentina, whose roguelike action RPG ‘Kernel Hearts’ sold over 100,000 pre-orders before launch. Hear from the devs on how they built it with core UE systems, and how Epic Online Services and Epic Games Store helped their small team reach players 🧵
“The Online Subsystem has greatly facilitated our peer-to-peer (P2P) match handling and connection with platform features. As a small team, not having to deal with the boilerplate and minute details of each PC storefront or console platform integration is a god-send.
To improve that even further, we used Epic Online Services' (EOS) functionality to enable crossplay. This really expedited our implementation thanks to how easy EOS and the Online Subsystem EOS plugin integrated with other online systems.” - Gonzalo Ferretti Da Silva, Lead Programmer
“We started ‘Kernel Hearts’ as four friends making the game we had always wanted to play, so seeing Fernet become part of Fortnite was something we could barely believe. Working with the teams at Epic Games Store and Fortnite gave us the opportunity to introduce a character we care deeply about to an audience far beyond anything we could have reached on our own.
The response to the collaboration and the Epic Games Store pre-purchase offer exceeded every expectation we had. We sold over 100,000 units through pre-orders before the game even launched. For a small independent studio from Argentina, that kind of support changes what the future looks like. It gives us the stability to keep improving ‘Kernel Hearts’, take care of our team, and continue making games together for a long time.” - Akira Sipes, Studio Director & Founder, Ephemera Games
You can buy ‘Kernel Hearts’ on the Epic Games Store now: store.epicgames.com/p/kernel…
Pennsylvania Station, 1910 is a 1:1 reconstruction of the historic New York station in Unreal Engine by @Gregorio_Design. The project is the culmination of extensive research, texturing, lighting, assembly and more. For Dimitri, it developed from a personal project into something more akin to a preservation or educational endeavor.
"There are so many lost buildings, places, and moments in history that only survive through photographs, drawings, and documents. Unreal gives artists the ability to take that material and turn it into something people can actually experience in the modern era.
Don’t be afraid of an idea because it feels too ambitious. Start building it. You might be surprised how far you can take it." - Dimitri Gregorio
Our FAQ originally said you had to use AI for the MegaJam. That’s our mistake.
You can use as little or as much AI as you want. We’re updating the FAQ and rules to make that clear.
itch.io/jam/2026-epic-ai-meg…
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
There's something amiss in the eerie Scottish harbor town of @_ScreenBurn's atmospheric ‘@SilentHill: Townfall’🌫️
Unreal Engine played a part in fostering the fog-filled fear during the game's development. Revisit our piece on the game's development here... if you dare: epic.gm/dev-interviews-silen…
See Zebra Sample in action through Unreal Engine 5.8 on this week's Inside Unreal tomorrow October 22 at 2PM ET!
Principal Animator Jeff Gabor joins us for the live animation demo approaching posing, rigging, tips and more. So tune in tomorrow: youtube.com/live/w0-iU6EBhrY
Unreal Engine 5.8's new Iris replication system provided crucial communication between client and server for Gears of War: E-Day's multiplayer, both competitive and cooperative🌐
The Coalition were able to take advantage of Iris to help with network updates as well as bandwidth management between servers and players. Check out our piece on the game and how Iris other UE features factored into development: epic.gm/dev-interviews-gears…
Last week, we announced our free UEFN Professional Bootcamp, to help prepare developers on the road to the bringing together of UE and UEFN in Unreal Engine 6
Don't miss your chance to apply!: epic.gm/uefn-professional-bo…
Unreal Engine retweeted
We’re incredibly excited to share that Hawthorn is an #EpicMegaGrants recipient!
This is a huge help for our small, independent team, and will support what we’re building with #UnrealEngine 5. Thank you for supporting us as we bring the world of Hawthorn to life! #IndieGameDevs
Podracing is back. Scrib Doon. Last week, we took a look at @Fuse_Games' Star Wars: Galactic Racer™ and how they implemented Unreal Engine features like Nanite, Lumen and World Partition to put the afterburners on their development🌌
If it passed you by on the first lap, you can still check it out here: epic.gm/dev-interviews-star-…
Train Tracks is an artwork created by 3D Artist @kevringriffin to help with their learning of Unreal Engine 5. The project uses Megascans with supplemental modelling in UE for the tunnel.
"The modeling tools in UE5 are highly underrated. They can do more than you'd expect, the updates through the last few years really made them quite useful for a lot of situations. Especially in my case, where I needed quick visualizations. It was perfect to just get it done in UE with real-time updates rather than going into another application." - Kevrin Griffin
From environments made from scratch to handy modular assets found on Fab, we want to know your project's world is made of this #ScreenshotSaturday
📷: Studio Nychta














