5/
The supply is also fixed at 1 billion $FFG.
No inflation or additional minting is planned according to the project's documentation.
So the core model is pretty straightforward:
Build the entertainment platform → generate real revenue → use part of that revenue to rebuy
The entertainment industry runs on IP.
A story becomes a character.
A character becomes a franchise.
A franchise becomes a business.
FameWeaver is interesting because it starts at the very beginning of that journey:
the story.
And $FFG is building around that ecosystem
the more I look at FFG, the more I realize the interesting part isn't the token, it's the ecosystem being built around it
stories → creators → audiences → entertainment
$FFG is just the economic layer connecting the pieces
mow the real question is how big can the eco get
1/
Most people look at entertainment and see movies, music and celebrities.
I look at it and see one massive thing:
IP.
- Stories become characters.
- Characters become franchises.
- Franchises become businesses.
That's where FFG gets interesting.
🧵
the more I look at FFG, the more I realize the interesting part isn't the token, it's the ecosystem being built around it
stories → creators → audiences → entertainment
$FFG is just the economic layer connecting the pieces
mow the real question is how big can the eco get
The entertainment industry runs on IP.
A story becomes a character.
A character becomes a franchise.
A franchise becomes a business.
FameWeaver is interesting because it starts at the very beginning of that journey:
the story.
And $FFG is building around that ecosystem








