22 unc

Czech Republic
Joined June 2020
I unironically like Zavok And this thread explains why
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I need to kill this motherfucker
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You said that but there's a bad seeds event which has middling reception
The reason DC Comics still exists in the modern day is because it’s many stories are interconnected. Don’t embrace that, you reject the reason the thing you’re adapting is successful
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Sorry but this is superior design of Linkle
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Kinda impressive my shit phone can run it all
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I immediately got soft locked There isn't homing Attack button
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It could be cool if Sonic would say something
I still cant get over why they put a random zoom effect in the middle of this cutscene it doesn't even make sense did they think it was tuff or smth 😭😭😭
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128bot retweeted
LMAOOOOOOOOOOO this is why we have frontiers
Average sonic 1 hater
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Robins
Cap thing got me wondering. Has there ever been a superhero passing the mantle that was universally well received? Peter -> Ben & Miles as Spider-Man has been bumpy. Steve -> Sam as Cap too. I think Terry as Batman is the only one everyone liked. Idk why though.
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Why it's worded like that
two things I really believe Sonic fans gotta realize: 1. As a franchise, it’s about on par with Kirby 2. That’s literally fine
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Cute that Shiva asks about her daughter
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이거슨 프로 염탐러로써 듀와 낙수님이 푸시는 취중 링젤 썰 몰래 보고 그린 그림입니다.
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I have 60 hours on Ghost of Tsushima and I didn't even beat it yet The game is that good
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28. October will be chaotic day for comic at least for me Issue 91 will be released and Batman Bad Seeds event will end
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"omg you remembered!" ofcourse i did. I have a file on you
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Detective Comics 1113 Verity, save me 🙏🙏🙏🙏🙏🙏
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Zelda
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A small preview of a new WIP experimental feature for the new PC port of Sonic 3D Blast - swapping between Saturn and Genesis mode during gameplay: - If the user supplies their own (legally-obtained) copy of the Genesis / MD version, this unlocks the ability to switch back and forth between the Saturn and Genesis/MD graphics and audio. - The player can instantly swap back and forth between the two modes by pressing the L+R triggers. This is probably the trickiest feature to implement, and I'll be testing this one extensively to iron out its quirks.
Some progress on porting over the Director's Cut features to the PC port of (Saturn) Sonic 3D Blast: - Sonic's improved movement is here, along with the improved camera. - New flicky mechanics (bouncing HUD icon, flashing icon on screen edges, flickies act as a shield, etc.) - The score and time are now on the HUD. - Super Sonic is here as well, with his behaviors ported over (Power Sneakers, Homing Attack, Invincibility)! Just like Director's Cut, this doesn't use a new sprite and is a palette swap, but the great Jon Burton (@JonTt) just mentioned that (while he was building Director's Cut) someone had sent him a new sprite for Super Sonic. There wasn't enough memory to add in the new sprite, but he has offered to dig it up, which is very exciting! - Many other features from Director's Cut. Not all new features (like the Crab Badnik in Rusty Ruin) have been ported over yet. Please forgive the bad gameplay, I recorded it playing on a keyboard over a remote session on airport wifi.
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It's mediocre
Since Sonic Forces is almost 9 years old, what do you think of the game today? Is it really as bad as everyone says it is? #Sonic #PS4 #Sega
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Thanks @sqrthinkingdude for the commission Bane Zavok is born 🙏
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