I turned two weeks of briefing Opus 5.5 on games, 3D, sprites and coded video into one free, interactive field guide.
Every line you write shows up on screen. Every line you leave out gets the model's most average guess.
What's inside:
Also inside: a prompt builder, 38 traps with rewrites, starter prompts for three.js, Godot, Unity and Unreal, and a pre-send checklist.
One HTML file, free under CC BY 4.0 and open on GitHub. Link in the next post.
Read it here: 2600th.github.io/game-with-a…
What should I add next?
Pranshul Chandhok 🕹 retweeted
NEW: Meta debuts $1,299 VR Glasses at 100 grams by offloading the battery and compute to an external pack. In a demo, it's pretty close to the Apple Vision Pro at less than half the price and 1/6th the weight. They are incredible. bloomberg.com/news/articles/…
Meta’s Project Phoenix leaks look dope 👀 I’d rather keep my current phone and get this than buy an iPhone Duo just for a bigger screen. Give me a floating cinema, not just a phone that unfolds. @finkd
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
I asked Astra for an NFS-inspired Delhi racer starring the Mahindra XEV 9e.
It built Delhi Afterhours. Nearly 16 km, rain, traffic, drifting and boost. In a browser.
Play the prototype: delhi-afterhours-astra.verce…
iPhone support is live. Tested on iPhone 17. delhi-afterhours-astra.verce…
Astra feels unlike previous models I've used. I can hand it broader work, spanning Blender modelling, city building and game systems.
Clear references, room to execute, feedback from the running game.
I'm still figuring out how to tame that power.
Pranshul Chandhok 🕹 retweeted
per aspera ad astra. of course we still love you, @spacex.
Ray tracing changed how games simulate light.
Neural rendering may change how much they need to simulate at all.
I open-sourced an unofficial DLSS 5 video player to explore that shift:
github.com/2600th/dlss5-vide…
Verified on RTX 4080 + 5090.
DLSS 5 Video Player v0.14.1 is live.
It now works with photos + animated GIFs, exports PNG/JPEG/GIF/MP4/MKV, adds portable caching, smarter fullscreen UI, and 6 new AAA trailer samples.
Built for RTX 40/50.
github.com/2600th/dlss5-vide…
Made this 30s sci-fi fight with MiniMax H3 running locally on an RTX 5090 + Seedance 2.5.
The leap isn’t prettier frames. It’s control.
Production is becoming less of a gatekeeper.
Story, taste, direction and the agency to finish are becoming the moat.
#AIVideo
Shipped it, then spent the next 12 hours fixing everything that still felt like a “demo” 😅
You now have to actually find the posts, your flying affects the recon score, sorties change, and mobile is finally playable.
It’s becoming a game.
oss-web-3d.vercel.app/
#ThreeJS #WebGL









