3DxDEV is for Game Developer & Designer | Programming | UI Design | 3D Modeling | Animation | VFX Indie Game Dev | 3D Artists | 3D Modeler | 3D Animation |

Joined March 2022
Motion capture used to cost thousands of dollars and a full studio setup 😅 QuickMagic AI does it from a single video — full 3D body tracking, ready to animate in minutes. No suit. No markers. No budget. Just AI 🔥👇 #Blender3D #B3D #MotionCapture #3DAnimation #MoCap
10
41
2
458
52,556
11
219
16
4,925
31,039
Here are 6 Blender tools worth checking out for your next project 🧵👇
2
15
1,142
4/6 Two tools for environments that feel lived in: 🧱 Edge Damage — break up those perfect model edges: csims314.gumroad.com/l/hxbpn 🌧️ Rain Generator — add falling rain with Geometry Nodes: jepe.gumroad.com/l/raingener…
1
180
6/6 🚗 Rigacar Moving a car is one thing. Making its wheels and suspension feel convincing is another. Explore this free vehicle-rigging tool—and check the version-specific downloads: github.com/webbertakken/riga… Which would you use first: fire, snow, or the car rig?
1
161
When Animators Forget That It's Just a Collab 🛐 video of a collaboration between MLB & Ufotable (Demon Slayer Anime) They didn’t just collab they declared war on the frame rate 😭🔥 At that point it’s not a crossover, it’s a flex competition
1
2
28
2,026
3D artist and developer Pablo Dobarro shared updates on CozyBlanket, a dedicated retopology application built from the ground up for the iPad. Equipped with a custom CPU viewport capable of handling millions of polygons from ZBrush sculpts or unprocessed photoscans, the tool lets artists draw clean, quad-based edge flows directly on high-density meshes using just their fingers or an Apple Pencil. Do you prefer doing manual retopology on a desktop monitor, or would you take your character clean-up mobile on an iPad? #retopo #retopology #3dartist #iPadApps #DigitalArt #CGI #MobileTools
25
144
34
1,325
368,558
What Are You Working On?
7
38
1
789
14,111
It's not a bad drawing. It's just the wrong angle. Blender proves it. Model by Bird Chen using Chamber Su's rig. The original meme just became a 3D lesson. #Frieren #Blender #3DAnimation #AnimeArt #B3D #Blender3D #CGI #MangaArt
2
4
70
2,494
Masahiro Tokumaru's animation is another great example of using blender in a very compelling way.
5
168
5
1,826
75,223
Davy Jones before and after CGI in Pirates of the Caribbean (2006)
1
33
2,269
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage. It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup. For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d #mocap #indiegamedev
18
92
6
938
32,612
Is procedural mesh fracturing in Blender about to become a native, free tool for the entire community? Environment artist Jolan Huijskes @jolanhuijskes shared an update on his custom Geometry Nodes fracturing setup—designed for procedural stone blocks, cracked tiles, and architectural destruction. By leveraging Blender's fast Manifold boolean option and accumulating subsequent cuts across individual mesh islands rather than recalculating the entire object, the tool runs with high viewport efficiency. Even better, Jolan confirmed he plans to give the entire node setup away for free to the community! Do you rely on custom Geometry Nodes for destruction workflows, or do you still prefer physics solvers and manual modeling? #b3d #GeometryNodes #Blender3D #TechArt #EnvironmentArt
3
45
513
11,919