Motion capture used to cost thousands of dollars and a full studio setup 😅
QuickMagic AI does it from a single video — full 3D body tracking, ready to animate in minutes.
No suit. No markers. No budget. Just AI 🔥👇
#Blender3D #B3D #MotionCapture #3DAnimation #MoCap
4/6
Two tools for environments that feel lived in:
🧱 Edge Damage — break up those perfect model edges:
csims314.gumroad.com/l/hxbpn
🌧️ Rain Generator — add falling rain with Geometry Nodes:
jepe.gumroad.com/l/raingener…
6/6
🚗 Rigacar
Moving a car is one thing. Making its wheels and suspension feel convincing is another.
Explore this free vehicle-rigging tool—and check the version-specific downloads:
github.com/webbertakken/riga…
Which would you use first: fire, snow, or the car rig?
MLB x Demon Slayer: Anime Movie (feat. Shohei Ohtani, Shota Imanaga, and more!) youtu.be/olR2KeUBkew?si=7xPp…
3D artist and developer Pablo Dobarro shared updates on CozyBlanket, a dedicated retopology application built from the ground up for the iPad.
Equipped with a custom CPU viewport capable of handling millions of polygons from ZBrush sculpts or unprocessed photoscans, the tool lets artists draw clean, quad-based edge flows directly on high-density meshes using just their fingers or an Apple Pencil.
Do you prefer doing manual retopology on a desktop monitor, or would you take your character clean-up mobile on an iPad?
#retopo #retopology #3dartist #iPadApps #DigitalArt #CGI #MobileTools
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore.
A single video file inside Blender is all it takes.
Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.
It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup.
For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d #mocap #indiegamedev
Is procedural mesh fracturing in Blender about to become a native, free tool for the entire community?
Environment artist Jolan Huijskes @jolanhuijskes shared an update on his custom Geometry Nodes fracturing setup—designed for procedural stone blocks, cracked tiles, and architectural destruction.
By leveraging Blender's fast Manifold boolean option and accumulating subsequent cuts across individual mesh islands rather than recalculating the entire object, the tool runs with high viewport efficiency. Even better, Jolan confirmed he plans to give the entire node setup away for free to the community!
Do you rely on custom Geometry Nodes for destruction workflows, or do you still prefer physics solvers and manual modeling?
#b3d #GeometryNodes #Blender3D #TechArt #EnvironmentArt






