time to add joint
lo-th.github.io/phy/index.ht…
a bit of math
const Hertz = (1 / (2 * Math.PI)) * Math.sqrt(stiffness / mass);
Box3d uses a very different approach of collisions (SIMD). Complex convex and mesh are limited.
lo-th.github.io/phy/index.ht…
lo-th.github.io/phy/index.ht…
But it remains a very interesting engine.
Testing box3d integration to PHY
lo-th.github.io/phy/index.ht…
awesome 😎 ( real compound miss but is realy fast )

















