Deniz Cetinalp (@416_dc) header
Deniz Cetinalp (@416_dc) profile picture

Former staff database engine developer @IBM | Studio director @ Twenty Ninety Creative | #madewithunity | https://nitter.gq/t.co/LEjVbKv2Ts

Toronto, ON 🇨🇦 🇹🇷 🇵🇭
Joined June 2012
Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)Photo by Deniz Cetinalp (@416_dc)
#NoMoreFlatDays | 🏄‍♂️ Implemented a balancing system with procedural animation. Still rough around the edges, but this is super fun to play with! More cool things next week. | #screenshotsaturday #gamedev #IndieGameDev #gaming #madewithunity #indiegame #gameart #surfing
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I'm finishing up the VRChat fluid simulation world, adding a bunch of stuff like basic VRChat Light Volumes support to the fluid and a world night mode, liquid looks really pretty due to the glinting of the light sources.
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A hairy spider? I want centipedes to be best at climbing surfaces, so I need to give the spiders their own special ability. Having lots of fun with it's jumping but I am also working on a web building ability. These things will need to be balanced, within & between species.
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sorry for not posting for so long, but i'm making great progress and excited to share more about the game soon! here's a look at how the procedural character controller makes simple obstacles challenging and fun:
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When you dig, you accumulate soil into your satchel, which you need to throw back out into the world when it gets full. Zero-sum terraforming. Also, I finally implemented dynamic time of day. I started working a dynamic weather system, more on that and the fluid simulation soon!
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New camera for the bug game. World up cam is most stable but on steep slopes & ceilings local cam is useful. Also, early look at terraforming. Can't wait to implement worms so I can give them insane digging ability. Do myriapods even dig? #screenshotsaturday #madewithunity
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trying to nail the macro look in our buggy game. when you're the size of a bug, a simple puddle or patch of moss becomes a massive, complex environment. #madewithunity
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Yay, been waiting for this!
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3 weeks in Tokyo flew by too fast. Met my team for the first time at TGS, and mades lots of new friends. Let's do it again next year!
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🦩This is Dead Flamingo. 💃Watch with volume.🕺 Can you spot the flamingos? #WishlistWednesday #IndieGameDev #madewithunity #indiegame #steam #gamedev
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Game is still alive, just working on things I can't show right now. Looking for things to watch/study this holidays with cool water/sailing, please recommend, I've had Moana on repeat. #screenshotsaturday #indiegames #gamedev #indiedev #madewithunity #gamedevelopment
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Submarine mode acquired, time to swim with nemo 🐠. Need to find a reason why the player doesn't suffocate underwater, I don't want to turn him into a fishman. Any cool ideas 😎? #screenshotsaturday #indiegames #gamedev #indiedev #madewithunity #gamedevelopment
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Ready to take flight? 🚀 Show us some of the scenery in your #MadeWithUnity game! ✨ ☁: @IsaiahToth_Dev
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First time posting for #WishlistWednesday Check out the brand new steam page for Automation Station below⬇️ #solodev #indiedev #gamedev #madewithunity
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Some close up action of the sailing. Btw, does this give people motion sickness - I never get motion sickness so I can't tell. #screenshotsaturday #indiegames #gamedev #indiedev #madewithunity #gamedevelopment
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Shout out to @MathChief11 for making this video! And hello to all the new friends! I know there are lots of bugs shown in the vid, I promise I'm working on them. youtu.be/aXBqoUyZWJE
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Big waves. Added splash on wave crest - maybe too strong but I kinda like. Still working on character animation - more on that next week. Btw, do fishes sleep at night? Should I turn off at night? #screenshotsaturday #indiegames #gamedev #indiedev #madewithunity #gamedevelopment
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Some vfx work this week on the jumping fishes. It was a bit tricky getting the splash against the water surface working. Next I think I will revisit the character's movement while sailing. #screenshotsaturday #indiegames #gamedev #indiedev #madewithunity #gamedevelopment
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