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Ridley guy =U | MSG I make Ridley videos on YT 3.62 seconds fastest Ridley stock

Celadon Hotel
Joined April 2015
Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)Photo by Zeta5 (@5atez)
馃懢Ridley Goes Even Further Beyond馃懢 Featuring wing blitz spikes, skewers, wavebounces, wavedashes, Ridley down taunt...and yes even the RID SKID Special thanks to @PeteMan0117 for the Ridley Art! #SSBU_Ridley Full video link down below 馃憞
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I went as Cool Spook for Halloween this year
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This has to be one of the most cursed ledge grabs I've ever seen
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While the language on his base profile/tilts has since been edited (which is fine), I actually wrote the initial WIP blurbs for Ridley's moves a couple years back
CTA for smash ult players to contribute to dragdown.wiki/wiki/SSBU This site has the potential to be an insanely useful resource for new players/spectators to learn more about a character, but we need many, MANY character experts to make it work. Please consider contributing!
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The past 2 months have been a very Absol time in my life: -Used Absol in a playthrough of Omega Ruby -Using a Mega Absol deck in TCG pocket -Used Mega Absol Z to reach MB rank in Champions (BSS)
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Messing around with some different variations of spaceship take-off: 1. Frozen pirate teamkill 2. Triple pirates! 3. Scripted pirate double kill 4. Pirates duel 5. Scripted pirate dies early 6. Power bomb triple kill
BEWARE METROID ZERO MISSION ENDING SPOILERS BELOW! Here's a funny thing I like to do at the end of the game, sparing the cockpit pirate to make the scripted moment after funnier as it doesn't despawn
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One thing I found strange about Dread back when the game was first revealed was why Samus' visor was now much sharper and resembled Dark Samus But after having played Dread and seeing the direction they're going in Ravenous, I understand the artistic choice and it's awesome
METROID RAVENOUS
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While this clip is more standard speed boost floor, a lot of these challenge rooms in both games are found by breaking through walls which adds to both tones I mentioned
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Although Metroid Fusion also has these shinespark challenge rooms, tonally I find them interesting between games. In Zero Mission it's like finding a hidden room in a ruins with extra treasure In Fusion it feels like you've entered the backrooms
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My Kind of Ball & Gun Game.
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