Online gaming store for all your retro gaming needs. Creators of the MemCard PRO series of pro-grade memory cards. Join us on Discord! https://xitter.cf/t.co/EHieWnC6Ks

London, England
Joined June 2019
8BitMods retweeted
The new BitLink DC Adapter and Dongle from @8bitmods are basically magic! These are a great set of accessories whether you already own a VMU Pro or not. I’ve been long overdue for a wireless controller for my DC, and this is definitely the WHOLE package!
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8BitMods retweeted
NES Hub batch #2 prototypes have been tested in house with some different modifications and the first units will go out to external testers now. Let's see if another round of prototypes is needed or we can proceed directly to bulk production. Thanks for your patience everyone!
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8BitMods retweeted
Introducing the RetroTINK-6X CE: ‣Native 2560x1440p ‣True HDR10 CRT Simulation ‣VGA / SCART / YPbPr / S-video / CVBS $230 USD + sales tax (US) International pricing includes VAT, duties and all import fees Available Immediately / Not a Preorder: retrotink.com/shop/retrotink…
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You’ve heard of DRAM, HBM, probably SRAM, but RDRAM…now that was a weird one. Famously used in the Sony PS2, its RDRAM had ~3x the bandwidth of your typical high end PC. If you want more memory bandwidth in a dense die, there’s (roughly) two things you can do. You can *add* many more wires (wide+close, like hbm). Or, you can make the wires *faster* and use less of them (narrow). Rambus, the creator of RDRAM, took the second bet. It was quite contrarian, but garnered some attention from Intel as well. The main issue, among others, is that RDRAM was expensive, AND high latency. For typical PC-style workloads, random access latency dominates, so it was a tough sell. Although the PS2 was a roaring success (high-bw streaming workloads made sense), it barely lasted ~3 years in the PC market. Like many ideas, Rambus+RDRAM was arguably just way, way too early. Today, CXL memory uses many of the same initial principles! If you think about a pin-efficient, high speed link, over longer distances…well, that’s kinda just CXL. Funnily enough, Rambus still exists, and is heavily involved in CXL memory controller IP these days!
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8BitMods retweeted
There will be a big announcement for a new RetroTINK product! Details coming Saturday August 22nd at 9:30 AM pacific. Please stay tuned!!
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BlueRetro GameCube v26.08.3_LBI release with Companion v0.25. New standout feature is online updating via BBA. Currently this feature is not useful unless already on v26.08.3_LBI Works on all 3 versions of our adapter, untested on standalone dongles, but the code compiles cleanly. Video shows mapping and online updater. github.com/LaserBearIndustri…
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8BitMods retweeted
A few people asked me when the next batch of the NES Hub is coming, so here's an update: I was working on a slighty improved version for batch #2. Just now I found out that the Mini-DP connectors used as Addon-Ports are obsolete. A replacement is not available yet. This will cause some delay, since I definitely want to test the new version before the production starts for batch #2. Thanks for your patience!
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8BitMods retweeted
Imagine being able to do this on the Dreamcast in 2000! The BitLink Wireless Kit for the Dreamcast allows you to turn your original gamepad into a makeshift racing wheel, use motion for freeview in Quake and more - wirelessly and with minimal lag! 🛒 | bitlink.8bitmods.shop/
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Our USB-C internal PSU adapter for GameCube is about ready for a release. This is not a single chip solution like other designs. We are using a MCU to help negotiate more than PD12, it actively validates the PSU can handle the correct voltage and current. It will negotiate PPS and AVS from modern supplies even if they do not support PD12. There is a MOSFET that prevents over voltage or under voltages from ever going to the GameCube and operates as a soft power button that remembers the last state with a single button press. We will also have an external version that requires no disassembly. I still need to assemble those boards and finalize the firmware for them.
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8BitMods retweeted
Surprise Release: RT5X Firmware Version 4.0! "CRT Sim Edition" A huge portion of the RT4K's processing pipeline has been backported. 5X now has true HDR10, energy normalizing scanlines, RGB masks and "Quasi-4K" output! Download here: retrotink-llc.github.io/firm… 1/8
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I love the SEGA Dreamcast!! But the VMU could be a pain some times! But Now the VMU Pro is so much more. A Emulation Handheld, Infinite Memory Card, MP3 Player... See my video here: youtu.be/EYbSfr7TqKk @StoneAgeGamer sells them here rebrand.ly/vmupro6598ef
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Enter the twisted world of a D Movie and save the girl! For the first time ever, Psycho Dream is officially available in the West for the SNES, featuring a brand-new English localization and translation by Nathan Deren. Get more details at retro-bit.com/psycho-dream/
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I'm not saying you couldn't play the Fall from Space demo on a Dreamcast VMU... but you probably shouldn't. Still, what a cool little thing! Demo available here, for your #GameBoy and @8bitmods VMU – joelj.itch.io/fall-from-spac… – at Stockport, England
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Just picked up the VMU Pro for Dreamcast 🔥 Modern upgrade to a classic — better screen, WiFi, still keeps that OG feel And yeah… paired it with the translucent Dreamcast @8bitmods nailed this one What Dreamcast game should I fire up first? #Dreamcast #RetroGaming #SEGA
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DSPico Orders will go live shortly, the clear shells will be a pre-order, but the grey ones will ship starting Wednesday
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Busy day at the office, we got the parts in for the ETH2SP1 adapters yesterday. Assembly is going smoothly, we will begin shipping shortly. Sorry for the short delay, we ran into a snag with the interface PCB, which needed to be re-ordered.
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I finally managed to build the GameCube of my dreams, using mods and parts by @collingall, @ToddsNerdCave, @PixelFXco, @8bitmods and @TeamOffBroadway 🥳
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8BitMods retweeted
懐かしのドリームキャストに新たな周辺機器が登場。本体とコントローラをワイヤレス化し,仮想ビジュアルメモリとしても使用可能 4gamer.net/s/G999902.2603090… ドングルとアダプタは,「Classic White」と「Smoke Black」のカラーバリエーションから選べる。発送は2026年9月が予定されている
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8BitMods’ VMUPro for Dreamcast is adding wireless Game Boy “link cable” multiplayer, turning a memory card into a tiny Nintendo handheld opponent. retrohandhelds.gg/sega-dream…
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