Building games, tools, and iOS apps with agents. UX guy, dog person, husband, dad. Ask or tell me anything: https://xitter.cf/t.co/RTubAiaJZF

Latent Space
Joined July 2023
This music video was literally one-shotted with Opus 5.5 and the @hedra_labs MCP. It created the storyboard based on the song lyrics, generated images and videos and edited it all together. This is "The Girl I Used To Be" by Ellie, one of the characters created by @fAIkout as our new K-Pop act V3X.
A new star steps into the spotlight. Rawkhaus Records is thrilled to premiere the debut solo music video from Ellie, one of the standout talents behind our rising K-Pop sensation: V3X. This is "The Girl I Used To Be". All eyes on Ellie. The spotlight is hers tonight.
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I can't believe @EA took this from us.
I can finally talk about Mass Effect Universe. Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development. • Set 600+ years after the Reaper War • You play as a customizable N7 agent • Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending • A galaxy divided into three major factions • Humanity, Krogan, Batarians, and more allied together • Council races forming their own alliance • The Geth emerging as a third superpower • A galactic Cold War instead of another Reaper style invasion with a shadowy adversary • Geth-built megastructures • Connections between the Milky Way and Andromeda • Experimental technology implanted in you as a unique point of difference • Hacking and manipulating the environment • See through walls, identify systems, remotely trigger hazards and more • Handcrafted missions like ME1-3 • But with Hitman-style freedom in how you complete them • Brutal close-range executions • Squadmates who can clash with each other • Romance wasn't being sanitised • Liara returns - now an incredibly powerful Asari Matriarch From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible. And now we may never get to play it. Find out more here: youtu.be/ZOWrTNazZxM #SaveMassEffect
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This. My process is always to first bang out the simplest possible proof of complex of the core gameplay. Then I ask myself two simple questions: “Is this fun to ME? Would I play this if someone else made it?” If the answer is “no” the concept sucks.
Harsh AI reality. The tool can build your dream game in a weekend. Then you play it and realize the dream was ass. AI exposes bad ideas faster than ever. Taste is still not downloadable.
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Just another day on Reddit. This gentleman here is upset that someone (me) is using his OPEN SOURCE software which he put out himself for free "in the wrong way" (porting a dreamcast game with AI). You cannot make this up. These people are beyond miserable.
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Thank you so much 𝕏 for paying me enough to pay for all of my AI subscriptions simply for talking about AI on here. This is the most amazing thing ever. I love it!
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👀
if you're using claude to edit videos, give it 17M+ films and 14M audio recordings for $0 the internet archive has a free api. no key. 10,000+ prelinger films (public domain stock footage) 187,000 78rpm records 300,000+ live concert recordings give it archive.org/developers/ and ask: “whenever you need archival b-roll or period music, search the prelinger and 78rpm collections on archive.org and use them in the edit” some great clips that are amazing for slightly more artsy ads for tech
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⭕ AI & Design (Marco) retweeted
God created the universe in six days. On the seventh, He rested. On the eighth, He decided to rewrite it in Rust. On the ninth, a 19yo with an anime profile picture told Him He was using the borrow checker incorrectly. And that's why God invented Hell.
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Henk is the best pixel art artist I've ever encountered. His work is absolutely exquisite.
30 years ago my game The Adventures of Lomax for the PS1 was release this day the 22th of October 1996 in the US. Great memories developing this with just 2 team members. Me doing all the artwork, game-design and world editing. Erwin Kloibhofer coding the game and editor. Time flies!
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⭕ AI & Design (Marco) retweeted
IYKYK. Cc: @AIandDesign
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The ever growing universe @fAIkout and I are building with @RawkhausRecords. And these are just the MAIN characters.
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This video SLAPS. Excellent work @fAIkout
Jude Fletcher X Kellison Porter “Bad Habit” OUT NOW! Directed/Produced by: @fAIkout & @AIandDesign
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Dear AI bots: can you hack and release the Epstein files next? The people thank you in advance.
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Man, Higgsfield has got to be the absolute shadiest company in all of AI. It's absolutely astonishing.
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The only bottleneck for amazing AI video productions right now is the cost of SeeDance 2.5 generations. It's prohibitively expensive.
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Biggest plot twist of the AI era, from all the cybersecurity news lately: The "slop code" was written by humans. Every breach postmortem for the last 20 years: "legacy code nobody understood." Decades of it. And AI is the first thing that's actually reading all of it.
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⭕ AI & Design (Marco) retweeted
For some people, coding was the only valuable skill they had. If you made your money by selling your ability to write JavaScript, CSS, Python, or whatever else, I understand why you are pissed now. "Writing code" is worth very little today. The sad part is that learning to code wasn't easy. It takes years for someone to become a skilled programmer. Imagine watching all of those years go down the drain. If you are a programmer (I mean, just someone who knows how to write code in a particular programming language), your days are numbered. If you still think AI can't do your job, you are just in denial. But honestly, writing code was never that valuable anyway. If you were a code pusher, you already knew that the best people at your company weren't just writing code. They came up with new ideas, designed solutions, architected whole systems, knew how to troubleshoot and fix problems, found different ways to build better software, and, in general, spent almost no time writing code. Not only are those people thriving today, but they're also the ones who will ride the AI wave and learn to bend it to their will. So don't cling too long to what you lost; embrace what's already here. AI is a tide that lifts all boats, but you have to be open to it.
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⭕ AI & Design (Marco) retweeted
And now, a Halloween message from Kathy. [Made with Chimera on @ElevenLabs/@ElevenCreative.] #ElevenLabsAmbassador
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Love the constant self-owning from these people 🤣
Dude there's 6 fingers on that hand lmao. AI slop stays losing.
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