It's often hard to see the implicit challenges in games, where the limitation is part of what makes it engaging.
If an event is ever too confusing to reasonably solve, it's a failure of the design of the event. Adding a quest log removes the game, not the issue.
Replying to @SYACVG
Quest log is worse, imo. Quest logs just solve any of the fun of information gathering. Better tools for gathering your own information could be good, but the quest log removes all friction to the point where there's nothing left following a list of errands.
Some will wonder why the water continues to rise. The shadows on the cave wall assured them otherwise.
Alright...time to invest in good work set-up, separate from my gaming/entertainment set-up, now that I have cash again. It's too distracting to work in the place from which I actively seek idle pleasure and well...distraction.
I know manifesting doesn't work because there world be a lot more loud vehicles wrapped around street lamps.
I always thought I looked stupid in certain clothes until I learned later that I have proportions well outside the scope of "one size fits all."
I restaurant I went to as a kid had Ringo Starr's notorious MS Paint art on the walls, and I found it so memorable and mesmerizing that it hit me like a sack of bricks when I saw it again on the internet with the explanation of its origin.
Some ask how something could just come from nothing. I ask, how could it not? I imagine negation must negate itself, occasionally.
People that think playing a game with stuff in the game is cheating. Of course it isn't. The actual issue people are trying to vocalize is that many options in games make the game into an unambiguously trivial affair.
youtu.be/VdMjqcjMVTc
This feels like every ad now.





