
Head of Design & Product @madewitharcade
🌎
Joined December 2009
- Tweets165
- Following159
- Followers628
- Likes847
Aleks ✦ retweeted
One Arcade library. Seven demos. An automated customer success program influencing over $1M in pipeline and a solutions engineering team self-servicing over 900 demos in the past year. Kayla Rasmussen leads growth solutions engineering pre-sale at @webflow.
Scott Cappuzzo runs scaled customer success post-sale. Two different teams. One problem. How do you give customers the support they need without a product expert on every call? Their answer: pre-sale and post-sale building on the same foundation. Check out the full story: arcade.software/webflow
Aleks ✦ retweeted
This is really good @arcade_demo 👏👌
Replying to @carolinedclark @lennysan
Our designer @AleksFaure said I shouldn't have shared with just one prompt. Here's his version, again built with our AI agent. It goes to show how powerful AI video can be!
Let's gooooo @raul_dronca 🙏
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Aleks ✦ retweeted
Today, we're making Creator Studio available to everyone.
Bring a prompt, a Figma file, or a URL and walk away with a polished video your team can actually use.
No agency, no design queue and no five-figure budget.
on subtraction
adding is easy. someone asks for a feature, you build it. user hits a bug, you patch it. flow feels blocked, you add a shortcut. new trendy idea, you add a new concept. repeat until you have 50 buttons and no one knows where to start.
the hard part isn't building anymore. it's choosing:
- what to make – and what to leave out
- how to make it – so it strengthens the system instead of fragmenting it
- what to remove – even when it works, if it doesn't belong
addition is momentum. subtraction takes conviction.
you have to see the whole, not just the parts. you have to believe that fewer things, done right, will carry more weight than a hundred things scattered.
most products don't die from missing features. they die from accumulation. from losing clarity. from becoming everything and meaning nothing.
think slower, then act fast. slow down after the burst. tie it all back. so the foundation can carry what comes next.
keep focused, and simplify.
Hiring a Designer Engineer/Designer who likes to 0→1 with code at @arcade_demo (Remote OK 🌐).
jobs.ashbyhq.com/arcade/2a1c…
Big launch today at @arcade_demo!
✨ Custom Links – know who’s engaging
💬 Commenting – keep feedback loops in one place
👀 Collaboration Roles – scale with confidence
Big news from the team at Arcade today! 🚀
We just launched three new features that make demos smarter, more collaborative, and more secure:
✨ Custom Links ✨ Finally know who’s engaging with your demo once it’s shared externally, with guardrails like expirations and passcodes.
💬 Commenting 💬 Keep feedback loops in one place. No more chasing Slack threads or buried email approvals — everything lives in the demo.
👀 Collaboration Roles 👀 Give enterprises the governance they need to scale with confidence.
Check it out here: arcade.software/collaborate-…
Aleks ✦ retweeted
🚀 Arcade Desktop 2.0 is here.
You can now capture any product flow - native desktop, terminal apps, mobile apps, browser - in one seamless take.
With smarter polish, camera and mic support, and Avery AI built-in, it’s designed for storytellers who want to move fast and make it beautiful.
Check it out here: arcade.software/download
We built this for the teams who kept hitting the limits of a browser-only recorder. For devs recording CLI tools. For mobile-first teams. For storytellers who need to show how it really works.
🎥 Record your product. Add your face and voice. Share it in seconds.
It’s free for all users starting today.
Huge shout out to our design and eng teams for making this happen: Aleks Faure, Sydney Palumbo, Valérian Galliat, Liisa Sailaranta, and David Magere!
Big day, We're announcing our new AI-Powered Content Generation, Avery ✨
Today, we're announcing a big update: AI-Powered Content Generation powered by Avery!
We've quietly been testing this with our design partners and customers, and we've been hearing amazing feedback and seeing record publish rates.
Building great content is hard. It takes time, many iterations, and upfront investment.
That's why we're excited to announce Arcade Avery -- a faster way to build great Arcades. Take it for a spin today, or give us feedback.
Read more about it here: arcade.software/post/announc…
Big news from Arcade! 🎉 We’re officially a Series A company!
We’re just getting started, the best stories are yet to come! ✨
Today, I’m excited to share that @arcade_demo has raised a $14M Series A led by @kleinerperkins, alongside our existing investors, including @FoundationCap and @UpfrontVC.
Learn more about our vision:
I'm looking for a motion designer ASAP to work on a project at @arcade_demo
Short video ~1/2m, animating UI, text, shapes, gradients. For quality reference, I loved the latest @Rayonapp video.
DM me your portfolio or showreel.
Aleks ✦ retweeted
Ship Week: Day 6/7 🚢
In addition to supporting engineers' own design needs, @AleksFaure, worked on improving the 'step' editing experience, including:
- Ability to rename steps
- Live step destination previews
- New cohesive 'add step' experience with options
We recently launched HTML Capture (arcade.software/html-capture), here are some of the animations we cooked for the landing page 🧵
It's that time again, we're dropping a new feature → HTML Capture
📣 🕹️ Introducing: HTML Capture
HTML Capture lets you easily modify product elements and generate new ideas with AI-powered prompts – no code required.
Learn more below ⬇️
arcade.software/html-capture








