Fabo retweeted
Replying to @LaurenceIpsum
Quality games are gonna be quality and slop is gonna be slop, no matter the tools
Fabo retweeted
Comunicado.
Desde la administración de Cataclysm queremos comunicar que hay ciertos usuarios que se están aprovechando de nuestra buena voluntad a la hora de dejar el código de Cataclysm público.
En este hilo comentaremos nuestra postura acerca de esta situación.
Unpopular opinion time, but anybody that actually codes and works in a development industry, and actually read this article, would agree this doesn’t matter at all.
Please stop punishing developers for using code assist tools… Punish them for generating music and art.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Sacaron un modelo para hacer videos de stickman con Claude y ahora todo youtube se ve igual que horror
4
77
el rich invito primero a willyrex a su serie y pense que iba a traer bombas todos los viernes
1
5
217





























