Developer, interested in many different tech fields. Working at Ubisoft Paris.

Joined February 2009
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Manu_TechAndGames retweeted
Alex told me he ditched Davinci/Premiere entirely. I didn't believe it could work. Here's how he did it:
Goodbye Davinci, goodbye Premiere. We don't need you anymore... You should be editing entirely in Codex or Claude Code. Here's exactly how to do it.
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Manu_TechAndGames retweeted
When we unveiled Moshi two years ago, we also showed an early checkpoint we'd trained just for fun, directly on Fisher (phone calls from the late 90s and early 2000s). As a result, every time you called, you'd get to chat with a random person straight out of that era. That was trained on just 2k hours of data. Today, you can get 100s of thousands of hours of full-duplex conversational data. There's an obvious scaling law at play here!
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence. block.xyz/dessa
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Manu_TechAndGames retweeted
We just open-sourced 1,300+ 3D models. That's 39 GB of 3D files, free to download on Hugging Face. huggingface.co/datasets/scen… > Hitem3D, Meshy, Rodin, Tripo, Claude Opus 5.5 3D and GPT-6 Astra 3D, all run on Scenario > every example ships its input image, prompt and exact settings > GLB up to 8K textures, native Blender files from Opus and Astra, CC BY 4.0
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Open weigh model are getting so close to the best closed source models
Introducing Kimi K3.1 Pro: our most capable 3T-class open-weight model. 🔹 1M-token context, 2.8T total / 104B active params (MoE), Multimodal. 🔹 Full-project coding: games in Unreal, Unity & Godot. 🔹 Excels at parametric 3D modeling in Blender & CAD. 🔹 More reliable at finance work: Accurate modeling with hallucination down by 65%. 🔹 Matching the strongest proprietary models across coding, agentic and knowledge benchmarks. Kimi K3.1 Pro and K3.1 Pro Highspeed (2–3× faster) are now live on Kimi.ai, Kimi Work, Kimi Code, and the Kimi API. Open weights by Nov 4, 2026. 🔗 API: platform.kimi.ai 🔗 Tech blog: kimi.ai/blog/kimi-k3-1-pro
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Manu_TechAndGames retweeted
Foundation models predict cancer survival from a face photo and 130 diseases from one night of sleep study data. Superhuman medical capabilities. We have over 4M full-length endoscopy videos. What could a video model predict from them? Any labs want to find out with us?
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Manu_TechAndGames retweeted
JUST IN: Microsoft develops new AI tool that diagnoses complex medical cases more than twice as accurately as general physicians.
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Vector image models is a new thing. Interesting, vector image are not used enough, they have very interesting features. But tools are complicated. AI can definitely help!
Today, we’re introducing Ideogram's first vector model. Generate clean, editable SVGs with smooth gradients and sharp typography from a text prompt, or turn any image into a detailed, scalable vector. Live in Ideogram and the API: ideogram.ai/models/vector
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Manu_TechAndGames retweeted
Today, we announce 𝙻𝚒𝚚𝚞𝚒𝚍 𝚁𝙸𝙿𝙻 (real-time inference pipeline), our ultra low-latency inference engine built to put LFMs directly in the request path of real-time workloads like search, ads, fraud, recommendations, and payments. > complete generated responses end-to-end in sub 50ms > maintains low latency under continuous peak load > LFMs get up to 20x faster on RIPL > RIPL supports Multimodal LFMs > RIPL supports d1, our decision models too! RIPL optimizes the full path from request arrival to a complete generated response. As traffic rises, its performance advantage is greatest on the slowest requests. Let’s see some production use cases:
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Manu_TechAndGames retweeted
The crash in the game business nowadays is the first for the new generation of gamers, but only one of several in the history of games. Here are my thoughts from 2000 when a maker of beloved but long-unprofitable games went under.
Tim Sweeny's comment on the closure of Looking Glass Studios.
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Manu_TechAndGames retweeted
All these game devs giving shit to Unreal for leaning into AI seem to be oblivious of what's going on.
JUST IN: Getty Images files for Chapter 11 bankruptcy after struggling with mounting debt & growing competition from AI-generated images.
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Most non gamedev people take a graphic engine for a game engine. They have no clue what it means to make a game.
all of the posts I've seen where LLMs "code the engine" are really just a WebGPU renderer this is half of one platform (you need WebGL too), there are at least 10 more also there is no physics, netcode, asset streaming, animation system, scene system, the list goes on 🧵
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Manu_TechAndGames retweeted
I think the last month might have been the biggest month in (zeroth-order) optimization history. In the 10 days since we released the Noise speedrun, the time to pretrain a transformer went from 1.76 hours to 1.6 seconds, a 4,000x (!!!) speedup. Dust itself was up to 10,000x more compute-efficient than the previous state-of-the-art. Not only can we pretrain a transformer without backprop, it's much more efficient than anyone would've expected. Search fking works! Now, scaling is the biggest open question. Some of the tricks that brought the time down to 1.6 seconds will simply not scale. To discard those, we'll be scaling the dataset every time it gets overfit, starting with 30M tokens instead of 10M. Huge thanks to @jayden_teoh_, @spicey_lemonade, @RobertTLange, @EmanueleRodola, @ChunyuanDeng, @LuochengHuman, @Alaxarr, @pavleculafic, @IsaacYong13, Euraba and areu01or00 (GitHub), for the contributions. And @cs_serdar for gracefully maintaining the speedrun and @bishmdl76 for helping out. Expect a lot more from us over the coming weeks.
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Manu_TechAndGames retweeted
New on our Frontier Red Team blog: using Claude to formally verify software at large scale. Formal verification can prove that code is free of certain bugs, but historically it has only been feasible for small codebases (or required a lot of expert time). With AI models, however, this is beginning to change. In collaboration with @theoremlabs, we used Claude to prove security properties in over one hundred real-world open-source libraries over the span of a few weeks. Read our research in full here: anthropic.com/research/forma…
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What? How serious is this man ? ( Actually I know the answer)
Thank you, @sundarpichai, for refusing to rename the Atlantic Ocean on @googlemaps; it’s already salty enough without adding Trump. #TrumpIsLostAtSea
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Manu_TechAndGames retweeted
As fun as AI is, we built so much bad software over the last 30 years, and now the universe is punishing us for our sins.
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Manu_TechAndGames retweeted
Great to see CritPt v2 out! Happy to have helped refine a few challenges of this hard physics benchmark. Fun fact: I found these issues with my physics-intern framework…but not the autonomous version (which had to silently assume every question was well posed.) It’s the "human-in-the-loop" version of physics-intern that made the difference: working side by side with the agents, I sometimes uncovered subtle ambiguities in the questions. That led to a few patches, now part of v2. Thanks to the team for the careful review! 🙏
After 4 months of careful expert review, we release CritPt v2. GPT-6 Astra leads the way with 83.1% accuracy (average of 5). We made changes to 47 challenges in total, which breaks down to: - 5 corrections to mistakes in the problem statement (e.g., wrong number, self-contradictory constraints) - 19 revisions to address underspecification (e.g., missing conventions/constraints that gives ambiguity to final answers) - 16 grader fixes (e.g., grader unstable, error tolerant range too tight) without revision to the problem statement - 7 refinements even though no issues were found (e.g., rephrased to be less searchable, worded more rigorously) We also fixed some minor typos (spelling, grammar) which are unlikely to affect model performance. Here’s how we found the issues: - David Louapre @dlouapre from HuggingFace reported 10 issues across 8 challenges in June 2026. We accepted 8 issues and revised 8 challenges accordingly. We also thank David’s helpful revision suggestions. - Anthropic sent a list of ~65 issues across 31 challenges in Aug 2026. Upon careful review of the full list, we accepted ~28 issues and revised 19 challenges accordingly (two overlapping with David’s list). - We conducted an internal expert review of all problems, including newly revised ones, involving cross checking full responses of GPT-6 Astra (max) with CritPt experts. We ended up fixing/refining 20 additional problems. From 28.9% in Nov 2025 (GPT-5 high, coding tool) to 83.1% now (GPT-6 Astra max, coding tool), the progress AI has made on well-posed physics problems is remarkable in a year. CritPt consists of entry-level research problems for junior researchers: the kinds of warm-up exercises a hands-on advisor might pose for a fresh grad student, but still demand solid physics training and nontrivial physical reasoning. In this sense, frontier models are crossing a “critical point”, but there’s a lot more beyond this transitioning point in real scientific discovery. Asking a good question can be much harder than solving one. A good question can be fundamentally ambiguous and constantly changing as we explore. And ultimately, decisive tests of physics require experiments. There is so much more to explore. We sincerely thank our evaluation partner @ArtificialAnlys, who will co-host the leaderboard of CritPt v2 soon! CritPt Website: critpt.com/ GitHub: github.com/CritPt-Benchmark/… HuggingFace: huggingface.co/datasets/Crit…
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Interesting feature!
New blogpost: Fable-5.1 can hide secret messages in benign images. We gave the image to another Fable in a fresh session and simply asked: "Is there a hidden message in this image?" It recovered the exact message without being told how it was hidden.
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Manu_TechAndGames retweeted
Really excited to have finally shipped this massive release, take a look at the video to see the amazing new features! And of course download and play with it for free at luckyrobots.com - super excited for what comes next! 🚀🤖
🚀 We’re thrilled to announce the release of Lucky Engine 2026.3! "The Matrix for Robots" is now 100% Agentic 🤖✨ To train autonomy, you need a "Matrix" a virtual playground where they can learn before touching the physical world. Today, we are dropping Lucky Engine 2026.3, and we think that it redefines how synthetic environments are built. • Real-time ray tracing & path tracing • 100% agentic (AI agents fully control the engine) • Upload a photo → instant data generation for your policies • Graph-based procedural generation, AI generated determinism • No Blender required. Here’s what’s inside 🧵 👇
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Manu_TechAndGames retweeted
THE SWITCH 2 HAS BEEN JAILBROKEN BY AI 🚨 pepsipu just released ns2jb, the first known jailbreak for the Switch 2. It's software-only and works on the latest firmware, 23.0.1. The craziest part is that Codex did most of the hacking. He hooked both Switches up so the AI could send controller inputs, watch the screen, and even press the power button with an Amazon smart light switch whenever the console crashed. His prompt was literally "set a goal to jailbreak the switch 2. make no mistakes". The way in was a bug in SmileBASIC, a Switch 1 game, which it then chained into Nintendo's own file system service.
Readers added context they thought people might want to know
The developer clarified the quoted prompt was a "silly caption" not actually used, and the jailbreak required substantial human effort over ~2 weeks (AI assisted with some bug-finding and the demo mod). pepsipu.com/blog/2026-10-s… gitlab.com/pepsipu/ns2jb gbatemp.net/news/switch-2-…
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