Call of Duty: Modern Warfare 4 has made $49M on Steam and sold 771K copies as of October 24. 43% of that revenue came from pre-orders before October 16, when campaign early access opened. Another 42% came before the October 22 launch.
#appmagic #ModernWarfare4 #InfinityWard
Enshrouded made $4.6M on Steam in the first week after its 1.0 release on October 15, with a CCU peak of 113K. Before that, its Early Access period, which started on January 24, 2024, brought $129M and 5.1M copies.
#appmagic #Enshrouded #KeenGames
Warhammer 40,000: Boltgun 2 has made $1M on Steam and sold 47K copies as of October 20. 28% of that revenue came before the October 14 launch, with sales open since October 5. Launch day brought $343K and 14K copies.
#appmagic #Boltgun2 #AurochDigital
Castlevania: Belmont's Curse has made $6M on Steam and sold 197K copies as of October 19. 40% of that revenue came before launch, from pre-orders that opened on June 7. Launch day, October 14, brought $1.4M and 47K copies.
#appmagic #Castlevania #Konami
Valor Mortis made $1M on Steam on its launch day, October 13, with 25K copies sold. As of October 18, the game has made $2M and sold 46K copies. It launched at $39.99 with no pre-orders and is also on Game Pass.
#appmagic #ValorMortis #OneMoreLevel
Scam With Your Friends made $950K on Steam on its first day of Early Access, October 15, with 101K copies sold. As of October 17, it has made $2M and sold 230K copies. The game had 420K active wishlists at launch.
#appmagic #ScamWithYourFriends #JakeHub
Planet Zoo 2 has made $10.8M on Steam and sold 213K copies as of October 13. 71% of that revenue came before launch, from pre-orders that opened on May 28. Launch day brought $3.2M and 62K copies.
#appmagic #PlanetZoo2 #FrontierDevelopments
Permafrost made $1M on Steam as of October 12, with 50K copies sold and a CCU peak of 8.2K. SpaceRocket Games' survival sandbox, set in a frozen apocalypse with co-op for up to 4 players, entered Early Access on October 9.
#appmagic #Permafrost #SpaceRocketGames
Silver Pines made $696K on Steam as of October 11, with 35K copies sold and a CCU peak of 4.5K. The survival-horror Metroidvania is the first game from Wych Elm, the team behind Yoku's Island Express. Team17 published it on October 8.
#appmagic #SilverPines #WychElm
Clive Barker's Hellraiser: Revival made $3M on Steam as of October 10, with 87K copies sold. Boss Team Games' first-person survival horror game launched on October 8, with Doug Bradley back as Pinhead.
#appmagic #HellraiserRevival #BossTeamGames
ACE COMBAT 8: WINGS OF THEVE made $14M on Steam as of October 7, with 218K copies sold and a CCU peak of 52K.
Bandai Namco Aces' flight combat game launched on October 1 on PS5, Xbox Series X|S and PC.
#appmagic #ACECOMBAT8 #PROJECTACES
Gears of War: E-Day has made $11.5M on Steam and sold 153K copies first day in release.
5.3% of that revenue and 5.8% of those copies came on release day.
The rest came before launch, from pre-orders and Premium Edition early access, which opened on October 1.
#appmagic #GearsofWar #TheCoalition
Released on September 29, 2026, TOEM 2 by Something We Made has generated $226K in revenue and sold 14K copies on Steam so far.
The original TOEM has earned $7.2M on Steam over its lifetime, with 803K copies sold, so the sequel still has some big shoes to fill.
#appmagic #TOEM2 #SomethingWeMade
Control Resonant, the highly anticipated sequel to 2019’s acclaimed hit Control, follows Dylan Faden as he navigates a reality-bending Manhattan.
Since its release, the game has reached a peak of 42K concurrent players on Steam and generated over $18M in revenue.
#appmagic #ControlResonant #RemedyEntertainment
Dressmaker by Cozy Lives started out as an itch.io prototype in 2025 and got launched on Steam on September 21, 2026.
On its first day of full release it earned $3M and peaked at 35K concurrent players
#appmagic #Dressmaker #indie
Graveyard Keeper opened with $2M in revenue and a 60.4K CCU peak on launch day 🔥
#appmagic #GraveyardKeeper2 #SteamGames
Happy Wheels is back after 16 years!
Released Sep 21, 2026 on Steam, the game pulled in $536K in revenue and hit a 3.2K CCU peak on day one.
Valheim 1.0 was finally launched on Sep 9, 2026, after 5 years in Early Access. Here are some numbers behind this journey:
Lifetime: $230.9M, 16.3M copies, 308.3K peak CCU.
Launch week: $2.8M and 103K copies sold.




















