
Indie game studio with an artistic vision. Developer of Pawn of the Dead, Clown House and other games. #gamedev #indiegames
Ankara, Turkey
Joined September 2013
- Tweets3.8K
- Following1.4K
- Followers1.5K
- Likes6.8K
Aslan Game Studio retweeted
Omniscient God by @aslangamestudio: aslangames.itch.io/omniscien…
Aslan Game Studio retweeted
Greetings, Sinners. We are SO excited to finally reveal Blasphemous 2! 🔥
Join The Penitent One as he awakens in an unfamiliar land, displaced from his final resting place, and thrust back into the endless cycle of life, death, and resurrection.
Link ▶️ blasphemous2game.com/
Blasphemous 2 Reveal Trailer
Aslan Game Studio retweeted
Everyone can stop making fun of my games being too dark lately, I get it, also here's what I've been working on let me know what you think
Aslan Game Studio retweeted
Learn more about self-publishing on the Epic Games Store with new publishing tools in the Epic Games Developer Portal.
Click through to learn more about the process, requirements and how to get started: epic.gm/self-publishing-tool…
Aslan Game Studio retweeted
My game is live on Steam! 🥳 As a woman dev, I'm thrilled to share this on #InternationalWomensDay 💪👩💻👩🎨
Enjoy puzzles and adventure games? Check it out and add to your wishlist!
#WishlistWednesday #gamedev #indiedev #indiegame
store.steampowered.com/app/2…"
Aslan Game Studio retweeted
Hell - that’s not my name 👎
Stacey - that’s not my name 👎
Her - that’s not my name 👎
Jane - that’s not my name 👎
Quiet - that’s not my name 👎
Riot - 👍
Mary Jo Lisa - always the same
Aslan Game Studio retweeted
To help support Turkiye-Syria earthquake relief efforts, we’ve joined forces with our industry friends for a bundle of games & books to lend aid to the people of the region.
100% of proceeds will go to @DirectRelief, @IMC_worldwide, and @SaveTheChildren.
humblebundle.com/games/turki…
Aslan Game Studio retweeted
Whenever you exclaim “Did QA even see this?” I promise you, yes, we did. Just be thankful you didn’t have to witness the shit that were prioritized fixes. Every game has gems you never witnessed because QA tested, logged, and verified as fixed once it goes through that process.
Aslan Game Studio retweeted
Blumhouse Productions, known for some of the most popular horror movies, just announced that they formed an indie game division.
They're gonna partner with indie horror game developers and publish new, original titles.
Aslan Game Studio retweeted
Terrible news about the earthquake in Turkey. If you'd like to help, I've been told that this fundraiser is the one to donate to: ahbap.org/disasters-turkey
Aslan Game Studio retweeted
We need immediate help from @discord to extend the capacity of the server.
Aslan Game Studio retweeted
Dear @itchio and @moonscript, Turkey is struggling with one of the worst tragedies in its history. We're in day 3 and every minute counts. As a fellow Turkish game developer, I want to ask if it's possible to create a charity bundle to gather donations and support the operations?
Aslan Game Studio retweeted
Being laid off sucks. But when you work in games, there are people who claim to be fans of your work who celebrate you losing your job. This industry really isn’t for the faint of heart.
Aslan Game Studio retweeted
Gradually
Developed by @AslanGameStudio
It's a short first-person horror game that takes place in a parking garage. While there isn't much going on I found the main premise to be quite compelling. There's a good foundation here.
It's fully playable on your browser. Link below.
Aslan Game Studio retweeted
Elon releasing all the suspended accounts back onto twitter like a supervillain busting everyone out of Gotham State Penitentiary in an unhinged episode of Batman
Aslan Game Studio retweeted
If you are sad all the time and think you have depression, get help and/or get medication. It’s literally life changing🖤
Aslan Game Studio retweeted
I learned that Kevin Conroy has passed away... Another childhood hero.
I guess, the Gotham needs him more than we do.
#KevinConroy #Batman #RIPKevinConroy
Aslan Game Studio retweeted
general rule for game design everyone should follow: you shouldn't intentionally make your game suck ass before the player unlocks the mechanic that makes it not suck ass. all you do is lose players who are skeptical that your game is any good. you do not win anyone over.




































