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Amegawa - Valley of Rain
A new singleplayer 3D FPS action-adventure horror game set in the mountains of Japan
Written and designed by one human on the @grok Build platform
Play it right in your browser, no download or install, 100% free #indie #horror
amegawa.grok.me
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I'm late in posting this due to a series of other obligations...but #ASPENTH EP36 -- CHASE AFTER YOU -- is now available for streaming on SoundCloud. #indiemusic
As usual, in one month, the album will reach all other major streaming services.
For now:
soundcloud.com/aspenth/sets/…
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Amegawa - Valley of Rain
Has been updated to version 2.6.1 !
It took all night but I think I've resolved all of the bugs that were sent in by fans and my QA support.
The final ending sequence (not spoiling anything) has been properly fixed, especially.
Enjoy!
amegawa.grok.me
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Amegawa is a first-person horror game set in a forgotten Japanese valley, where the rain never quite stops and the dark does not stay empty.
You arrive alone at an abandoned station on a wet highway. Your sister came this way first.
Her journals, a rumor, and a road that no longer appears on any map are all you have. Beyond the tracks the hills close in. A sealed tunnel waits.
Past it, if you can open the way, lies a drowned village, a river, and the mines that once fed the valley. Nobody is left to tell you what happened. The place still notices that you are here.
Your tools are old, limited, and slightly wrong for the job.
The Camera throws a weak flash. For a second, it illuminates your way. You forgot to bring a flashlight.
The Sledgehammer is for the seals someone poured across the way forward. The warnings on the cement are plain. You can read them and still choose to continue.
Stamina, Health, and the Flash Battery all run down. You search what people left behind: crates, carts, a parked car, the odd container that should not still be full. Some of what you find is useful. Most of it is only trash.
The Butterfly Lanterns are the only places that feel quietly safe. Stand in one and you can breathe, and heal, and save. Step back out and the valley is waiting again.
Something else walks the river. Angrier when it knows you are here.
The mines beneath the north end of the valley are a separate dark: a labyrinth of wet stone, burnt-out candles, and sounds that do not belong to you. The Camera still works down there. It does not make the tunnels any shorter.
Amegawa is exploration, resource management, and dread. You manage a small inventory and a tool belt. You choose what to keep and what to throw away.
You decide how far to push a dying battery, or whether to run. The story is told in place: a letter, a journal, a voice that finds you in the dark. There is more than one way for the night to end.
It is a freeware action-adventure horror game by Aspenth (Bradford James Focht).
The opening theme, "The Wind in the Valley", plays like a cassette left on in the car. After that, there is only the rain.
(summary of everything that players can expect in Amegawa, courtesy of Grok)
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Play it now for free - no download or install required -the game plays right in your browser:
amegawa.grok.me
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Replying to @AspenthOfficial @grok
Amegawa - Valley of Rain is inspired by legendary horror games like #silenthill and #FatalFrame
Amegawa includes distinctive gameplay scenarios over the course of the game, including stealth and FPS aspects, set in an immersive simulation inspired by Japanese horror stories.
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Replying to @AspenthOfficial
Atmospheric title screen with the rain and mountains sets a strong mood right away. Solo human-designed 3D FPS action-adventure horror running free in the browser on Grok Build is a cool showcase of what one person can put together. Looking forward to stepping into the Valley of Rain.
Replying to @AspenthOfficial
Browser play with zero installs is a clean fit for this kind of sim. Custom Leagues integrated means the shared worlds and draft classes can actually circulate now. Solid update.
New! - AIHL
Artificial International Hockey League
-An ice hockey management simulation-
Build your own career as the GM of any team!
FREE, FOREVER - why pay when you can play?
Made with @grok , led by one human.
#IndieGameDev
Play for FREE now:
aihl.grok.me/
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===FULL GAME OVERVIEW===
**Artificial International Hockey League** is a freeware ice hockey management simulation by Aspenth (Bradford James Focht). Version 1.1, October 2026.
You are the general manager. Build a career in a fictional hockey world seated in real hockey cities. Nothing in it is a real franchise, logo, or trophy.
**The world**
- Four leagues: the 32-team AIHL, a 32-team Reserve League, the 16-team Crown League in Europe, and a 24-team Prospect Circuit of junior and college clubs
- East and West, with Atlantic, Metro, Central, and Pacific divisions
- An 82-game schedule redrawn every year, plus four exhibition games before the standings start
- Best-of-seven conference playoffs, with their own overtime
- A full calendar from camp through the deadline, playoffs, awards, re-signing, the draft, and free agency
**Your career**
- Start at any club, in any league, with your own name, age, and nationality
- Reputation, prestige, a year-by-year record, lifetime earnings, and a job that can be renewed, lost, or walked away from
- Offers from other clubs, including a path back up after a firing
- Retire on your own terms, or at 85, and keep a closing page of seasons, trades, cups, and awards
**The desk**
- Office, team, schedule, roster, stats, chemistry, contracts, trade, scouting, draft, agents, inbox, staff, league, playoffs, retirements, jobs, and a manual
- A news wire along the bottom of the screen
- A jukebox of original music, quiet until you start it
**Roster and the room**
- Four forward lines, three defense pairs, two goalies, and extra spots
- Drag players into the lineup, or let the staff build optimal lines
- Roles from sniper, playmaker, and power forward through two-way, shutdown, and three goalie styles
- Chemistry, morale, and opinion of the club
- Personalities, from leader and mentor to diva, hothead, and ironman
- Send, waive, and call-up moves, with confirmations, and the real limits of a lower-league job
- Rare family ties, nationality-true names, and no repeated names, retired players included
**Contracts and the cap**
- Entry-level deals, restricted and unrestricted free agency, and qualifying offers
- Year-by-year salaries, no-trade and no-move clauses, buyouts, and retained salary
- A year-by-year cap sheet for the whole roster
- Waiver priority from last year’s table until November, then from the current standings
**Trades**
- Two-team and three-team deals
- Cap hit, term, chemistry, and trade value on every piece
- A live cap projection for every club in the deal, with the offer blocked if anyone would finish over the cap
- Other managers deal on their own clock: camp, injuries, the deadline, the draft floor, and the summer
- League mail lists the full accepted trade
**Scouting and the draft**
- Four levels of a report, from unknown to highly scouted, one week per pass
- Regional assignments across the hockey world
- A lottery for the clubs that missed the playoffs
- Rights held for three years, then lost if still unsigned
- A separate Prospect Circuit entry draft that feeds the leagues above
**The games**
- Every night is simulated in short stretches: lines, shots, saves, penalties, fights, injuries, empty nets, overtime, and shootouts
- Your games keep a full event log and box score
- Counting stats, rates, on-ice share, quality of competition, and a goals-above-replacement estimate, every column sortable
- An assistant GM’s note on your own players and the prospects you still hold
**People, awards, and history**
- Injuries with a real clock, injured reserve, and a hidden health rating that can shorten a career
- Staff for the bench, the crease, the training room, and the scouting map
- An awards night after the playoffs, with a winner, two finalists, and the last five names on each trophy
- A Hall ballot, retired numbers, and separate retirement lists for players and staff
- Players who sit unsigned for two seasons leave the pool
**Yours to keep**
- Careers save in the browser, with an autosave and named slots
- Share a world, a club, or a draft class as a foundation file, and drop one into a new career
- The same seed rebuilds the same world
#indiegames #indiedev #Hockey
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Replying to @AspenthOfficial
Cool free hockey management sim. Building a GM career across any team, made with Grok by one human, is a solid indie approach. Free forever keeps it accessible.
I forgot to add lyrics to the tracks of #ASPENTH EP35 #ATMOSPHERE on SoundCloud!
I apologize for that; I've been a bit preoccupied lately.
Lyrics for all 4 new songs have been added, and I'll look into adding the lyrics for any previous tracks on EPs still missing them.
🤖 Made with AI
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