I scanned several graffiti-covered buildings, then generated characters using Gaussian Splatting and assembled everything in @playcanvas.
The result : a photorealistic immersive experience where real-world environments and virtual characters come together.
Want to showcase your golf course in a completely new way?
Let visitors explore it, fly over every hole as if they were piloting a drone, and discover your facilities in one immersive experience.
Interested ? Let’s talk.
Built with @playcanvas
I rebuilt a tool based on @playcanvas that lets me precisely remove walls directly inside a 3DGS.
Select the wall, adjust the selection depth, delete it and instantly visualize the space without it.
Really useful for architecture & renovation.
Here’s the result in video.
Captured one of the most iconic districts of Aix-en-Provence in 3D Gaussian Splatting.
- 3 km captured.
- 10 hours of processing.
Urban scenes are challenging: people, cars, changing light... but that's part of the game.
Here's the result.
Here’s another demo created from multiple Gaussian Splats of a house in Provence.
Visitors can freely explore the interiors and exteriors, follow guided tours, browse photo galleries, and interact with hotspots throughout the experience.
Developed with @playcanvas & @Storysplat
From hotel website to hotel experience.
Explore the property before you arrive.
Navigate through the hotel, enter the rooms and book directly from the experience.
Built from a scan by @AndriiShramko and powered by @playcanvas .
Interested ? Let's talk.
We scanned the existing property using Gaussian Splatting, rebuilt the entire renovation project in 3D, and brought it to life in @playcanvas . Explore the project floor by floor and step inside the future home through an immersive interactive experience.


