Joined May 2024
I scanned several graffiti-covered buildings, then generated characters using Gaussian Splatting and assembled everything in @playcanvas. The result : a photorealistic immersive experience where real-world environments and virtual characters come together.
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Sivergues village in Gaussian Splatting
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Want to showcase your golf course in a completely new way? Let visitors explore it, fly over every hole as if they were piloting a drone, and discover your facilities in one immersive experience. Interested ? Let’s talk. Built with @playcanvas
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I rebuilt a tool based on @playcanvas that lets me precisely remove walls directly inside a 3DGS. Select the wall, adjust the selection depth, delete it and instantly visualize the space without it. Really useful for architecture & renovation. Here’s the result in video.
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Replying to @KanikaBK
Really strange, looks like the same 🫤
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Captured one of the most iconic districts of Aix-en-Provence in 3D Gaussian Splatting. - 3 km captured. - 10 hours of processing. Urban scenes are challenging: people, cars, changing light... but that's part of the game. Here's the result.
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Here’s another demo created from multiple Gaussian Splats of a house in Provence. Visitors can freely explore the interiors and exteriors, follow guided tours, browse photo galleries, and interact with hotspots throughout the experience. Developed with @playcanvas & @Storysplat
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From hotel website to hotel experience. Explore the property before you arrive. Navigate through the hotel, enter the rooms and book directly from the experience. Built from a scan by @AndriiShramko and powered by @playcanvas . Interested ? Let's talk.
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We scanned the existing property using Gaussian Splatting, rebuilt the entire renovation project in 3D, and brought it to life in @playcanvas . Explore the project floor by floor and step inside the future home through an immersive interactive experience.
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