Due to life and a little more development needed we have made the decision to postpone launch so we can make AutoForge be the best game we can make it. More info here:
store.steampowered.com/news/…
#gamedev #indiedev
⚙️ AutoForge has a release date! ⚙️ We're also running one last sale before the scheduled price adjustment in a few days. So now is a perfect time to pick it up, unless you want to pay full price... 😏
store.steampowered.com/news/…
#indiedev #videogames #automationgames #AutoForge
Dev Update - News and Release Window for AutoForge 1.0
We have lots to cover and are starting to pull back the curtain on some of the upcoming changes and improvements coming to Full Release!
#gamedev #indiedev #indiegames #factorygames
store.steampowered.com/news/…
🔥0.7.41 - Hotfix for the Hotfix 🔥
A regression that caused issues with some folks' power infrastructure in the previous patch has been solved. Thank you for your patience and helping us solve this! ⚙️
store.steampowered.com/news/…
#gamedev #indiedev
⚙️AutoForge Patch 0.7.40⚙️
A quick deviation from work on AutoForge 1.0 (NEWS SOON) to address some bugs and issues. Have a great week ahead, everybody!
🛠️ Patch Notes 🔧
store.steampowered.com/news/…
Another few hotfixes this week addressing some crashes and bugs! 🔧
As we get on top of issues we'll be setting our sights back on the next update - AutoForge 1.0 - more news soon, follow on Steam to stay up to date. #gamedev #indiedev #autoforge
store.steampowered.com/news/…
Replying to @aruku_douga
プレイしていただきありがとうございます。素晴らしい工場ですね!先日、マルチプレイヤー向けの大型アップデートを配信し、今年後半には正式リリースを予定しています!
Replying to @rebuild26892212
前回のアップデートで多くの改善を行いましたが、バージョン1.0に向けて引き続き開発を進めていきます。何か問題が発生した場合は、Steamで報告していただけると大変助かります。
Replying to @equi69
バージョン1.0では、リソースの仕組みに大きな変更を加え、この点を改善します!
Patch Notes for AutoForge 0.7.36 - store.steampowered.com/news/…
AutoForge, our 2D Automation Sandbox has a new 🔧Hotfix 🔧 live today for our Multiplayer update and it also just happens to be the last day to get 30% off!
And here are the full Patch Notes for AutoForge 0.7 - This update was A LOT so adding huge new systems like 'Multiplayer' as single lines feels quite silly, but there's still tons to note, so please enjoy.
store.steampowered.com/news/…
#gamedev #indiedev #autoforge #gaming
AutoForge's highly anticipated Multiplayer Update is here! Jump in with a friend or three and start automating some spaghetti!
store.steampowered.com/news/… #gamedev #indiedev #pixelart #gaming #autoforge
Replying to @fantasicKagerow
Thank you for the feedback! Updates and news are posted to Steam, and we are no longer active on Twitter.
Our team is very small and our resources limited but we can assure you we are very motivated and will try our best to meet your expectations.
Replying to @cobalt_tale
Thank you for taking the time to lay out your thoughts! The progression and resource balances are definitely things we want to fine tune so this helpful.
We have almost finished developing long-distance transportation for the next update!
Replying to @AutoForgeGame @omame320
with Collectors passing items into tubes right now. We have fixed the problem and it will be in the next update. For now, if you use a porter it will grab the items from the collector! Thank you for helping us catch this! (2/2)
Replying to @omame320
Hi there, thanks for reaching out! Normally you should be able to power the Collector and it will pick up items on the ground nearby and feed them into tubes. I went and double checked everything to make sure it was working correctly but it appears there is a problem (1/2)
Replying to @ZackHeld5
Hell yeah, love a sci-fi slidey door. When they make a cool sound too... like a whoosh or a clang. Perfection
Replying to @ZackHeld5
Thank you! And yes! We have already implemented doors and will include them in a future update :)
What kind of doors are your favorite?



