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Aerospace Engineer from Virginia Tech || Creator of @Tac_Com || Love Video Games and Hockey

Cincinnati, OH
Joined April 2011
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What's the coolest thing you've seen today? Oh, wait... Lemme answer that for you! #BoundByBlood #3Dprinted Video here: youtu.be/4fvrpV3riZU – at Evendale, OH
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This is why we have trust issues...
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It's probably not good that @InsectJess and I won most of our matches tonight (I even got MVP a few times), and we still feel miserable. Back to Siege tomorrow!
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The movement in E-Day is really polarizing, and I'm not really sure how I feel about it. In Campaign & Siege, I feel it works really well. The momentum/inertia really smooth things out and give a weighty feeling that just works so well in Gears. But...I hate it in PvP
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I hate the hyper-bouncing in recent Gears games, and actually like the new movement mechanics and cover mechanics in E-Day. It's just that the inertia system makes me feel like I'm driving a boat. The strafe/dances (or lack thereof) and delays are just a pain. It's just not fun.
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Solo Insane + Hardcases + Collectables + Side Missions = Complete. Still really enjoying Siege with friends, but maybe it's time to give PvP another shot soon. Did decently before, but wasn't really "feeling it". Maybe it will grow on me...
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Scratch that. I usually only have a few hours a week to play, and this just isn't it. Once the novelty of it wears off, it's just not fun anymore. I could spend hours to "get gud", but what's the point if I don't find the mechanics to be fun for Gears PvP?
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I keep trying to think of "opinion piece" type videos to do, but whenever I start scripting up notes, it just turns into a rant/complaint. I'm truly enjoying E-Day, so I don't feel it's fair to put out a video that is so "complainy". It doesn't have a lot to be addressed though.
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It's funny of the discourse around coins in E-Day has transitioned from: "this is BS, why is there a cap?!?" to: "am I missing something here? This seems really generous!" Its so refreshing to be able to earn almost everything without spending money!
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(3) Other: - Fix chainsaw rotation while backing up bug on controller - Ability to modify weapons & armor in Training area - Ability to turn on damage numbers in Training area
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(4) Some larger changes: - Better control schemes - Endless Siege mode - Campaign - New Game + Option I put these (1)-(4) in what I consider to be priority order. These are just things that I feel would be a huge benefit. Again, bugs get priority, but some of these seem doable
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It's nice to see TC patching bugs in the game. While I do feel that most bugs should be a priority, I do really hope that we can start to see some updates/adjustments soon (rather than just bug squashing). Here's a few things that I'd really like to see adjusted:
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(2) Siege: - Removal of auto-aim on Commander/Allfather - Level lock for solo queue on Commander/Allfather - Transparency around values for mods - Transparency around reward rates (xp & weapon parts)
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(1) Update Playlist Structure: - Ranked Zone Control (Conquest + Warpath) - Ranked Demolition (Demolition + Demolition Execution) - Social Slayer (TDM + Dodgeball + Guardian?) - Social Objective (Conquest + Demolition) 2 ranked + 2 social - consolidates, but keep variety
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Going live now! Should be a good chat - come ask your questions!
The Gears Cast RETURNS Tonight! LIVE on YouTube & Twitch: youtube.com/@ANMLZro twitch.tv/ANMLZro You don't want to miss it. Lock in. Let's Grind! #gearsofwareday #thegearscast #gearsofwar @GearsofWar @Community_Gears @CoalitionGears
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I'll be joining @ANMLZro (and maybe others) for tonight's Gears Cast (about 5hr from now). Come have a listen, and ask away if you have questions!
The Gears Cast RETURNS Tonight! LIVE on YouTube & Twitch: youtube.com/@ANMLZro twitch.tv/ANMLZro You don't want to miss it. Lock in. Let's Grind! #gearsofwareday #thegearscast #gearsofwar @GearsofWar @Community_Gears @CoalitionGears
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Post on the @GearsofWar that I figured I'd share here. Hopefully helps anyone who's annoyed by the crazy discourse right now.
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Siege (and campaign) needs to disable the ability to use the more aggressive auto-aim features on Commander and Allfather. I've seen multiple people talk about how easy it is to use Marksman with aim assist and insti-kill things. I can understand it for lower difficulties.
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The Gears of War subreddit is a complete mess whenever a new game comes out. This time it's a whole new level though. Over 2,000 mod actions since the game came out...
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With E-Day being built from scratch, it's a very impressive game. Campaign was great, Siege is a blast, and the way they're handling unlocks is so refreshing. I'm not totally on-board with all of the new mechanics/momentum, but at least it feels like a fresh Gears experience.
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But... It does really feel like it launched too early. A lot of polish and missing features are holding it back. I have hope for the game's future, but I'd be lying if I said I wasn't a little worried.
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