
Unity3D and Web3 Dev. Lead Interactive Dev for @NFHeroes. Project lead on the Interactive Quests idle game. Find out more at: https://nitter.gq/t.co/pjDl31ybvK
Joined November 2021
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I really like this advice. I've always been about panicking early and often.
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NFH - BadPixel.eth retweeted
The Festival of Fire arrives TOMORROW 🔥
Get ready for 8 days of giveaways for a chance to win a NFH Flame God! 😱
Tap heart if you are ready… 👀
Most the gods are gorgeous, but this is on another level.
In celebration of Night Ape 2 releasing soon...
We are giving away this BEAUTIFUL @NFHeroes God
To Enter:
✅ Follow @NFHeroes
🔁 RT & LIKE this Tweet
👥 Tag 3 friends
Winner picked 7/31/22 (3 days)
#NFTGiveaway #NFTs #NFT
And then came the catalyst. In an effort to increase performance, we turned off exception handling and stack traces in Unity. Pretty standard action for a production build, so we didn't think much of it.
But there was a catch...
And this is where the bug was especially insidious. 5 months had passed and I had forgotten about this piece of "temporary" code. And because it only happened when error handling was stripped out in production builds, it worked in editor, leading me to say the famous dev line:
Solving Problems with Your Community
Yesterday I posted about how a collection of new features for the NFH Interactive Quests game built into an unexpected problem. Today I'd like to talk about how we addressed it.
#gamedev #gamedesign #NFHNation @NFHeroes
To keep the total number of areas the same, we will be increasing the level ranges on end game zones. Meaning higher variance near the end game as a slight balance to those that are leading the pack.






