
ISTP 5w4 | 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘱𝘳𝘪𝘯𝘤𝘦𝘴𝘴 𝘯𝘦𝘵𝘸𝘰𝘳𝘬~ - 70. 予感 - Art | Design @RentAHumanX | Work @myeaudetoilette
Joined May 2022
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I am gonna be posting videos / art to @myeaudetoilette from now on: This account will be more casual.
I posted that before but forgot to make it pinned. That is all
New webpage, new store, my first shirt
the dark princess network~
- exultant 1997 -
130 shirts in stock in limited quantity, unique neck tags per size
designed/pressed/shipped by myself personally, character art from my amanuensis
Starting small but I plan to build this up more overtime with shirts being a new part of the things I make; i'll probably make some promo material for it for fun to
international shipping price is a bit steep, but this is just how it is in this current climate...
よろしくお願いします
basesk8er.net/store
Happy to have contributed
-【告知 / ANNOUNCEMENT】-
APEXA RECORDS PRESENTS:
SYSTEM METAMORPHICS
PHYSICAL DESIGN ZINE + COMPILATION ALBUM
RELEASE INFO:
10/25(日) M3-2026秋
第一展示場 H-04a APEXA RECORDS
🌐: apexarecords.com/system-meta…
APEXA RECORDSが今年もM3に参加します!今回も新作をお届けします!
今回は、私たちの仲間であるビジュアルアーティストやデザイナーたちにスポットライトを当て、それぞれが「APEXA」というテーマを独自の視点で表現した作品を収録した、数量限定のZINEを制作しました!
音楽面では、過去のAPEXA作品でおなじみのアーティストたちによる新曲に加え、APEXAメンバーの過去楽曲を新たにリミックスした2曲も収録した、豪華なコンピレーションアルバムをご用意しています。こちらはZINEとセットで頒布予定です!
今後数日間にわたってZINEの中身を少しずつ公開していく予定ですので、ぜひお楽しみに!
#M3秋2026 #M3秋
BaseSk8er retweeted
-【告知 / ANNOUNCEMENT】-
APEXA RECORDS PRESENTS:
SYSTEM METAMORPHICS
PHYSICAL DESIGN ZINE + COMPILATION ALBUM
RELEASE INFO:
10/25(日) M3-2026秋
第一展示場 H-04a APEXA RECORDS
🌐: apexarecords.com/system-meta…
APEXA RECORDSが今年もM3に参加します!今回も新作をお届けします!
今回は、私たちの仲間であるビジュアルアーティストやデザイナーたちにスポットライトを当て、それぞれが「APEXA」というテーマを独自の視点で表現した作品を収録した、数量限定のZINEを制作しました!
音楽面では、過去のAPEXA作品でおなじみのアーティストたちによる新曲に加え、APEXAメンバーの過去楽曲を新たにリミックスした2曲も収録した、豪華なコンピレーションアルバムをご用意しています。こちらはZINEとセットで頒布予定です!
今後数日間にわたってZINEの中身を少しずつ公開していく予定ですので、ぜひお楽しみに!
#M3秋2026 #M3秋
Old school 2000s japanese fighting game guy advice poorly translated in a gaming magazine you pick up to learn some tips:
I am player of Danmaku. sharpening of sensory is occurring by the improve. This advice has high power.
Senses are becoming sharp because of danmaku skill up!
The user is asking me to guess who the greatest Korean player in osu! is of all time. They've explicitly stated that I don't have the data, and that I should just guess.
So, let me think about what I actually know about osu!. osu! is a rhythm game developed by ppy. There's a ranked multiplayer mode, and players have an "accuracy" ranking. Historically, top players like "peppy" (the developer), "mush", "TheMilkyWay", "Dian", "Shiguma", "Tya", "mashiro", "Lemon", etc. have been top players.
Korean players in osu!... I recall that there were strong Korean players in the osu! community. Names that come to mind: "YellOwSubmarine", "Jung", "Bora"... hmm.
Actually, I recall "Sweezy" being a top player... no, that's wrong. Let me think. Among the famous top osu! players, there's "mash" (Japanese?), "Peety", "Dian" (Chinese?), "Shiguma", "Mush" (American), "TheMilkyWay", "Lemon", "YellOwSubmarine", "Bora"...
The more old school, single game director coming in and just looking, making audible changes, mental notes, VS new schoool data metrics, user tracking, % of who clicks where for how long, user retention.
One is more befit towards a curated experience, other leads to mass sameification.
Old school requires someone capable though, and can easily lead to bad things if the vision is poor.
New school way is beneficial for profit, but less for outlier unique experiences that are actually good / interesting, you also can't scale the old school way as it requires someone with a vision and skillz, and modern game budgets make this sort of thing pretty much extinct, but still valuable to realize the differences.
A.I Coded personal japanese handwriting practice tool + tale of genji reader
It takes very little effort to make these sort of things



























