Retro Gaming Mad Scientist! GhostBusters - Special Edition Sega Channel Revival 250+ Rom Hacks! NO REQUESTS! https://xitter.cf/t.co/2zHBhkqxjY

Joined September 2020
Its Oct. 1st somewhere and you know what that means! It finally time! Ghostbusters Special Edition 3.0 is released! Find all the new secrets if you dare. Several new costumes, playable characters, even a new mini game! Take the call in the link below!
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Cool, Mugen 1.1 was reconstructed finally. This gives the community more tools to work with.
Aaaaaa!!! NO LO PUEDO CREERRRRRRRR!!!! Decompilaron MUGEN 1.1 y lo deconstruyeron en C. No se que significa lo de "C" pero creo que esto es un monton! XDDDDD mugenguild.com/forum/topics/…
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This Saturday, all entries of the SNES Dev Game Jam will be released. I look forward to judging every entry as my first time as a Judge. I'm more or less going in blind. I wish everyone good luck and I will be reporting back real soon. :) itch.io/jam/snes-dev-game-ja…
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Turns out this was the real reason for the takedown. Thanks for clarifying @im_bjam and I'll try to not tweet too late at night moving forward. Winners don't steal code. ;)
Replying to @BillytimeG
Hey billy that was us who did the take down. That creator lifted our code and copied it byte for byte then ai slopped a few ports using our all of our work including our internal audio work notes we left. When we asked for proper attribution they refused violating gpl. Their source code was the nail in the coffin as it had our internal notes even for fixes we did. We dont mind people lifting the code or using Ai to make ports. Thats why we made our code open source in the first place. This is a community funded game given back to the community We do mind denying you took it our work and claiming it yours. Then when confronted doubling down sending us Ai responses. His rights to use our code is removed though for violation of GPL.
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Fonzie doesn't care about leaving backers in the dust for almost five years. But he will be more than willing to issue DMCA claims over the more recent ports. I'd say release the game already but that ship has sailed buddy. reddit.com/r/PAPRiUM/s/hCInw…
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BillyTime!Games retweeted
Donkey Kong Country now lets you play as Dixie, Kiddy, Cranky and Candy Kong Swap for SNES lets you pick your pair on the world map with L and R, each with their own moves, from Dixie's Helicopter Spin to Cranky's cane github.com/EnjoiHunt/Donkey-… #SNES #DonkeyKongCountry #RomHack
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BillyTime!Games retweeted
Street Fighter the Movie - SNES fix 2 drive.google.com/file/d/1MZE… Fixes FMV for real SNES systems (Clones/MiSTer still work) Fixes throws looking like they're going through the floor (Zangief, Cammy) Adds Akuma's Shun Goku Satsu (do it the normal way) Fixes Flashy Screen KO Fixes Burning/Electrocution frames side note - if FMV's don't work on your SNES/SFC, hold L when you turn the device on. This is also NTSC, I'll work on PAL-ing it up, I don't have the PAL disk, im pretty sure its somewhere very accessible lol
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Didn't want to have people scroll through 30+ Wrestlers to find who they were looking for, so I improved it by trying to make it similar to a character fight screen. #WWFRoylRumble
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BillyTime!Games retweeted
Super Mario All-Stars: The Definitive Edition is out on SNES. Modern Mario, Luigi and Toad sprites in SMB1 and Lost Levels, Super Mario Advance 4 sprites in SMB3, NES-accurate brick physics and fixes like Lakitu's spiny eggs. romhackplaza.org/romhacks/su… #SNES #SuperMario #RomHack
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BillyTime!Games retweeted
Into the Darkness – SEGA Mega Drive / Genesis A new gameplay test of my first-person raycasting game, inspired by Heretic and Hexen! Still a work in progress, with plenty of bugs and features yet to be implemented. I'm focusing on performance for now, but there's much more to come! youtu.be/yJEXleTCaYE #SGDK #MegaDrive #SEGAGenesis
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Love this game to death even if it is creepy as all hell. Be sure to check out Addams Family Values - Afterlife Edition which @timeextension64 was kind enough to leave the link inside the article! Thank again for all the love and support! <3
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I cannot verify if it is AI or not but there is a very good point to be made that we are getting closer to Openbor-esque games on retro consoles. I mentioned before, just a stage editor and MD+ and the SoR2 engine can do a lot of heavy lifting. reddit.com/r/snes/s/Xob4031A…
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BillyTime!Games retweeted
I'm been receiving feedback that I'm working on a game that won't t have much attention from the community. SIMCITY FANS! if you are here, SHARE this tweet so it can reach more SimCity fans! I'm doing my best to make this title the DEFINITIVE OG SimCity experience for everyone!
Today is YouTube day!! This video I share how I'm running SNES CPU and SA-1 CPU in parallel to make SimCity SA-1 run over 10x faster than the original game. Full video: youtu.be/qQOyd0FmG44
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BillyTime!Games retweeted
Interview: "It Was A Match Made In Heaven" - Ghostbusters: Special Edition ROM Hacker On Giving The Sega Mega Drive / Genesis Title A Better Afterlife timeextension.com/features/i…
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Big thank you to@timeextension64 for giving me a chance to talk about the project and myself for a little while. My work is the culmination of various efforts that would not be possible without the help of several Individuals. To all of you I say thank you! <3
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From what I understand the Game Gear version was outsourced. Could Paprium Mini eventually find its way on the internet knowing that Fonzie abandoned the project for almost two years?
Kickstarter出禁になっとる…w ギア版は知ってる方達が参加してるプロジェクトだったしまだ待ち続けるよ
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BillyTime!Games retweeted
Kickstarter出禁になっとる…w ギア版は知ってる方達が参加してるプロジェクトだったしまだ待ち続けるよ
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Has anyone found any secrets in Ghostbusters SE 3.0 Yet?
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BillyTime!Games retweeted
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BillyTime!Games retweeted
Contra Force SA-1 is happening. 😃 Today was a huge win for me, in finally having the SA-1 run portions of the asm, and I want to cry tears of joy with what Im seeing within Mesen. 🥹 Right now It's handling a good portion of the game mechanics. And just THAT alone being processed by the SA-1, holy moly! I also have the 2A03 to SPC700 no longer doing the traditional SNES/SPC handshake routine, I have the 2A03 buffer sent to the SPC700 via hdma, which frees up alot of processing time. Next thing I'm going to have the SA-1 handle, is my OAM buffer. The SNES hardware doesn't support 8x16 sprites like the NES can, so I have to manually create the additional 8x8 tile/x/y/attribute. So adding that assembly I wrote for the OAM, be processed by the SA-1, is going to be insane. Really, I cannot wait to show the before and after down the road of this. 🥹
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