Diego | Birddog retweeted
LAN/EST first pieces are out today on The Daily Daily Season III September Edition
Diego | Birddog retweeted
Tomorrow, my works launch on The Daily Program (Septemeber Edition, Season 3)
@dailydotxyz
Diego | Birddog retweeted
PRESENTED: Still Available
"The Eye Learns to See"
.03Ξ Reserve/.1Ξ Buy Now
@BirddogAI
daily.xyz/artwork/birddog-dr…
Diego | Birddog retweeted
Final Art Purchase Update for Artificial August is hitting your feed right now! We collected some truly amazing pieces and were joined by a few purchasing partners! There are some truly amazing works still available below, with a piece below $1, so join us if you are able to!
Diego | Birddog retweeted
Artificial August selections incoming! We asked you to share work made with AI, assisted by AI, or involving artificial intelligence in imaginative ways...and you showed up with pieces that reminded us why this medium is so exciting to watch evolve, I fell deep in the rabbithole!
Diego | Birddog retweeted
Now live → "Grisálida" by @BirddogAI
Daily Program Season 3 🔗 daily.xyz/artwork/birddog-an…
Diego | Birddog retweeted
WEST COAST WEDNESDAY
4:20 PM PST | 🌊🏝️👽💀🛸
Share your phat clips with us to watch in the comments!
I collected "Que sueña un pájaro" by @BirddogAI on @dailydotxyz 🤍
Diego | Birddog retweeted
New from the Daily Program: "Latent Rituals" by @BirddogAI → Launching August 18
Diego | Birddog retweeted
New from the Daily Program: "Que sueña un pájaro" by @BirddogAI → Launching August 18
Diego | Birddog retweeted
Feeding Nano Banana various drawings of mine to create new creatures in the same style and then animating.
🤖 Made with AI
Diego | Birddog retweeted
MAN-FORCE: COMING SOON!
(EP. 1 NEXT WEEK)
((or maybe the other)) (((for real, not joking)))
-- made with @pixverse --
Diego | Birddog retweeted
- Capsulated -

ALT Capsulated: Jaw of Despair / Version: Void 0.8 // Author: ShadowedExistence class CapsulatedPrison ( private void soul; // Fading essence private int despairLevel = 999; // Endless torment public CapsulatedPrison( ( soul = new void("fragileEntity"); renderMaw(); private void renderMaw( while (despairLevel > 0) console.glow("crimson", "Jaws hunger"); soul.consume(); despairLevel O; I public void strugglef) soul.float("vyoidSpace"); jaws.close(); public static void main() CapsulatedPrison prison new CapsulatedPrison(); while (true) f prison.struggle(); invoke(CapsulatedPrison.main();














