I was surprised initially but given our results it makes sense for them to want to shake things up. Goodluck to my dawgs and to whoever they deem suitable for my position
LFT NA/EU OWCS & faceit
Today, we are parting ways with @Rokit_OW.
We're incredibly grateful to Rokit for representing DSG over the past two stages and for all of the time and effort he put into the team.
As we look ahead to the next stage, we'll continue evaluating how we can improve and put the team in the best position to succeed.
Thank you for everything, Rokit. We wish you the best in what's next.
Boat retweeted
New kinda chill Montage, likes appreciated <3
Full HD: youtu.be/VAcZ3DlT76E?si=-Fnlโฆ
The 6v6 game mode showed me how much I miss when the game felt playable and tanks canโt just kill you whenever they feel like it and call it skill. End of OW1 had the same problem too, game got worse the more they made everything unkillable.
Season 9 turned out much better than I expected to be honest but itโs definitely not perfect. I think the biggest mistake was making hitscan in particular easier. Things like Ashe/soldier/cass just feel corny to die to now.
When it comes to aiming as a mechanical skill requirement, even players with excellent aim often mention how it can feel random whether a shot hits or not. Due largely in part to the whip speed movement acceleration heroes have when changing directions, combined with all of the d
Instead of making supports weaker and make them focus on healing and supporting their team rather then damage output, we add a stupid mechanic to "relieve" the pressure on them?
All heroes will be able to self-heal in #Overwatch2 ๐ฅ
Tank and Damage heroes will inherit a toned-down version of the self-heal passive. Aiming to relieve support players and empower individual agency in Season 9.













