bodorol (@Bodorol) profile picture

Game developer at @daemon_house. Currently working on Full Fathom.

Joined June 2009
Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)Photo by bodorol (@Bodorol)
This last clip was just one of a few front ends I made for the same generic in-game terminal.
I made the wacky (but real), file browsing system from the end of Jurassic Park
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I made the wacky (but real), file browsing system from the end of Jurassic Park
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WIP in game console I'm making
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The new wall crawler system in my project allows undersea creatures to crawl on any surface. Vertical, upside down, right-side up.
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The new wall crawler system in my project allows undersea creatures to crawl on any surface. Vertical, upside down, right-side up.
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I think I've finally dialed in the new underwater rendering system
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I don't even know what I'm making anymore
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This broke, so I made it better.
Doing some R&D on dynamic baked lighting. Yes I want to have my cake and eat it too
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I've got algae, dirt, and damage painting now. It's crazy how much nicer it is just to paint on these details.
I've been really surprised with how much data you can actually store in a mesh.
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Made a fancy glass shader that works with all my underwater effects.
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Made a triplanar shader that uses a texture atlas
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I am building my own world
I am building my own world
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The real reason I added a skylight, despite it being a submarine...
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Got inspired so I made a little sunbeam shader. It turned out pretty good, and its cheap
My pipe-sthetics are turning out a bit Disney utilidors
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Bunks that you're not allowed to use
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As someone who has no idea what the mechanics are, what would you infer from these rings?
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I'm approaching peak crunch
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