It’s funny how certain Zelda fans act like BotW/TotK era Zelda isn’t absurdly popular and critically acclaimed compared to 90% of pre-Wild era stuff. Zelda used to have the Sonic problem of being iconic while not reflecting that popularity in the player count.
Another thing evident about this game is that they're very much elevating their cutscene prowess. It's levels above TotK. They're staged excellently and the only thing really dragging down the performances is that characters are all playing off the brick wall that is Link lol.
He gets better acting moments after the timeskip, but child link does his best tree impression whenever he's in a scene with literally anyone else. Doesn't help that he gets the most interaction with other characters pre-timeskip.
People do realize that you can only do this because of the scroll menu, right? If you could run all items like the OG, you wouldn't be able to cancel out of your attacks. This is a really cool exploit to optimize fights. It's not the required way to play.
People really want those goober Lizalfos to look tough when they're one of the first batch of mini bosses that a child takes out. Two at once even.
It probably isn't as deep as I think it is, but MKW is just a regular game? Meanwhile, I feel corporate meddles with CW way more to prob justify making it. I like Godzilla/Eva/etc as much as the next person, but just throw a dart at gachas and they're also collabing with them.
Never is it more apparent that this game is running on the botw engine then when you're riding Epona.
I feel at the end of the day, this is what people wanted right? Answers to questions. But I guess what it really meant is that they wanted their pet theories to be proven right. And in the great irony that it is, they shut down certain theories and now people are mad.
Here at store opening and there’s still a long line for Zelda. For a store that also had a healthy midnight launch.
Kinda difficult to make any comment on this either way, but you can definitely feel like the franchise is back to square 2 on this one. Not too much heat on Engage, but after 3H, a lot happened that kinda derailed FE momentum on the whole.
Fire Emblem: Fortune's Weave has sold 1.34 million copies as of September 30. It launched on September 17 worldwide: rpgsite.net/news/21700-fire-…
It’s not Engage’s fault that things quieted down, but it was put in a fairly terrible position to attempt to carry series interest on its own, and when it didn’t do that, more people fell off, resulting in the franchise needing to be revived again. This is a new starting point.






