
Crafting cinematic films | Sharing AI workflows & prompts. Collabs & Business: [email protected] Mediakit : https://nitter.gq/t.co/Ofy67fCZpm
In your wildest dream
Joined August 2009
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Step inside a haunted hotel where the glamour of the 1950s meets the terror of Halloween.
Inspired by the eerie atmosphere of vintage horror cinema, this film takes you into a mysterious hotel filled with unsettling secrets, retro interiors, and a darkness lurking behind every door. A nostalgic nightmare where old Hollywood elegance meets supernatural horror.
Made with @openart_ai
#OpenArt #OpenArtAfterDark
Most AI visuals give themselves away in a second. Too clean, too sharp, too perfect. Real life never looks like that.
So for this one I tried the opposite. I pushed every shot to feel like a forgotten horror trailer from an old VHS tape: heavy grain, faded colors, soft highlights, that slightly washed-out tone we all remember from late-night TV as kids.
Even the narrator. I made the voice as real as possible, like the deep, dramatic male voice-over from trailers back in that era. The one that made every movie sound terrifying before it even started.
The goal wasn’t “perfect.” It was familiar. Something that feels like a memory, not a render.
Made with @openart_ai
#OpenArt #OpenArtAfterDark #AIvideo #RetroHorror
Bobby bangsawan retweeted
BLUE THREAD - First entry #Pixlight2026
Build entirely in PixVerse canvas
@PixVerse @PixVerseCreator
#pixversecpp #pixverse
Bobby bangsawan retweeted
“I’m sorry, I don’t play along with sad stories.”
Created with Seedance2.5 on @openart_ai
#openart #seedance25 #aivideo #viralvídeo
Bobby bangsawan retweeted
Because of human greed, forests are burning, wildlife is losing its home, and humans are suffering the consequences too.
Save Kalimantan..save the forest 💔😢 – at Pesanggrahan, Indonesia
Goldilocks and the Three Bears with text to video.
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made with @higgsfield
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prompt on the replies
Prompt :
30-SECOND VIDEO PROMPT — GOLDILOCKS AND THE THREE BEARS
VILLAIN TWIST — CONTEMPORARY STORYTELLING
GLOBAL VISUAL STYLE LOCK — APPLY TO EVERY SINGLE FRAME:
The ENTIRE 30-second video must maintain ONE UNIFIED Gouache Editorial Illustration visual identity from the first frame to the last. Every shot, every character, every environment, every transition and every lighting condition must look as if it was painted by the SAME editorial illustrator using the SAME physical gouache materials on the SAME textured paper.
Gouache Editorial Illustration, sophisticated hand-painted editorial artwork, opaque layered gouache pigments, visible dry-brush strokes, subtle brush imperfections, slightly rough painted edges, pigment variation, textured cold-press paper grain, matte surface, restrained painterly details, elegant simplified shapes, expressive faces, sophisticated editorial composition, cinematic 2D illustration.
LOCK THE SAME:
- identical gouache brushwork
- identical paper texture
- identical pigment behavior
- identical muted color palette
- identical character design language
- identical line and shape language
- identical lighting philosophy
- identical environmental painting technique
- identical level of stylization
- identical cinematic illustration aesthetic
COLOR PALETTE:
muted ochre, warm cream, dusty blue, desaturated forest green, earthy brown, muted burgundy, charcoal black. No sudden saturated colors. No color grading changes between scenes.
IMPORTANT:
Do NOT allow the visual style to become photorealistic, 3D, glossy, anime, clean vector illustration, digital cartoon, realistic film footage, or a different painting style in any frame. Even during flashbacks, action, darkness, exterior scenes, and close-ups, preserve the EXACT SAME Gouache Editorial Illustration language.
CHARACTER DESIGN LOCK:
ONE young golden-haired girl throughout the entire video. Same face, same hairstyle, same golden hair tone, same vintage countryside dress, same proportions and same visual design in every shot. She initially appears innocent but gradually reveals calculated expressions.
THREE DISTINCT BEARS:
One large father bear, one medium-sized mother bear, one smaller young bear. Each has a unique silhouette and consistent appearance throughout. Never change their proportions, fur color, clothing or facial design.
NEVER DUPLICATE CHARACTERS:
Only show the exact characters required by each shot. NEVER clone, mirror, repeat, ghost, multiply or accidentally duplicate any character. No background duplicates. No extra versions of the girl or bears.
STORY PREMISE:
A seemingly innocent young girl discovers a secluded cottage belonging to three bears. The familiar story appears to unfold normally, but contemporary visual storytelling gradually reveals that she deliberately targeted the cottage. The three bears are not the threat. The innocent-looking girl is the true antagonist.
0–4s — COLD OPEN:
Gouache-painted close-up of a broken wooden cottage door at dawn. Three abandoned bowls on a wooden table. The atmosphere is strangely quiet. EXACTLY ONE golden-haired girl walks away from the cottage in the distant background, carrying something concealed beneath her coat. Do not reveal the object yet.
4–8s — FALSE INNOCENCE:
Hard visual transition into a flashback while maintaining the EXACT SAME Gouache Editorial Illustration style. EXACTLY ONE golden-haired girl walks through a misty European forest. She discovers the secluded cottage and approaches cautiously. Her expression looks innocent and vulnerable.
8–12s — THE INTRUSION:
Inside the cottage, EXACTLY ONE girl examines three bowls of porridge. She deliberately knocks one bowl onto the floor. She sits briefly in the smallest chair, but instead of behaving like a curious child, she carefully studies the room. Subtle suspicious micro-expression.
12–16s — THE HIDDEN OBJECT:
EXACTLY ONE girl enters the bedroom. Three beds are visible, but only ONE girl is present. She searches beneath a pillow and discovers a small locked wooden box. Her expression changes from innocent curiosity to quiet calculation.
16–20s — THE TRUTH REVEALED:
Rapid contemporary flashback montage, but every image MUST retain the EXACT SAME Gouache Editorial Illustration style.
The girl studies an old hand-drawn map.
The girl secretly follows a forest path.
The girl takes a small key from her pocket.
The girl watches the cottage from behind a tree.
Use visual match cuts and graphic editorial transitions. NEVER show duplicate versions of the girl inside the same frame. Each individual shot contains only ONE version of her.
20–24s — THE BEARS RETURN:
The cottage door opens. The THREE DISTINCT BEARS return home together. The girl hides behind furniture, watching silently. The bears appear confused by the disturbed cottage rather than threatening. Keep their silhouettes and facial designs consistent.
24–27s — VILLAIN REVEAL:
EXACTLY ONE girl slowly emerges holding the wooden box. Her innocent expression disappears completely. She looks directly toward the bears with a subtle, controlled smile. Close-up on her eyes and expression. Painterly gouache brushwork remains clearly visible.
27–30s — FINAL REVEAL:
EXACTLY ONE girl walks alone through the misty forest carrying the wooden box. The three bears remain far behind at the cottage doorway. Camera slowly pushes toward the girl's face. Her expression reveals that everything was planned.
Final image: her subtle knowing smile fills the frame.
Cut to black.
CONTEMPORARY STORYTELLING LANGUAGE:
Start with the consequence before explaining the cause. Use nonlinear flashbacks, visual clues, object-based storytelling, match cuts, fragmented memories, micro-expressions and deliberate visual misdirection. Reveal the girl's true intention progressively rather than explaining everything chronologically.
CAMERA LANGUAGE:
Elegant editorial cinematography translated into painted 2D imagery. Slow push-ins, controlled tracking shots, restrained camera arcs, atmospheric wide shots, intimate close-ups, extreme close-up inserts, strong negative space and deliberate framing. Camera movement must feel cinematic but remain visually consistent with hand-painted gouache animation.
LIGHTING LOCK:
Soft directional natural light, painterly chiaroscuro, warm interior light, cool misty exterior light, subtle volumetric atmosphere created entirely through painted gouache layers. No realistic photographic lighting. No glossy highlights.
ENVIRONMENT LOCK:
Secluded European woodland, rustic wooden cottage, handmade furniture, stone fireplace, wooden floors, simple ceramic bowls, old bedroom furniture, misty forest path. Every environment must use the SAME gouache brushwork, SAME paper texture and SAME muted pigment palette.
TRANSITION LOCK:
All transitions must preserve the same painted surface. Use gouache brush wipes, painted dissolves, match cuts, object transitions, silhouette transitions and editorial montage cuts. Never transition into live action, photorealism, 3D or another art style.
FINAL STYLE COMMAND:
STYLE CONSISTENCY HAS ABSOLUTE PRIORITY.
Every frame must look like it belongs to ONE SINGLE GOUACHE EDITORIAL ILLUSTRATION BOOK. The same illustrator, same brushes, same paper, same pigments, same character design system, same environmental treatment and same visual language must remain unchanged from frame 1 through frame 30.
NEGATIVE PROMPT:
photorealism, live action, 3D, CGI, glossy rendering, plastic surfaces, anime, manga, Disney style, clean vector art, flat digital cartoon, cel shading, watercolor-only style, oil painting, acrylic painting, different art styles between shots, style drift, changing palette, changing brushwork, changing character design, inconsistent faces, inconsistent costumes, duplicated characters, cloned characters, mirrored characters, ghost characters, extra people, extra bears, multiple versions of the girl, distorted anatomy, modern objects, modern clothing, text, subtitles, typography, logos, watermark.
Bobby bangsawan retweeted
Someone needs to make this game.
Kling 4.0 generated this gameplay concept. Watch how the camera follows the character through tight spaces and out into the open sky.
The stinky and the bread part 2
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A Sitcom made with @higgsfield
And here's the result, The stinky and the bread sitcom part 1.
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made with @higgsfield
Try to experiment make a character from Higgsfield ai influencer
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made with @higgsfield
Great submission, ganbatte everyone
Try to experiment make a character from Higgsfield ai influencer
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made with @higgsfield
Dreamina 2.0 is canvas-first — the new way AI video is made.
Switch to the canvas-first era for just $1.5/month — “Dreamina is currently offering a limited-time
membership deal at its lowest price yet—just $1.50.
Dreamina gives you unlimited access to the top Seedance models in one subscription, including Seedance 2.5 — 2026 best AI video model for creators.
Prompt tools hand you a clip.
A canvas hands you a project. Dreamina 2.0 takes you
from idea to a rough cut on a real timeline in canvas, then exports straight into Premiere Pro — project files and raw assets exported with the full edit structure
preserved. This isn’t a new feature. It’s the new creative standard.
made with @dreamina_ai
#Dreamina #DreaminaCPP #DreaminaCanvas
For this one, I wanted to recreate the look and feeling of a classic 1970s sitcom — retro production design, vintage costumes, expressive characters, and that unmistakable old-school television atmosphere.
A collaboration with @Riotplan666
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made with @FishCreativeHQ
Meet VEX
I generated the character with GPT 2.5 Sunburst, then brought him into a wild neon-city chase with @PixVerse
@PixVerseCreator #PixVerse #PixVerseCPP
🤖 Made with AI











