Just remembered after six years I'm supposed to have a blog... ieatbugsforbreakfast.com/202…
UI design can be difficult. I get it wrong all the time. But then a 120 billion dollar company like UPS puts this on my screen and you have to wonder what sort of world we live in.
Welp, it took nearly half an age of Middle Earth but there's a new GH2 alpha out today. Some minor new features and fixes, but mostly I changed a lot of deep down code and have been dealing with a load of new bugs because of it.
Apologies for the prolonged silence everyone.
Automatic upgraders in action; panels, parameters, and interop components seem to work well together now (ignore the additional zeroes).
Panels can upgrade to different types depending on GH1 usage.
#grasshopper2 new release out later today. New features include file diffing, sandbox mode, automatic backups, autosave, and canvas tiles.
Be sure to set your user name in the App menu so that your hard work cannot be claimed by your lazier team members.
In what direction does a list go? Where is item 4 in relation to item 5 according to your intuition? All three options make sense to me on some level.
46%4 is to the left of 5.
7%4 is underneath 5.
44%4 is above 5.
4%.tfel-ot-thgir kniht I
57 votes • Final resultsMajor new feature in today's alpha release of #grasshopper2; Display Rules. Never mind the UI yet, that's not finished. But you can affect the preview display of shapes based on their meta-data using commands like 'show', 'hide', and 'tint'.
Coming up later today in #grasshopper2; more curve and surface tools, as well as more data and list manipulation components.
New #grasshopper2 out today. Biggest new features; pins and groups. Pins are used to override some basic contextual setting like tolerance or language rules and can be assigned to compatible components, or entire groups.
Mouse picks can be difficult. Especially if it involves area-like shapes and curve-like shapes, multiple drawing layers, and the possibility of objects being entirely occluded by other, (semi)transparent ones. Testing my picking code on a per-pixel basis today. So many bugs left.
















