Joined December 2011
CARSON retweeted
The battle escalates as Modern Warfare 4 Season 1 brings new Multiplayer maps and modes, XO1, an all-new DMZ Exclusion Zone, and more in the first free content update on November 6.
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CARSON retweeted
Get your first look at Mobile Suit Gundam Battle Operation 3 Perpare to board in this free-to-play team combat game coming to PS5: play.st/4BrlQ5D
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CARSON retweeted
Modern Warfare 4 Season 1 brings new Multiplayer maps and modes, a DMZ location, and more in a free content update. First details on the November 6 rollout: play.st/3WfQr5Q
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CARSON retweeted
Introducing the transparent Prism Collection, launching February 4 🧡 Flare Orange 💚 Emerald Green 🩶 Graphite Gray First details on the DualSense controllers: play.st/47QnvE7
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CARSON retweeted
Alien Isolation 2 | New Details ▪️Team is comprised of new devs + veterans from the first game ▪️Mix of both old and new, claustrophobic interior spaces where the player feels trapped ▪️Exterior spaces where the Xenomorph learns to hunt and adapt in the open, player feels exposed and vulnerable ▪️Expands the interplay of systems-driven gameplay from the first game, no two playthroughs will be the same ▪️Takes place months after the events of the first game ▪️Xenomorph is more intelligent, reacts to the player better, improved to function in spaces 10x bigger than the original ▪️It will not stop hunting you when you go outdoors, more aggressive, use weather to hide its movements, new things it learns and changes its behavior ▪️Xenomorph is about "purity", "it's the purest expression of the 1979 original Alien" ▪️You can distract the xenomorph with items and other environmental opportunities ▪️Where Sevastopol was clean and clinical and more Weyland, Kurosaki (planet) in this game is dirty, grungy, inclement weather, more Yutani etc ▪️Photo mode will be included ▪️There will be a physical edition Full Dev Q&A ▶️ youtube.com/watch?v=qk3WHXem… #AlienIsolation2
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CARSON retweeted
Introducing MacBook with PROLED XDR Display! The world’s best pro laptop features an industry-leading tandem OLED display, an intuitive Touch experience, game-changing M5 Pro and M5 Max performance and up to 24 hours of battery life, all in a thinner, lighter design!
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HBO is officially developing ‘THE BIRDS’, a new series inspired by Alfred Hitchcock's film. Starring Sarah Snook, the series is a modern-day reimagining of the film set in Alaska with a murder mystery at the center. (Source: Deadline)
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One thing I anticipate most is returning to DEATH STRANDING 2: ON THE BEACH once I get my Steam Deck. Constructing roads and reliving that narrative will feel remarkable; the music was entirely striking!
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「DEATH STRANDING2 ON THE BEACH」の“PCロンチトレーラー”です。今回も自分で構成、編集、音入れ、MIXをしました。WOODKIDの曲を使用しています。お楽しみに。発売は3/19日です🙏🙇🏻🫶😍👍
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CARSON retweeted
This year, Halloween falls on a Saturday, and it won't happen again until 2037. That means we'll have to wait another 11 years for Halloween to land on a Saturday night. 📷:Getty
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We're giving away a copy of Halloween: The Game Limited Collector’s Edition to celebrate the spooky season! 🎃 To enter, simply follow us, repost this post and tell us your favourite moment from the Halloween franchise.
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Anyone feeling bummed about this ad, not because it was bad but because they remember how much more fun it was back then, I just wanna say this. It's not nostalgia. It honestly was more fun back then. It was more fun because: - A lot less rules - Pretty much everyone was anonymous unless you chose to tell people who you were - Being able to connect and talk to people across the country and world without fear or judgement precisely BECAUSE you didn't know who anyone was. - You could say just about anything you wanted, good or bad. A double edged sword. Some of these things we flat out can't do anymore. The biggest one being the death of anonymity online. Companies, Discord, Governments, games, AI, all of these things want your info. They want to know everything about you. To sell, to track, to keep in line and so on. I've been on the internet for a long time. Not as long as some, but definitely over 20 years. My channel was made in '07 and I used the internet even before that. I remember when Google had a "videos" section from BEFORE they bought youtube. It was so much better back then that it's not even funny.
How is the internet less private than in 2006, when the whole family shared one computer? Back then, the internet was weird, personal, and all of ours. So, we got your favorite meme legends back together to say it louder: What happened to the internet? 1/3
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CARSON retweeted
Too many to list! - Working on the main theme, despite SO many revisions - The Mass Effect release party - Scoring the main menu for ME3 - Scoring Anderson's death - Writing ME3's romance music - Writing a bunch of the end game tracks for ME3 - Working on the Extended Cut DLC
Replying to @SamHulick
what was your favorite memory working on the team ?
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Making games is hard. On the third anniversary of Alan Wake 2, here's the funniest bugs we sent to the Dark Place. #AlanWake2
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The demo above shows how all these capabilities come together in real time. Prompt “traffic light green,” and Gemini reasons through what happens next as the signal changes: the engine revs, and the motorcycle accelerates down the coast. Full prompt here: Environment: A sun-drenched coastal highway viewed right at the white stop line of a beachfront intersection, where an overhead traffic light hangs prominently in the immediate foreground glowing bright red. Running parallel to the road strictly along the right-hand side is a golden sandy beach and shoreline with rolling turquoise ocean waves under a clear blue sky. Character: Shot from a first-person POV seated on a motorcycle positioned right up close to the traffic light, facing straight ahead over the handlebars, side mirrors, and dashboard. With the sea and shore visible on the right side of the frame, the rider rolls the last few feet up to the white crosswalk line and comes to an idling stop directly beneath the glowing red signal, gloved hands resting on the grips while waiting for the light to change. deepmind.google/blog/genie-4…
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Excited to share Genie 4 today our most realistic and interactive world model: - steer dynamic environments in real time, shaping events, camera angles, and actions - generate native audio matched to the world, from realistic background sounds to characters who can converse in real time! - simulate photorealistic scenes and real-world physics - create more coherent multi-step events through reasoning from Gemini We've started to roll out as a research preview to trusted testers. Coming soon to Google AI Ultra subscribers in Project Genie and early access partners via the Gemini API and AI Studio.
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With Google SynthID detection in Gemini, anyone can easily check if an image, video, or audio file was made with AI from Google. Just ask Gemini, “Is this AI generated?," so you can navigate the web with more confidence.
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Here’s what’s new with Genie 4: 🔵 Photorealism: Built on Gemini Omni for lifelike detail across spaces and subjects 🔵 Advanced physics: Aerodynamics, collisions, and people who move naturally 🔵 Real-time controls: Prompt to change the scene, add elements, or interact with characters 🔵 Native audio: Ambient sound, music, background noise, and interactive dialogue 🔵 Gemini reasoning: Plans multi-step events to maintain coherence as scenes evolve These capabilities are a step toward developing safe virtual environments to see how agents and robots navigate their surroundings. We’re exploring early use cases with trusted testers first, before bringing the model to Google AI Ultra subscribers in Project Genie and early access partners in our API and @GoogleAIStudio soon. Find out more → goo.gle/48idm3b
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This is Genie 4, our most realistic and interactive world model yet. 🌐 Explore dynamic environments in real time to see how the scene responds, sounds, and how the people in it move, react, and speak.
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CARSON retweeted
Over the past few months, Anthropic scientists have engaged in deep research partnerships with six organizations developing new medicines. We've also begun drug discovery efforts of our own. In doing so, we’ve learned much more about how Claude can support the many stages of drug development. In this blog post, we share some early results from these efforts, and describe how this work fits in with our wider ambitions in the life sciences. anthropic.com/research/early…
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