CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE) header
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE) profile picture

🇷🇴 | game dev, Godot cultist | 3Dumbass, I use Blender | I will eat your liver | also on Newgrounds | j

Romania
Joined March 2021
Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)Photo by CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 (@CenterSargEE)
pov: ești din provincie și tb să ajungi acasă la familia ta dar abia ai ajuns în gara de nord și te taie căcarea aia zdravănă #godot #godotengine
3
11
1
54
1,951
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
With my other indie tool, you can turn any 3D models texture to make it look like it's made in the PSX style! It has almost 200 retro palettes and an ability to make your own!! Would you try it? >O< #gamedev #indiedev #gamedevtools #itchio #indiegame
9
52
2
799
12,967
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
We all need need the magyar folk takes 200 euro note
Niemiecka telewizja KiKa (dla dzieci) proponuje własną wersję banknotu 200 euro. Jestem za. Nasi tu są.
1
33
1
204
3,089
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Pyro but Metal Slug btw Pyro has a hat called metal slug (pyro is a character from team fortress2 #pixelartㅤ #tf2fanart #ドット絵
10
366
3
2,505
73,971
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Replying to @JoeySimas
Another level editor feature I've been working on: a material painting system with support for height-based material blending. #GodotEngine #Godot #Gamedev
1
1
11
712
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Long time no see! I've been building a Godot brush editor that replaces the Trenchbroom workflow for entirely in-engine level design. It has the core features ready and might hit the Godot Asset Library depending on my free time. #GodotEngine #Godot #Gamedev
46
84
6
1,068
31,425
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
We made a cool freaking dungeon crawler game for a game jam, play it for FREE on itch ! music by @XHydroGeneX code by @ourboros_froze and me art by @GraphiteSmudges and me #godot #gamejam #indie
2
16
2
54
2,144
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Game dev is awesome #GodotEngine
12
43
1
845
31,460
ubisoft connect does this and it pisses me off
Pressing “keep me signed in” before entering my password
5
134
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
forever fascinated by animals that sound like Half-Life 2 zombies
70
1,933
64
20,130
553,666
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
(Bookmark this!) Made ya’ll a little cheatsheet for your low poly character designs! ✨ BTW! My low poly character course is on sale for just another few days! c: So why not grab it at a discount: ✨ crashsune.com/low-poly-cours…
7
511
5
7,147
120,029
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
I just skip the middle man and make the models look 2D
This may be my most ridiculous art advice, but it works I swear
9
39
1
1,676
49,350
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
If you work with games that separate areas with doors you can interact with then you can also use them for occlusion. Here for example I added the "isOpen" bool from the door as a requirement for the occlusion system when it checks if the room is visible
19
26
1
624
28,879
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Is there a program that makes creating seamless PSX textures easier?
11
47
1
815
36,992
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
VERTEX STUDIO is out of beta, 1.0 release! In this update: - Configurable settings in #Godot Project Settings - Now every tool/action have bindable shortcuts - New action: increase/decrease opacity w/ a shortcut - Improvement: see brush's opacity in the viewport #godotengine
Vertex Studio is live! My #godot plugin for managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version, and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev
3
48
2
489
17,955
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
9
48
1,049
18,893
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Hi all! In the meantime while waiting for the ripper's steam premiere, I've released a new Puck's PSX Textures Asset Pack on #itchio! Maybe you'll find it useful? #gamedev #indiedev #pixelart
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models. #gamedev #indiedev #gamedevtools #itchio #indiegame
4
116
3
1,432
56,068
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
Sculpted a hand (and tried to document the process)
10
23
2
772
38,608
CenterSargE is developing CU NOAPTEA-N CAP 🇷🇴 retweeted
i'll show off another rigging trick for filename pangea which are these 2d pixel tracking eyes. ive seen lots of 2d eye rigs before but i havent personally come across any that can follow a view target in 3d space
18
66
1
921
16,394