
#Gamedev - Videogame and tools programmer 🎮 Always making cool stuff 👨💻 ENG 🇬🇧 - ESP 🇪🇸 Contact ✉️ - [email protected] Avatar by me 🐟
Madrid, Comunidad de Madrid
Joined February 2018
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Replying to @BDEgameowners
It should be possible to setup something to win the game using suspend before you play this.
For example, if you were to suspend Jhoira's timebug and two turns later you suspend reality strobe. Remove the last time counter from reality strobe during your turn, win the game.
Replying to @Raccoon_Mage
Si juegas idles, son idles, se tragan horas ellos solos
The secret lair Miku commander deck arrived today!
Not fast enough to get the merch but fast enough for the first batch!
I now need proper sleeves and a proper box tho
Happy birthday @samekosaba !!!
I hope you feel better soon, you're strong, you will win this fight and we'll be there waiting for you and supporting you as always <3
I couldn't manage to get a drawing done in time this year but I'm working on one ><
This one is from last year!
Replying to @kohrabi
There's a class called Content, and another class called Content<T> which inherits from that one. The array is declared as Content[] and then I handle serialization with CustomPropertyDrawers.
So basically, I'm using a generic container and inheritance to make this.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
Replying to @sumpyyy @patobacanoso
Mine was just Miku
Completed a run in mewgenics with a cat that @MintFantome would like <3
I didn't name it like that, names are given by the game and cannot be changed
















