Chera Fox (@CheraFox) header
Chera Fox (@CheraFox) profile picture

Pan, fluid-nb, Any pronouns. Twitch Affiliate https://nitter.gq/t.co/kzzOQYpw8b

Glasgow
Joined February 2013
Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)Photo by Chera Fox (@CheraFox)
Alrighty, as some of you know, it's highly likely that I have ADHD. And this year I decided to try and get diagnosed (again)! So I'm gonna document my journey in this thread. 1/?
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Chera Fox retweeted
"Es solo un juego de pintar peces que cobran vida, haz algo sencillo" El trailer que hacen:
El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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I asked some Mass Effect Universe devs about this and this isn't even true. There were same sex romances of course, but no flags in the game which isn't even said in the article itself. Totally misleading headline.
BioWare Was Asked to Remove LGBTQ Flag from Canceled Mass Effect Game, Report Says polygon.com/mass-effect-univ…
Readers added context they thought people might want to know
The Polygon headline claims BioWare "was asked to remove LGBTQ flag," but BFM journalist clarifies devs proactively removed a flag resembling (not the actual) Pride flag from a demo to anticipate feedback, not to hide elements. kotaku.com/mass-effect-5-… bfmtv.com/tech/gaming/un… polygon.com/mass-effect-un…
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Chera Fox retweeted
Removing AI from your feed with 4 of my illustrations 🚫
Removing AI from your feed with 4 of my illustrations 🚫📷
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"BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources." That one especially pisses me off
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀 ✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff. ✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future. ✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output. BioWare’s Decline & Closure ✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources. ✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure. Source: Vertical Slice Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years. Risk-averse development, “do less” mentality, cost-cutting..etc. I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.
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Due to inflation I'm downgrading from ADHD to AD720p with ads
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They aren’t kidding by the way
The AI bubble in China has officially bursted. The burst wiped out $480 BILLION in value and has affected all of the Chinese market.
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BIOWARE DIDN’T BOTCH DRAGON AGE: THE VEILGUARD. EA BOTCHED DRAGON AGE: THE VEILGUARD. If you can see and acknowledge that EA shut down ME5, you cannot fucking say BioWare ruined DA when we’ve had multiple BioWare devs repeatedly tell us EA severely hindered DAV.
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Layoffs Hit Ghost Of Yotei Developer Sucker Punch 'According to an ex-Sucker Punch employee, 26 people have been let go.' aftermath.site/sucker-punch-…
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WITH EVERYTHING THAT COMES OUT I FALL FURTHER INTO DESPAIR SHITGODFUCKINGDAMMIT #SaveMassEffect
Romain Toutain revealed more about Mass Effect 5/Universe (this one really stings): ✨"The Shepard" was customizable and could do same moves in real combat as trailer ✨Everything in game was "stateful" ✨All choices from 1-3 taken into account ✨Called Universe so you could plug your saves together to create parallel universes (simplified explanation) but you could almost generate timelines similar to Zero Time ✨You could make decisions that might contradict things you've already done and so it would create plot "points" in the timeline ✨Missions didn't fail because you killed someone, paths would remain open (it worked well) ✨Absolute autonomy was the cornerstone of the game ✨No two players would experience the same thing, would have "experienced the same story but differently" ✨"EA never sells anything. they just shut things down and sit on their licenses" ✨Barman was a new race ✨Lore was incredible around new mass relays ✨"Billy" the hand thing might have generated tentacles ✨Was an idea for sharing your saves ✨He says it was fucking amazing it was an absolute banger and we would have loved it. The people at BioWare were brilliant FUCK Source - bsky.app/profile/loustica-lu…
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Chera Fox retweeted
From the Behind The Scenes of the "K/DA Firestarter" music video, directed by Marietta Ren at Fortiche. >> youtube.com/watch?v=0VVpF3Ct…
New K/DA "Firestarter" music video by Fortiche is out. >> youtube.com/watch?v=Mmw-PpWh…
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Chera Fox retweeted
This is the note you find in an Umbrella lab before you’re attacked by a zombie dog.
JUST IN: Palmer Luckey's genetically modified military dog startup, Warhound, comes out of stealth, aiming to create enhanced canines for the U.S. military.
Readers added context they thought people might want to know
This is NOT Palmer's company at all, his company Anduril is only supplying the tech for the dogs, and this is a wholly owed Collosal entiity x.com/palmerluckey/s…
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Chera Fox retweeted
I can finally talk about Mass Effect Universe. Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development. • Set 600+ years after the Reaper War • You play as a customizable N7 agent • Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending • A galaxy divided into three major factions • Humanity, Krogan, Batarians, and more allied together • Council races forming their own alliance • The Geth emerging as a third superpower • A galactic Cold War instead of another Reaper style invasion with a shadowy adversary • Geth-built megastructures • Connections between the Milky Way and Andromeda • Experimental technology implanted in you as a unique point of difference • Hacking and manipulating the environment • See through walls, identify systems, remotely trigger hazards and more • Handcrafted missions like ME1-3 • But with Hitman-style freedom in how you complete them • Brutal close-range executions • Squadmates who can clash with each other • Romance wasn't being sanitised • Liara returns - now an incredibly powerful Asari Matriarch From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible. And now we may never get to play it. Find out more here: youtu.be/ZOWrTNazZxM #SaveMassEffect
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Chera Fox retweeted
Reminder: - EA cancelled the Single Player Dragon Age 4 in development from 2015-2017 - Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again. - After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations. - Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released. - This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around. We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up. The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too. Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game. EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn. People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Veilguard did not kill BioWare. Private equity killed BioWare. Money killed BioWare. Corporate greed killed BioWare. Shut the fuck up about wokeness and Veilguard for fuck’s sake. Holy shit
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Chera Fox retweeted
EA's complete misunderstanding of BioWare's RPG heritage and a desire for mass market, microtransaction-fuelled action games has robbed us of one of the industry's greats. bit.ly/4skXwy5
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Chera Fox retweeted
A former BioWare employee uploaded this Mass Effect Universe (Mass Effect 5) trailer on Reddit! According to another employee, this trailer was ready a few months ago. #MassEffect
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Chera Fox retweeted
whenever someone brings up using AI for creative work, I think about this what we create also creates us
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Caffeine only damages the hearts of those who are evil and wicked. If you are pure of heart no energy drink will harm you
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There are 70 games on this list, all worth trying this Next Fest. No slop. Devs are tagged where possible, every Steam page is linked, I've made this easy for you. If you want to be on the second list that may or may not be coming, hit me up.
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