
roblox scripter and a ui designer i guess pfp by: @artifyber developer @M3WStudios Follows are not endorsements
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Joined December 2018
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Replying to @Kilvesfur
its funny because it won't even affect 50 member servers, it only affects discoverable servers which have a lot of requirements to even meet to enable
You guys are crazy this is actually the best update they've done in a while. There should be no expectation of privacy in public servers, making them indexable is amazing for search results and finding answers
If you've ever searched for a specific speedrun trick, someone has likely already answered it in a channel somewhere, in one of 63,000 Discoverable Servers. We’re updating Discoverable Servers to make those answers easier to find. View article
Replying to @firefox
gecko sucks ass nothing will make me willingly use firefox over chromium
Replying to @Roblox_RTC
i cant mash the keyboard anymore to make accounts 💔
Replying to @Pressit_dev
This is just a kerning error, a known issue with roblox's font rendering at the moment
Replying to @DecimalCubed
ive been doing it for close to half now😭 crazy to think about
Replying to @EgoMoose
We use 17.3.7, although I do see what you mean sort of when I turn on strict mode I get a lot more errors from the new solver than the old one, but the old solver on strict also spits out a billion errors that I don't even know how to begin to solve
Replying to @joshm @arcinternet
how about you let more people contribute by making it open source
Replying to @EgoMoose
how so? I haven't had any issues with react and the new solver
Replying to @arcinternet
open source itttt you guys had the best browser and you guys threw it away when you pivoted to ai
Replying to @TheRealSorcus
My problem I have with this is I don't see the safety benefit in this, and no amount of customization is ever going to be as good as the custom chat uis we had, especially in roleplay games, or just if you want to theme your chat ui to fit your games style better
It also prevents us from doing nice polish things, such as showing a chat bubble ui below a players pfp in a topbar so you can see quickly who sent what without taking too much focus away from the game (RIVALS does this for example)
It just feels like the wrong direction and taking away freedom from developers and forcing us to adapt every few months is frustrating
If the safety benefit was to prevent games from logging chat messages, then I feel like there were better ways of doing this (Potentially using the same methods AI labs use to obfuscate reasoning traces while still letting the text render normally?)






