
ALT Unity announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained. We and a lot of other developers have a highly anticipated game coming to Xbox Game Pass in 2024. Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business. And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!! This decision puts studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our Unity expertise. We're calling on Unity to reverse the latest shortsighted decisions that seem to prioritize shareholders over their product's actual users.

ALT Statement from Innersloth, with the logo at the top. Text: We use Unity to make our games. This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we'd delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won't have the time or means to do the same. Stop it. Wtf?

ALT Unity announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained. We and a lot of other developers have a highly anticipated game coming to Xbox Game Pass in 2024. Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business. And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!! This decision puts studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our Unity expertise. We're calling on Unity to reverse the latest shortsighted decisions that seem to prioritize shareholders over their product's actual users.

ALT Yesterday Unity announced without warning to its user base that they will start charging Unity developers a fee per copy installed of their games. We have used Unity to develop all of our major titles, such as Totally Accurate Battle Simulator which has been installed tens of millions of times throughout the years. To say that this announcement is concerning is an understatement and we are questioning our continued use of the engine. They are making this change without any form of opt-in or consent from developers and retroactively applying this new rule to games developed and released years ago. This goes against their previous statements and is a huge breach of trust. When we started working on TABS and Stick Fight we made the decision to use Unity partly because of their flat payment model, something that they are now going back on. It's like if we increased the price of our games and sent everyone who has played them an invoice for the difference.



















