Conatus Creative (@ConatusCreative) header
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Making the games we've always wanted to play. Made @rivercityransom. Working on ...

1989
Joined March 2013
Mono now allows the code generation engine (for JIT and AOT) to be replaced. Not only replaced, but replaced with C# or F# code! No more low-level, error-prone, unsafe C code! Details here: mono-project.com/news/2018/0…
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Ottawa's @ConatusCreative & @snowedinstudios used @kickstarter to fund development projects. More on digital media: i613.ca/sVM20
Conatus Creative retweeted
And here it is: my interview with @ConatusCreative: youtu.be/Ts6MyzmEZlU
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NEW @rivercityransom MOTHER TRUCKERS! THANKS @ConatusCreative! ow.ly/pCRj9
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Replying to @rivercityransom
@rivercityransom Huge congratulations on a funding! I finished this piece just in time it seems.
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We are the development team creating River City Ransom: Underground, an official sequel to the classic. AUA! tinyurl.com/mhcar9n
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Here it is Episode 64 with the guys from Conatus Creative! RIVER CITY RANSOM SEQUEL! Being made right here in... fb.me/1WrsmNrMM
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Our friend @TempleofRetro interviews @danielcrenna for a special feature on River City Ransom Underground! -- 1morecastle.com/2013/09/rive…
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Replying to @rivercityransom
@rivercityransom We're pretty close to getting your Kickstarter some front page love on N4G. Give it a bump! ow.ly/oVEoV #gamedev
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Conatus Creative retweeted
I was super skeptical, but these guys won me over! I just backed River City Ransom: Underground on @Kickstarter kck.st/1e9tgOq
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In happy news, Ottawa's @CombitStudios is making a #RiverCityRansom sequel! Trashcan brigade, assemble! combitstudios.com/2013/04/ri…
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River City Ransom 2 announced buff.ly/11Mzmdl
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Polygon — River City Ransom 2 currently in development, crowd-funding effort launching this summer dlvr.it/3HsC60
River City Ransom 2 currently in development, crowd-funding effort launching ... - Polygon bit.ly/12480xN #Crowdfunding news
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River City Ransom 2 announced, in development -- 1morecastle.com/2013/04/rive…
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#crowd-funding - River City Ransom 2 currently in development, crowd-funding effort launching ... - Polygon bit.ly/11sjBb0