PATCH NOTES – LATEST UPDATE
Stability & Technical Improvements
Improved stability on Nintendo Switch, fixing multiple crash issues
Fixed numerous bugs across the game
Fixed multiple visual issues
Fixed a map cancellation bug
Fixed several map icons that did not properly disappear
Reduced particle count to decrease on-screen visual noise
Redesigned and optimized all maps, now rendered in pixel art to improve game performance across all platforms
Gameplay Improvements
Improved the Combat Frog ability
Improved stability of the Slingshot ability
Improved Parry telegraph readability
Adjusted enemy bullet size and colors to improve readability
Improved the Atomizer speed, damage and general function
You can now switch Combat Abilities using the left/right directional arrows without opening the weapon wheel
Added Combo Counter feature
Improved Wall Slide functionality: players can now reset their Air Evade counter simply by touching another wall, instead of having to touch the ground
New Content
Added new Easter Eggs
Added the Adebisi quest in the Crystal Pits area
Added the Daarix Maartin™ quest in Denzel Factory
Added a new ability: Overdrive Jet
Added a new ability: Mid Air Reboot
Added several minor new rooms
Added a Slingshot Training Area in Bastardville
World & Level Improvements
Added additional checkpoint stations in the Golden Tower before each spike section
Replaced some spike hazards with lasers in the Golden Tower
Shinji’s room left door in the Golden Tower area no longer closes permanently
Replaced all Gas Pipe hazards in Diesel Lagoon with Fire Pipe hazards
Improved Crystal Pits map readability by adding icons for tunnel switches
Improved some character sprites and portraits during dialogue sequences
Systems & Quality of Life
Added Denzel Station Lite to all game areas
Added flying crate collectible icons to the map
Fixed an issue where Flying Robot collectibles could respawn or go missing
Added Map Legend
Added area name presentation when entering new zones
Added vibration feature
PC Specific
PC users can now reskin the on-screen button prompts to match different console layouts
Added Ultrawide support
Replying to @RaulitoElLobito
PATCH NOTES – LATEST UPDATE
Stability & Technical Improvements
Improved stability on Nintendo Switch, fixing multiple crash issues
Fixed numerous bugs across the game
Fixed multiple visual issues
Fixed a map cancellation bug
Fixed several map icons that did not properly disappear
Reduced particle count to decrease on-screen visual noise
Redesigned and optimized all maps, now rendered in pixel art to improve game performance across all platforms
Gameplay Improvements
Improved the Combat Frog ability
Improved stability of the Slingshot ability
Improved Parry telegraph readability
Adjusted enemy bullet size and colors to improve readability
Improved the Atomizer speed, damage and general function
You can now switch Combat Abilities using the left/right directional arrows without opening the weapon wheel
Added Combo Counter feature
Improved Wall Slide functionality: players can now reset their Air Evade counter simply by touching another wall, instead of having to touch the ground
New Content
Added new Easter Eggs
Added the Adebisi quest in the Crystal Pits area
Added the Daarix Maartin™ quest in Denzel Factory
Added a new ability: Overdrive Jet
Added a new ability: Mid Air Reboot
Added several minor new rooms
Added a Slingshot Training Area in Bastardville
World & Level Improvements
Added additional checkpoint stations in the Golden Tower before each spike section
Replaced some spike hazards with lasers in the Golden Tower
Shinji’s room left door in the Golden Tower area no longer closes permanently
Replaced all Gas Pipe hazards in Diesel Lagoon with Fire Pipe hazards
Improved Crystal Pits map readability by adding icons for tunnel switches
Improved some character sprites and portraits during dialogue sequences
Systems & Quality of Life
Added Denzel Station Lite to all game areas
Added flying crate collectible icons to the map
Fixed an issue where Flying Robot collectibles could respawn or go missing
Added Map Legend
Added area name presentation when entering new zones
Added vibration feature
PC Specific
PC users can now reskin the on-screen button prompts to match different console layouts
Added Ultrawide support
Replying to @LlamaOhanaGames
nupe, the programmer is a lame ass bitch, he never did and He will never do. Fuck him!
Replying to @AuraSilfide
a lil step into the DIY self publish version of this game :)
Replying to @LPNintendoITA
smoking joints, kicking fascists and eating asses
❌ Cookie Cutter ❌ retweeted
Updates:
-Overkill edition+ on PC is clean and stable, ready to be dropped
-Overkill edition+ on PS5 is clean and stable, ready to be dropped.
-Overkill edition+ on Switch is currently being tested, bug fixed, optimised and still wip.
-Cutscene 1-5 for the Extended ending is actually being build by a video editor. The voice actress made a FUCKING AMAZING work. This will not be release in the next Overkill edition +, but in the future ones.
(I will explain you my plan once the first OVERKILL+ is dropped)
Once even Switch is done we can fucking submit the patch. Sooo excited :)
Again, this shit takes time ,and we are just 2 and we dont really give a fuck anymore about the market or anything, we just wanna continue working at this mess in our free time, hoping it will still sell to a bunch of weirdos that allow us to keep working at it XD.
Tnx for the beautiful bastards who are still here and to the new ones :)
Replying to @LeonSmiley8
It takes forever, but we are fucking super consistent .
Replying to @LPNintendoITA
We are still working at the switch version, still not sub,otter any versione of the game until the Q A testing is complete :)
Replying to @va5hthestampede
We had to drop Xbox support. Sadly it was a real pain to keep updating the game in there, way over our possibilities, so the only version of cc available on Xbox will be vanilla cookie cutter. we were able to keep working and updating steam , ps5 and switch.
Updates:
-Overkill edition+ on PC is clean and stable, ready to be dropped
-Overkill edition+ on PS5 is clean and stable, ready to be dropped.
-Overkill edition+ on Switch is currently being tested, bug fixed, optimised and still wip.
-Cutscene 1-5 for the Extended ending is actually being build by a video editor. The voice actress made a FUCKING AMAZING work. This will not be release in the next Overkill edition +, but in the future ones.
(I will explain you my plan once the first OVERKILL+ is dropped)
Once even Switch is done we can fucking submit the patch. Sooo excited :)




