Techno-Pop-Punk-Post Kawaii-Metroidvania. ❌COMING SOON ON STEAM, PS5, and Nintendo Switch ❌

Megastructure
Joined June 2019
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PATCH NOTES – LATEST UPDATE Stability & Technical Improvements Improved stability on Nintendo Switch, fixing multiple crash issues Fixed numerous bugs across the game Fixed multiple visual issues Fixed a map cancellation bug Fixed several map icons that did not properly disappear Reduced particle count to decrease on-screen visual noise Redesigned and optimized all maps, now rendered in pixel art to improve game performance across all platforms Gameplay Improvements Improved the Combat Frog ability Improved stability of the Slingshot ability Improved Parry telegraph readability Adjusted enemy bullet size and colors to improve readability Improved the Atomizer speed, damage and general function You can now switch Combat Abilities using the left/right directional arrows without opening the weapon wheel Added Combo Counter feature Improved Wall Slide functionality: players can now reset their Air Evade counter simply by touching another wall, instead of having to touch the ground New Content Added new Easter Eggs Added the Adebisi quest in the Crystal Pits area Added the Daarix Maartin™ quest in Denzel Factory Added a new ability: Overdrive Jet Added a new ability: Mid Air Reboot Added several minor new rooms Added a Slingshot Training Area in Bastardville World & Level Improvements Added additional checkpoint stations in the Golden Tower before each spike section Replaced some spike hazards with lasers in the Golden Tower Shinji’s room left door in the Golden Tower area no longer closes permanently Replaced all Gas Pipe hazards in Diesel Lagoon with Fire Pipe hazards Improved Crystal Pits map readability by adding icons for tunnel switches Improved some character sprites and portraits during dialogue sequences Systems & Quality of Life Added Denzel Station Lite to all game areas Added flying crate collectible icons to the map Fixed an issue where Flying Robot collectibles could respawn or go missing Added Map Legend Added area name presentation when entering new zones Added vibration feature PC Specific PC users can now reskin the on-screen button prompts to match different console layouts Added Ultrawide support
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Replying to @RaulitoElLobito
PATCH NOTES – LATEST UPDATE Stability & Technical Improvements Improved stability on Nintendo Switch, fixing multiple crash issues Fixed numerous bugs across the game Fixed multiple visual issues Fixed a map cancellation bug Fixed several map icons that did not properly disappear Reduced particle count to decrease on-screen visual noise Redesigned and optimized all maps, now rendered in pixel art to improve game performance across all platforms Gameplay Improvements Improved the Combat Frog ability Improved stability of the Slingshot ability Improved Parry telegraph readability Adjusted enemy bullet size and colors to improve readability Improved the Atomizer speed, damage and general function You can now switch Combat Abilities using the left/right directional arrows without opening the weapon wheel Added Combo Counter feature Improved Wall Slide functionality: players can now reset their Air Evade counter simply by touching another wall, instead of having to touch the ground New Content Added new Easter Eggs Added the Adebisi quest in the Crystal Pits area Added the Daarix Maartin™ quest in Denzel Factory Added a new ability: Overdrive Jet Added a new ability: Mid Air Reboot Added several minor new rooms Added a Slingshot Training Area in Bastardville World & Level Improvements Added additional checkpoint stations in the Golden Tower before each spike section Replaced some spike hazards with lasers in the Golden Tower Shinji’s room left door in the Golden Tower area no longer closes permanently Replaced all Gas Pipe hazards in Diesel Lagoon with Fire Pipe hazards Improved Crystal Pits map readability by adding icons for tunnel switches Improved some character sprites and portraits during dialogue sequences Systems & Quality of Life Added Denzel Station Lite to all game areas Added flying crate collectible icons to the map Fixed an issue where Flying Robot collectibles could respawn or go missing Added Map Legend Added area name presentation when entering new zones Added vibration feature PC Specific PC users can now reskin the on-screen button prompts to match different console layouts Added Ultrawide support
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Replying to @LlamaOhanaGames
nupe, the programmer is a lame ass bitch, he never did and He will never do. Fuck him!
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Replying to @AuraSilfide
a lil step into the DIY self publish version of this game :)
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this is a 3 years old game, I'm doing it cause I want :)
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Replying to @LPNintendoITA
smoking joints, kicking fascists and eating asses
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❌ Cookie Cutter ❌ retweeted
Updates: -Overkill edition+ on PC is clean and stable, ready to be dropped -Overkill edition+ on PS5 is clean and stable, ready to be dropped. -Overkill edition+ on Switch is currently being tested, bug fixed, optimised and still wip. -Cutscene 1-5 for the Extended ending is actually being build by a video editor. The voice actress made a FUCKING AMAZING work. This will not be release in the next Overkill edition +, but in the future ones. (I will explain you my plan once the first OVERKILL+ is dropped) Once even Switch is done we can fucking submit the patch. Sooo excited :)
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Again, this shit takes time ,and we are just 2 and we dont really give a fuck anymore about the market or anything, we just wanna continue working at this mess in our free time, hoping it will still sell to a bunch of weirdos that allow us to keep working at it XD. Tnx for the beautiful bastards who are still here and to the new ones :)
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Replying to @LeonSmiley8
It takes forever, but we are fucking super consistent .
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Replying to @LPNintendoITA
We are still working at the switch version, still not sub,otter any versione of the game until the Q A testing is complete :)
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Replying to @va5hthestampede
We had to drop Xbox support. Sadly it was a real pain to keep updating the game in there, way over our possibilities, so the only version of cc available on Xbox will be vanilla cookie cutter. we were able to keep working and updating steam , ps5 and switch.
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Updates: -Overkill edition+ on PC is clean and stable, ready to be dropped -Overkill edition+ on PS5 is clean and stable, ready to be dropped. -Overkill edition+ on Switch is currently being tested, bug fixed, optimised and still wip. -Cutscene 1-5 for the Extended ending is actually being build by a video editor. The voice actress made a FUCKING AMAZING work. This will not be release in the next Overkill edition +, but in the future ones. (I will explain you my plan once the first OVERKILL+ is dropped) Once even Switch is done we can fucking submit the patch. Sooo excited :)
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Replying to @chtkghk
They offers you pot
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Replying to @Nataliebug6509
Kraken pip in our heart
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